PDA

View Full Version : Combat Mission: Shock Force


Pages : 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

  1. Breaching Issue?
  2. Initiative - Bug or Feature
  3. Suppressive small arms fire v building
  4. AAR ?
  5. The clock runs already during setup
  6. A couple things I'd like to see added
  7. My paper, rock, scissors conundrum.
  8. Better rules of Engagement
  9. Lack of Detailed TOEE
  10. Demo needs tweaking
  11. Vehicles refusing move order fix and a targeting oddity
  12. A couple of screenshots...
  13. Sigh.......
  14. The ultimate definition of irony?
  15. WeGo Turns
  16. Two player Turn Based?
  17. LOS/LOF problems?
  18. Are AT Explosions a little over cooked.
  19. Low End PC's & CMSF
  20. Questions about BMP1
  21. Weird Issue in Airfield Campaign battle
  22. Campaign game
  23. Endless movement loop bug
  24. Names of Unit Commanders ?
  25. Possibility to add Special Effects?
  26. Scenario Designers - Flavor Pics
  27. UI /order improvements
  28. Why I prefer CMx2....
  29. AI and fire missions
  30. turn based 2 player
  31. Scn. Ed. Setup AI Question
  32. CM Lite?
  33. Unit kills list
  34. BFC: please do not dumb down "Elite" level
  35. BUG - M203/M136 pass through buildings
  36. Just played the demo multiplayer .... awesome
  37. CMSF told in three steps...
  38. Battles Rushed?
  39. Move Command in Set-up
  40. Shock !!!!!
  41. RT replay
  42. A StratAI problem with ATGM ambush scenario
  43. Some unit usage questions
  44. Feedback based on the demo (and comparison with CM1X)
  45. Editor: Assigning Javelins
  46. Worth try the demo?
  47. Routing does exist! I saw it finally! (Classified UAV photos included)
  48. Back from the Dead, No WeGo?
  49. Manual
  50. Units spotted info no longer shared?
  51. AAR of a QB that worked
  52. M1134 and Target Light
  53. Strangeness with "in command" indicator!?
  54. -Wanted- Online Opponents -Wanted-
  55. Flintstones, meet the Flintstones...
  56. Multiplayer bugs
  57. Games Wanted
  58. A real time CM and noone playing TCP?
  59. Where Oh Where Have Scenarios Gone...
  60. Autoloaders not reloading for Area Fire
  61. This game runs on my old 1.3Ghz P4
  62. What I hate about CMSF and why WEGO is overated
  63. ATI Driver Bugs (yes, plural) Identified
  64. I DEMAND British Troops NOW!
  65. Breaching Issues
  66. Order of Battle for the wish list
  67. One week on...
  68. New Nvidia Beta drivers for Vista
  69. Stuff to put on a map
  70. Damage Report
  71. Casualties and medics
  72. set-up
  73. Who received the hardcopies? :)
  74. My experiences so far
  75. Walls
  76. Who opens the door of a Stryker?
  77. Editor Help Please
  78. Spotting Cheats
  79. Will my new laptop have problems with Shock Force ?
  80. Mission to test
  81. Alt-T problems
  82. Spreading fire, burning buildings???
  83. How to place IEDs in editor?
  84. Strykers...and Why I thank god I am not Stryker Infantry
  85. New member of the Stryker familiy?
  86. My Impressions
  87. Have Times (and/or Techs) Changed...?
  88. BUG - losing objectives when enemy surrenders
  89. Quick Battle Bug
  90. Sniper problem?
  91. Bug - BRDM2 ATGM
  92. Where should I upload a user made scenario?
  93. Red vs Blue in multiplayer
  94. 73 Easting
  95. Madmatt, about M1 smoke...
  96. Coalition forces/equipment
  97. units refusing to follow orders?
  98. Disappointed
  99. Tac AI ammo selection
  100. bug - QB - What no enemy?????
  101. Uncompressing brz / modding
  102. QUICK MISSION
  103. Anyone have any custom maps done yet?
  104. How do I switch to RTS?
  105. Lack of Impassable Terrain
  106. I can't understand nothing.
  107. LOS abstraction and 1:1
  108. I Love CM:SF!
  109. BMP-1s and AT-4s not firing ATGMs and main cannon
  110. CM:SF in UK
  111. I love Real Time!
  112. sorry if this has been beatto death but?
  113. Can't deploy Javelins in scenario editor
  114. Moving casualties?
  115. Somebody help please
  116. Unit status in unit icons.
  117. What does this do?
  118. This is really not good.
  119. A small request
  120. Who finished the campaign
  121. Slum battle highlights good and bad things about TacAI
  122. Scenario ready for Playtesting
  123. Hide after deploying from vehicle?
  124. "iron man" setting possible
  125. Out-of-the box idea: Auto-Pause
  126. feature request: purchase of victory points
  127. Scenario Design: The "Scale" Effect and Other "Workarounds"...
  128. Why did you do this to me?
  129. Cover Arc in WEGO ?
  130. US MMG Deploy Silhouette
  131. List of improvements needed (Battlefront please read)
  132. More feature requests
  133. Bug: Vehicles dropping orders near immediately.
  134. Operation Flashpoint Maps
  135. Just for comparison...
  136. Most Insignificant Request - Mark Scenario as Played
  137. Hmmm...
  138. Auto unloading and pathfinding
  139. system specs
  140. Demo scenarios
  141. Official CM:SF Unreasonable Request Thread
  142. Red vs Red Scenario and The Chechen War Theatre
  143. Crawl of death! (+ QB AAR)
  144. oh oh ws this the "report bad things forum" also good things in this game
  145. Man, I would KILL to have these in game...
  146. Scenario: Village of Trouble
  147. Quick ?
  148. AAR and Scenarios section
  149. How to solve the command and control UI
  150. New Mission: Soldier's Fury
  151. Help with Scenario Editor AI planning
  152. mortar infantery has been taken out or is it in the editor?
  153. Night Combat
  154. What TacAI Flaws will be fixed in the upcoming Patch?
  155. Good Multiplayer Battle?
  156. Ideas that may not have been brought up!
  157. Syrian Ammunition and M1 Armor
  158. The obligatory military service thread. Where and when.
  159. "open up" and tacAI!?
  160. Weapon Accuracy
  161. Waypoints
  162. Are we all playing the same game??
  163. Friendly Fire
  164. Congratulations.
  165. PBEM Help
  166. Friendly Fire at night
  167. Night Spotting and Fighting
  168. Should i get this game? So many whines...
  169. the "blast" function
  170. Blast Radius for heavy weapons
  171. Help me with the "pause" command
  172. Question of Tactic & Doctrin? (Campaign Spoilers)
  173. Is it me or is there no water in CMSF
  174. My 2 cent
  175. Gate Crasher
  176. Editor UI
  177. realistic abrams vs t72
  178. Haters, please read.
  179. Just thought of this.... is it in game ?
  180. Can we save videos?
  181. Still confused on wounded soldiers/yellow-red bases
  182. 105 mm blowback
  183. Can MMGs be deployed on roofs?
  184. DEMO UK
  185. CM:SF screenshots!
  186. EFPs
  187. Is the patch still on for tonight
  188. Strykers Part II
  189. My Two Cents
  190. Scenario Editor : Parameters
  191. Routing (spoiler: "House Cleaning")
  192. US Marines Addon - Heavy Infantry Weapons
  193. CMSF Mods
  194. Feel the Burn
  195. Why T72M1's crew ALWAYS choose HE to shoot FIRST?
  196. The HE Door label isn't correct.....
  197. NZ LAV III Sections vurses "full" US army squads
  198. New Scenario: "Battle over Assad Airport" -Updated
  199. Even with flaws........
  200. Shock Force, Retail In UK
  201. Time accel/Fast forward feature in the future please??
  202. Caution...need to think (scenarios)
  203. Camera Controls?
  204. mail delivery...
  205. Quick Battles
  206. Are we there yet?
  207. I wondered what was throwing me...
  208. Inconsequential bug
  209. Blasting Walls
  210. Airpower is awesome.
  211. Variable Time Increment for WEGO
  212. CMSF Campaigns and Scenarios
  213. God Mode for senario designers
  214. A few "NEW" requests...I think.
  215. Exit Objectives
  216. First Campaign Mission
  217. If you want to see IDF please sign here
  218. CAN WE HAVE A SEPERATE SCENARIO FORUM PLS BFC :)
  219. Where are all the internet opponents!???
  220. God Mode for the Peng Challenge
  221. Hiding Bug in We-Go/PBEM (update: appears fixed in 1.02)
  222. Not deployable MGs in houses and roofs, bug or meant to be?
  223. photos of Syria
  224. Some thoughts after 2 weeks play
  225. CM:SF Still Not On Sale In UK !
  226. Burning Terrain
  227. Why must I die? (Campaign 1st Battle Spoiler)
  228. You guys are slow...patch is out
  229. CMSF v1.02 Patch Released!!!
  230. Buggy multiplayer
  231. Note to Paradox customers and v1.02 patch
  232. Pause issue not resolved?
  233. Issues not fixed by 1.02 Patch
  234. Two Great Tastes....
  235. Nice increase in performance from 1.02
  236. My first MOUT
  237. ? on Stryker weapons
  238. Multiplayer Lobby
  239. Nicely fixed… congratulations on 1.02.
  240. V1,02 Patch and Ongoing PBEM ?
  241. Using the New Hotkeys
  242. v1.02 performance results (FPS)
  243. Bug in mission two?
  244. Scenario Design - Parameters
  245. Gamespots crappy 4.5 review..
  246. Self preservation issues
  247. Support Panel Question
  248. Editor, AI VS AI?
  249. So, Battlefront, when is it going to be working?
  250. How to cancel the Hide command?