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  1. SC3 Design Idea #1
  2. SC3 Design Idea #2
  3. Great War Idea
  4. Unpredictable Elements through chit-system
  5. Turn the tide
  6. More Statistics
  7. NATO v Warsaw Pact Varient
  8. Auxiliary Cruiser Marine Unit
  9. Simplify AA, AT and Artillery
  10. FALSE FLAG Operations/Transport
  11. SCWAW Vietnam War Project Mod
  12. Game length
  13. Victory conditions
  14. Friction between allies
  15. The map
  16. MY SC3 idea
  17. Improved Carrier Unit
  18. Allow players to CHOOSE how closely their campaign will reflect real events...
  19. Research and Production part 1
  20. RESEARCH AND PRODUCTION ? Part 2
  21. RESEARCH AND PRODUCTION ? Part 3
  22. RESEARCH AND PRODUCTION ? Part 4
  23. Research and Production part 5
  24. The strategic game part 1
  25. The strategic game part 2
  26. The strategic game part 3
  27. Diplomacy
  28. SUPPLY: Distance, production and the weather
  29. New Political Implication
  30. Naval Battle Tactics
  31. Naval & Air Production Technology Research
  32. Fighter Bomber Research
  33. Fortifications
  34. Transferring Units
  35. MPP Gifts between allies
  36. Surface Raiding of Convoy Lanes
  37. Territorial Concessions
  38. Non Aggression Pacts
  39. Diplomacy and Readiness Bonuses
  40. Combat Engineering Research
  41. Single Tile Island Defense Tactics
  42. The Weather and Climate - Part 1
  43. The Weather and Climate - Part 2
  44. Natural resources - 1
  45. Natural resources - 2 OIL
  46. Set plane interception mode
  47. Atomic/Nuclear Weapons
  48. Multiple Interceptions
  49. Radar-tech
  50. Combat Air Patrol Option for Air Fleets
  51. Intel Tech Level Activates Intel Reports
  52. Counter Diplomacy Efforts
  53. Fewer Penalties
  54. Units in stack
  55. Campaign-Game
  56. Elite Units
  57. Elite reinforcements
  58. Map size
  59. Customising Upgrades
  60. HQ Special Ability - Research
  61. Script for Changing Alignment of Neutral Major Powers
  62. Event Script for Bonus Tech Chits
  63. Manpower Limits - Max Number of Units Per Country
  64. PreWar Game Phase with Event Cards
  65. Bombers can Supply 1 Cut-Off Unit
  66. diplomatic enhancements
  67. drawing borders, create neutrals
  68. Upgrade limit per gameturn
  69. Polish partisans
  70. Rocket / air unit interceptions
  71. Total War
  72. Production delays because of strat. bombing
  73. 2 Units "can Swich" positions
  74. Are you (wo)man enough to take the StratCom Design Challenge? *CLOSED*
  75. StratCom Design Challenge Winners!