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View Full Version : Strategic Command 2 Blitzkrieg and Weapons and Warfare


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  1. German Recon
  2. King Tigers or ME-262s?
  3. Should Rockets be Interceptable
  4. Endless waiting beginns
  5. Pity no Download Option
  6. Thanks for your patience...
  7. WAIT...WAIT!!!!!!!!
  8. low tech and hi tech unit availablity
  9. Axis and allies
  10. Upgrades & Retrofitting
  11. Will the game revolve around Tech?
  12. expectations???
  13. Options for East politics
  14. Force Pools and Production Queue's?
  15. installation flexibility?
  16. Global Scenario Ideas
  17. Let's hear it for Hubert!
  18. Will Jersey John be modeled in SC2?
  19. AI Idea - Switch Sides in MidGame
  20. Diplomatic options for Poland?
  21. Defining The Plunder
  22. Is there a FOW option that allows the AI to see everything while the human can't?
  23. Attaching other allied infantry units
  24. Building bases
  25. giving away MPPS
  26. Help Wanted?
  27. Amerika Bomber
  28. Game Testers?
  29. Bridge effects
  30. "Behind Rivers" Defense bonus?
  31. Channel and other ports
  32. "Divide-ability" of ground units
  33. subs deck guns and night day/effects
  34. Agressiveness of the AI
  35. Messina
  36. intercoastal shipping and supply lines
  37. The Battle Of The Atlantic
  38. Q-ships and Merchant Raiders and representation of merchant ships
  39. Mulberry Harbors
  40. Seperation of Belgium and Holland
  41. War II in Europe...by Frank H. Armstrong
  42. German strategic assessment of the war
  43. Ebb and Flow
  44. Want to make bombers useful/important?
  45. Forced Labor & Slave Labor
  46. Carriers taking damage
  47. Despite my Quibbling
  48. Reunification of france
  49. Kamikaze All too Often Strategy
  50. New player
  51. Just a ?
  52. Unit names
  53. Elit units?
  54. Will there be Post Release AI Updates?
  55. Unit Generals in SC2
  56. Elite units purchase?
  57. german bombers
  58. Selecting Types of aircraft, tanks etc
  59. What is the Point?
  60. High Atlas Mountains
  61. The USSR without the Allies
  62. Manpower in SC2
  63. Naval AI - Part 2
  64. Spec Op Units And Missions
  65. There will be a demo
  66. Interview with Hubert Cater
  67. HASN'T THIS GAME TAKN 2 LONG!
  68. the waiting game
  69. Will troops be able to retreat in SC2?
  70. Multi-player Configuration
  71. Idea: Multiple Ships in Port & Repairs in Neutral Ports
  72. Egypt
  73. Why use tiles at all (square or hex)?
  74. Greetings from the outside world
  75. Wargames and History
  76. 'Tis the Season
  77. Sweden
  78. How 'bout partisan in Spain?
  79. Free Tile Based War Game Here
  80. Element of surprise
  81. time frame
  82. False units?
  83. Time Controls
  84. Battlefield Reorganization/Recovery
  85. Strategic Bombing Changes
  86. Heavy tanks
  87. Advanced diplomacy options
  88. Aerial and naval bombardement error in most games and how to fix it for SC2.
  89. when?
  90. Auto unit naming feature
  91. Free french and Vichy
  92. Resource Tiles?
  93. Tangier a port in sc II ?
  94. Candadian MPP
  95. Roads and Railroads
  96. Air force
  97. Disband the "Disband" feature
  98. UK/USA soldiers in russia
  99. It is time for some news about release date!
  100. German Scorched Earth Policy
  101. UK Falls Scenario Ideas
  102. HOI2
  103. SC board game!
  104. France and Vichy France
  105. SC2 Large Airborne Operations? 1941 SeaLion instead of Mercury.
  106. Amphibious assault
  107. Allied AI and Vichy Algeria/Syria
  108. Dividing the Spoils
  109. Need a Fix until SC2 comes out
  110. Garrisoning Occupied Cities
  111. Combat Animations?
  112. Newbie question
  113. Will Axis AI attack Denmark Early?
  114. Unit Overstrenght
  115. Can you to disband units / reclaim chits in SC2?
  116. Free Wargames.
  117. Off map income
  118. Game Changing Events
  119. Neutral Armies
  120. Any updates on the Intelligence Tech?
  121. Landings
  122. Multi-Multi-player
  123. Global replays
  124. Stacking
  125. Movement
  126. Will Axis AI consider a Battle for the Atlantic?
  127. HQ Support / Diplomacy (Newbie)
  128. User interface suggestion
  129. Game play
  130. Research: Strategic Bombers & Partisans
  131. Partisan in liberated hex
  132. Minor Setups
  133. Scorched Earth for Germans?
  134. Event Question
  135. One country's Army
  136. Unit Script Questions
  137. Will plunder remain the same?
  138. Distant Garrisons, Like Malta!
  139. Minimum Requirements
  140. Diplomacy ? - East vs West
  141. 888
  142. Developer Diary #3 Comments
  143. Would US enter War if Allies are Winning?
  144. Newcomer to Grand strategy.
  145. AI in SC2
  146. AI Game Setup Screen Options
  147. It' almost the 2nd quarter Hubert
  148. Staging navel units
  149. Random Map Generator
  150. Minor Country HQ Units
  151. Simple question.
  152. Terrain Question
  153. Turkish Chrome for German Factories
  154. Battle sites as event launchers?
  155. 15 days to closing of Kuni fanpage! Last chance to visit
  156. The eye and hand of god
  157. How many copies are out there?
  158. Unit Scale
  159. Can Minor Nations change sides or become Neutral?
  160. Naval AI suggestion for Italian Navy
  161. Fleeing the med theather
  162. SC2 Operational AI Wishlist.
  163. Siberian Transfert
  164. Idea: Off-Map Japan & Diplomacy
  165. Shall we have the same MPP concept in SC2?
  166. Will the report screen remain the same? Research Report Idea
  167. Partisans in SC 2
  168. Scenario Set Build Queue
  169. Will Axis AI search for unspotted Polish Units?
  170. Mod "Ancient SC"
  171. Event Questions
  172. How is the Naval AI coming along?
  173. Sc1 AI when Turkey Joins Axis & Suggestions for SC2
  174. Music for SC2
  175. Graphics - Isometric vs top-down, hex vs tile
  176. Sc1 AI 1942 Scenario and Suggestions for SC2
  177. SC2 and Vichy France
  178. Unit Question: Can Subs attack Subs?
  179. Wargamer Post #4 - Units
  180. Map Questions
  181. Alexandria shipyard
  182. Game Difficulty Settings for AI
  183. My main favorite game
  184. Pumped
  185. Can Human Players Influence Allied AI controlled players?
  186. Demo
  187. Land units training
  188. Amphibious assaults?
  189. I know this has been asked before, but please make it possible to skip COM turns!!!
  190. What if....France Became Neutral
  191. Will the game install to a folder only like SC?
  192. W@W.
  193. Hubert, will SC-2 work on dial-up?
  194. Vary the AI Strategy at Expert Level
  195. other games in development
  196. What If ...... Axis AI attacked Russia Early?
  197. What If...... Air Units attacked Merchant Shipping
  198. Can air units preventing enemy spotting?
  199. Unit cap
  200. Unit Training & Reorganization
  201. Units limit?
  202. SC2 Editor
  203. Script Questions
  204. A new What If...
  205. 3:56 pm
  206. SC1 AI Notes..... Axis Sweden
  207. Countries That Switch Sides
  208. Greetings from russia!
  209. Diplomacy Questions
  210. Commanders
  211. Bring in Talllinn in SC 2
  212. Post-France liberation command list
  213. False Advertising
  214. SC-2 : What's the deal with Paratroops?
  215. Why do we want things in thee game? Anti-editor thread
  216. ready or not
  217. Axis Plundering Accurate Allied Ahistorical
  218. Instead of U. S., UK / French Plunder ...
  219. oops
  220. SCII and the simulation of WWII
  221. Terif defeated as Axis?
  222. Overstrenghting industry
  223. American Generals
  224. Idea - Country Specific History Button on War Map
  225. Separate HQs from Generals -- Hubert?
  226. Military Doctrines
  227. Will Activated Neutral join Active Nations?
  228. Will SC2 be cross platform
  229. Another Idea - 5% USSR Attacks Allies after Axis Defeated
  230. Script Question - Date Related Event
  231. TIRED...
  232. Maximum 29 days to release!!!
  233. SC2 War Crimes Trials?
  234. A new theory
  235. Russia not in war - still able to build up military?
  236. Rockets
  237. question from new gamer
  238. (NEW?) mechanics and AL suggestions
  239. This is WORLD war
  240. Will SC 2 have copy protection?
  241. Avalon Hill Games Recreated in Sc2
  242. Strategic Variant Cards
  243. The Case For Mines
  244. Can tanks have different machineguns?
  245. Poland must have cavalry
  246. Canadian Sales Locations?
  247. Scripted AI Strategies for Scenarios
  248. editing SC2
  249. What MODs will you be working on for SC2?
  250. HQ AI Request