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View Full Version : Strategic Command 2 Blitzkrieg and Weapons and Warfare


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  1. Will there be a unlimited time LIMIT
  2. SURROUNDING other troops or city's
  3. Put in an 'AUTO-UPDATE' feature into the game
  4. Script News & Templates
  5. Army + Tank group commanders
  6. Time horizon
  7. New Screenies!
  8. Script Question
  9. Allied Superior Leadership
  10. Some things I would like the editor to do.
  11. Victory Conditions
  12. Why Limit Amount of Nations in Editor
  13. How about a Timer for timed games, like chess?
  14. Economics in world war 2
  15. What's all the excitement about?
  16. Statistics / Information
  17. Security
  18. Little Qualities in Tech
  19. Retrofitting Existing Units & Upgraded Replacements
  20. map editor for SC2
  21. Entrenchement when DoW on Countries.
  22. Questions on the Board
  23. Acronyms
  24. Unit Info
  25. Question - Will the AI be more aggressive in the Med?
  26. Will the rule on landing units at ports make it impossible to support an invasion?
  27. Zones of Control
  28. AI Pet Peeves
  29. Save Game Feature
  30. There WILL be a demo correct?
  31. Balanced game play
  32. Some things I would like in the default scenarios
  33. Improving the Naval AI in the Med
  34. When the demo arrives, this might help...
  35. Availability in the Benelux?
  36. New features/screenshots
  37. Help !
  38. image
  39. The Winter War
  40. Something I hope will not happen in SC2
  41. Free troops for ALL countries.
  42. Influencing historically neutral countries to join one side.
  43. Commanders
  44. Spotting and Air Attack
  45. Something I Hope WILL-HAPPEN in SC2!.
  46. Hubert's DEVELOPER DIARY for Strategic Command 2!
  47. New Tank Technologies
  48. MAC version?
  49. Dive Bomber Tech.
  50. Quantity vs Quality
  51. Intelligence Tech Notes
  52. Will there be commanders for individual armies and tank groups then?
  53. Scripting
  54. Extreme FOW?
  55. Deployment Limits
  56. Poll at Firebase about SC2
  57. Full out
  58. wondering
  59. "Volunteers" (crap, I think I'm spelling that wrong)
  60. Will SC2 AI Invade Norway?
  61. Military rankings
  62. dear members...
  63. Siberian Option - Edit ability?
  64. Hey Hubert
  65. GOING TO BE SOLD IN NORTH AMERICA?
  66. Partisan Units
  67. Mods.
  68. Intelligence Tech Question
  69. AI Comments
  70. Alllies/Axis Leaning %
  71. satalight countries
  72. The Evil Mastermind
  73. Relative combat strength and capabilities
  74. My AI Wishlist
  75. EB Games Sold Strategic Command in Canada?
  76. Screenshots?
  77. How many units will it take to surround a unit?
  78. Call for Active Neutrals
  79. Soviet Union Falls.....
  80. Pregame Phase Idea
  81. Question Re: Naval AI in SC2
  82. Missing Naval Unit: Destroyer
  83. Historical Spanish Random Event
  84. Ultimatums and peace treaties.
  85. HUBERT! Reconsider Ev:s c3 tech option!!!
  86. We've seen what Hubert ooks like - NOW we wanna se Bill Macon
  87. Petition for an update of the SC2 site.
  88. New Screen Shots
  89. Aircraft interception
  90. Idea for cities
  91. Allied AI Naval Actions
  92. Tech Observations for Long Range Aircraft
  93. House Of Games Website Opens! SC/SC2 Linked & Welcomed
  94. Air Unit Spotting of Submarines
  95. German Combat Doctrine of WW II
  96. Any news on Diplomacy Options?
  97. Game Design
  98. Canada
  99. Air Fleet Spotting and Impact of Enemy Air Fleets
  100. Will Allied Strategic Bombing Have Any Effect On The Game?
  101. Training
  102. Germany's Oil Production
  103. Release schedule
  104. Observations on SC2
  105. pre-order
  106. Top 4 List
  107. Idea for Active Neutrals
  108. Munich Sept 1938
  109. Idea; Axis Sub Supply Ships
  110. Squares, Not Hexes?
  111. Turning off sound/special effects
  112. CMBB Fan: Newbie Question
  113. Print a Detailed War Map
  114. Iraqi independance(during WW2 before someone says this is off-topic)
  115. New Feature Idea: Destination Tile for Fleets
  116. Unit Creation & Design
  117. LIMITED STACKING
  118. Will SC2 have a more aggresive Naval AI
  119. National Flags
  120. Vienna
  121. Timers and AI
  122. Multiplayer Questions
  123. Order of Battle and Force Limits
  124. Any chance for Passive Minor Allied Nations?
  125. Have the playtesters been able to play a H v H game
  126. MORE SCREENS =)
  127. INFORMATION WEB-DIRECTORY ON WW2
  128. PBEM help from Mr. Hubert
  129. THE MATERIAL WAR
  130. fall weiss scenario - request to the development team
  131. The leaderfiles - team wanted
  132. Winter War
  133. Romania's Flag
  134. Any updates on the timeline?
  135. Axis Early Game Naval Strategy Request
  136. Still waiting
  137. Convoy Route Questions
  138. Enigma machine
  139. Units without supply?
  140. How about a % bar for all countries, not just majors?
  141. what i hope for...
  142. Man will my barbarossa scenario rock or what
  143. Editor Suggestion: Allow Diplomatic Activation of Partisans
  144. Allied Naval AI and Axis Control of the Atlantic
  145. Will it be possible to change length on turns?
  146. Baltic States Question - Russian Choice
  147. Merchant Ship Convoys
  148. Supply Script Questions
  149. Questions
  150. Movement Scripts & AI Trigger
  151. Sugestions for development
  152. Sugestions for development
  153. Will the AI ask for the Human's Surrender?
  154. Port Question - Gibraltar
  155. Unit Management/Tracking
  156. Russian AI Suggestion
  157. Japan in diplomacy
  158. Time Frame & System Spec Update?
  159. FOW and Suprise Enemy Contact
  160. Sea Lion, Early Victory, & Piling On
  161. Constraints
  162. Multiple players?
  163. Diplomatic Event Ideas for Neutral Powers
  164. A Collection of AI Suggestions
  165. Port importance
  166. Detailing Land,Air and Sea Units
  167. SC3
  168. AI Balancing Ideas
  169. What are the SC2 Air Forces going to be like?
  170. What production delays are being considered?
  171. PBEM bells and whistles
  172. PBEM bells and whistles
  173. Noobi Questions
  174. How will engineers work?
  175. Murmansk railroad
  176. Screen Shots
  177. Hubert, how close do you think we are to a release date?
  178. Active AI in the Med?
  179. Allocation of conquered territories.
  180. Hello (and some questions/suggestions)
  181. Victory Conditions
  182. Now I am worried for SC2 game
  183. Yet another suggestion!
  184. A simple idea
  185. FOW
  186. Airbourne and Fallschirmjäger units
  187. Around when-ish is the game due out?
  188. Can you give us an idea on demo and specs?
  189. What about Poland?
  190. Waiting for SC2? Try Peoples Tactics
  191. Pre-Order List
  192. Random Sub placement
  193. Hubert, is the leaderfile ready?
  194. Will SC2 and Grigsby's World at War compete or compliment each other.
  195. squares vs hexes question ?
  196. Simple Question re: SC2
  197. Rise! Zebra lord of terror
  198. [Feature, re-Request] --- Game needs timers for competitve play
  199. Allied AI Needs Anti Sub Strategy
  200. possibilities
  201. Free Bristish if the UK falls
  202. NO NEWS SINCE 31 JULY !!!
  203. Gibraltar - the supply problem
  204. Monthly Screenshot
  205. Possible Events for SC2
  206. Events Triggers and AI Level
  207. Wooded areas?
  208. Rambo & Liam BetaTesters
  209. Transferring Ownership
  210. Active Neutrals?
  211. Movement Dynamic
  212. Stealth
  213. Simple Air Fleet AI Question
  214. Random Event Mechanics Thoughts
  215. Simple question about the campaign editor
  216. Idea: Diplomatic Related Limitations on Movement of Italian Units?
  217. Anyone selling SC2 in Romania ?
  218. SC2 "Number one" player!
  219. Interface question
  220. terrain bonuses
  221. One question..
  222. Strategic Command 2 Blitzkrieg: FAQ
  223. AI Axis Russian Strategy Question
  224. 'Z' - "Zoom Button"
  225. A few questions related to FAQ
  226. Historical Photos in SC2?
  227. Idea: Stalin & Churchill HQ Unit
  228. Map development
  229. New SC Options
  230. demo
  231. The Perfect Storm
  232. Scripting Research Goals
  233. After SC2
  234. Looking for player
  235. The Allies without the USSR
  236. Question about the game...
  237. Reinforcement & Withdrawl Schedule
  238. Random Event Questions & Ideas
  239. Infantry graphics
  240. Play the whole world sounds good but ...
  241. Any timeframe sounds good but ...
  242. A-bombs was a part of WWII. How will it ...
  243. Will it be possible to order the game ...
  244. Paratroopers
  245. Fortifications
  246. Will SC2 work on non-3d machines?
  247. Diminishing Experience
  248. Is the Battle for France Different?
  249. What if Germany builds level 5 Bombers?
  250. Logging on and playing "Big Blue"