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View Full Version : Combat Mission: Shock Force


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  1. Multiplayer Javelin bug
  2. Deluxe Package Arrived - Sydney, Australia
  3. When things go RIGHT...
  4. Anyone tried CMSF using this software on a Intel chipped Mac?
  5. Conditional AI
  6. WORLD OF Confli....
  7. Question re delivery package
  8. Because there has to be one. The 1.03 refresh monkey thread!
  9. Scroll unit list in editor
  10. Solved!!! : I see that goods are finally shipping...but WTH?
  11. Little suggestions
  12. Commands Especially Movement Waypoints
  13. Just got the full version
  14. OT: Windows Vista Users - Hotfix for running your games
  15. BF.C, I offer my services...
  16. Stryker turning radius
  17. If only this new game were called anything but Combat Mission...
  18. more decorations?
  19. Sorry, but I just love it
  20. Friend or Foe?
  21. CMSF coming to CMMods.com!
  22. the first "what can we expect in 1.04 patch" thread
  23. anyone gone back to CMBO CMBB CMAK after CMSF?
  24. CM:SF Scenarios/Maps now available at CMMods.com!
  25. Hells yeah, 1.03 !!!!!!!!
  26. Will USMC Module bring back more QB Options...???
  27. Why won't Tanks smash through small walls....!!!!
  28. Will it run on ....
  29. AI spotting question.....
  30. What do you play most? Single player against AI or two players against human?
  31. not enjoying CMSF so far ? .. play the TRIDENT VALLEY BATTLE !
  32. Wind
  33. v1.03 patch links
  34. Can you pick Artillery/CAS in QB's.....???
  35. How does C2 work?
  36. Download the deluxe map?
  37. 1.03 on Worthplaying
  38. CMSF v1.03 Patch (all versions) Released
  39. Thoughts on 1.03?
  40. Has anyone seen a javelin fired from inside a building?
  41. Textures in 1.03
  42. My review of CMSF, after playing for about 5 minutes
  43. BFC, What's the Plan to Fix Quick Battles?
  44. I am totally blown away from the patch
  45. Why Vehicles Need a Hold Fire Order
  46. Battlefront please note: CMSF page animation freezes Linux based browsers
  47. Gamersgate Patch
  48. British Kit
  49. Should this be happening? Checkerboard.
  50. Congratulations on 1.3!
  51. Now that we have pretty grass and such...
  52. Opinions on Air Bursts
  53. 1114's and smoke
  54. PBEM with v1.03
  55. paradox
  56. Addressing Target arc
  57. Exit Stryker, Get Tired
  58. Acquire still not implemented in scenario editor
  59. Quick Battle not working? What am I missing?
  60. AI during 'battles'
  61. gamersgate version of CMSF, version number change query
  62. Demo for Version 1.03?
  63. Plans for command interface?
  64. Video of game running well
  65. 1.04 - Release date and informations?
  66. is it just me being dump of are we missing 1.03 paradox patch from yon link ?
  67. Has anyone noticed...???
  68. No collisions in V1.03?
  69. graphics enhancements
  70. Anyone else get complete hangs?
  71. Damage and craters remain on replay.
  72. Wall Blasting, and then running around to the other side of the building...
  73. Oh Boy...
  74. Crawl of Death still present in 1.03
  75. Would this be fun? (Campaign for CMSF)
  76. Night vision - For me
  77. Thank you, thank you
  78. nVidia users running Vista
  79. Grr, it's still here.
  80. v1.03 moving on roofs
  81. 1.03 area fire problem
  82. 1.0.3 - IED way too weak, or humvee way too strong
  83. Sky at night
  84. Too easy on Blue force
  85. Squad stuck in position *BUG*
  86. newbie
  87. Refresh rate (85hz knocked down to 60hz)
  88. A couple of problems with the demo
  89. What the...
  90. Annoying pathfinding issue still in 1.03
  91. A question for the players...
  92. Shift-click selecting units (bug?)
  93. Having to use doors too much like hard work?
  94. Plamya blues
  95. ambush at al fubar
  96. RT v. WEGO
  97. Load out
  98. Small Request for In Game Lobby
  99. How do I toggle show all moves?
  100. Squad won't fire ATGM
  101. Stuck infantry still not fixed
  102. Vehicle initiative in 1.02 and 1.03
  103. Anyone playing CMSF that never played older CM titles?
  104. How do you fire a Javelin?
  105. In need of graphic tweak? Post here.
  106. DO you notice...?
  107. Meaning of buddy aid
  108. training campaign and 1.03
  109. "Dismounted" Stryker
  110. Video - syria army tactics
  111. Squad Weapons
  112. Cover arcs don't work
  113. Stryker doctrine
  114. Modding
  115. 1.03--firing through floors?
  116. Real Time with your host Elvis
  117. Is it possible to rewind the action?
  118. Do AT3 teams have an RPG?
  119. Great game - A job well done!
  120. Radio Squelch in tcip-ip chat
  121. How do you postion vehicle facing at end of WP...???
  122. So, what changes would you make to SBCT?
  123. Loading infantry into the Stryker
  124. Please help me!
  125. PBEM Veteran or Elite
  126. No sound contact?
  127. Allah's Fist - great fun! (warning - may be spoilers)
  128. LOS/LOF through walls in 1.03
  129. Javalin Failure Rate
  130. Question re: Acquiring weapons
  131. No Timer....fight to the death
  132. Poll: Do you think the game is much more playable after 103
  133. Are RPG's too accurate ?
  134. I have a dream...
  135. M1 Abrams starting ammo
  136. Mount Up?
  137. Gameplay questions
  138. Infantry still wont walk through deleted walls
  139. Can anybody on this board play CM:SF with max settings?
  140. Is it only me, or is Elite mode too tedious?
  141. Pathfinding bug theory (with screenshots)
  142. Pathfinding previews
  143. What are the alternatives?
  144. Heavy BCT in MOUT - Baghdad
  145. Questions about the game Id like to ask...
  146. BMP-2s using HE against Strykers?!
  147. Is this really fair?
  148. Some disconnect between the detail and the scope/scale of CMSF.
  149. Does arty adjust work in 1.03?
  150. Game manual question
  151. Spotting and Self Control
  152. If I didn't love you I'd hate you (but I would still challenge Peng)
  153. Road Networks
  154. Over there
  155. Relieved of Command
  156. March to slaughter, my mindless automatons!
  157. Double-Clicking
  158. Future Army Combat Systems
  159. Is PBEM file loading a recognised problem??
  160. Quick battle problem in V1.03
  161. The funny thing is that just about everything in CMx2 was requested by CMx1 players.
  162. Modules. How will the editor work?
  163. Troops Injured While Riding in Vehicles
  164. LOS "Line" remains on Target despite no LOS
  165. Random Maps
  166. 1.04 update?
  167. My Grunts simply are too slow
  168. Exit type Battles
  169. QBs with No AI?
  170. Everything in CMX2
  171. How I learned to stop worrying and love CMSF
  172. AI Improvement with Dual or Quad Core?
  173. Thermal Imaging
  174. Lock and Chase: Fun Scenario
  175. WeGo'rs Rise and Shine
  176. Settings should be at the battle level of campaigns
  177. Desirable new features for AI scripting
  178. Syrian AGS 17 Questions.
  179. Pictures of a few potential bugs
  180. Jav question
  181. Pausable TCP/IP RT?
  182. Terrain switching between CMx2 games.
  183. What I would like to see
  184. The ONE thing I wanted in CM:SF...
  185. Need help topic: What causes Vehicles to be abandoned?
  186. Close Assault
  187. Some QB Maps Are Busted - A Bug Report
  188. Smoke types
  189. Mine fields and clearing/marking?
  190. Save game file format heads up
  191. Tac AI in 1.03 still truly awful (much worse than CM1)
  192. Manual Addendum: Rank
  193. Subtle unit selection bug
  194. Multiplayer game
  195. When should we start refreshing for 1.04
  196. Target light does not work for infantry units?
  197. 20 New QB Maps at CMMODS
  198. Grenade Launcher Gods
  199. AI setupzones and plans?
  200. Air Support - Apache
  201. VIDEO: ADF vs Taliban - Squad level action
  202. Another small patch request
  203. Spotting too accurate?
  204. Stryker night vision
  205. Difference between campaigns?
  206. I'm patient, so do I play 1.03, 1.05, 1.1 or what??
  207. Why don't my troops follow my orders? (the fluffy version)
  208. Problem when making arty area target
  209. ATI hotfix may improve framerates
  210. A small feature request: no PAUSED message
  211. Questions about Quick Battles
  212. TacAI and Targeting
  213. Time scale for Normandy game…… not a whinge ;).
  214. Reconnoiter
  215. Bullet Penetration In-Game
  216. Suggestion: unit abstraction linked to POV height
  217. My Review
  218. Is this realistic....
  219. Posted elsewhere but important enough to deserve it's own thread here
  220. New QB maps fix many issues
  221. Right Angle Shooting?
  222. TOW Missiles
  223. MY review
  224. The benefit of experience?
  225. What load do aircraft carry?
  226. Spotting IEDs
  227. LOS and heights
  228. Question on Terrain Objectives
  229. No Friendly Fire?
  230. Attention please!
  231. Is this game any good?
  232. Quick Battle Maps Vol 2 on CMMODS
  233. Takin ammo from Humvees
  234. Update on CMSF Modding tools
  235. Texture question
  236. How do you get a tank to fire it's main gun at a Target...???
  237. IGN Review
  238. Feature request: Playback extended support
  239. Comparing Campaign End results
  240. Green Grass Color Change
  241. Designated Marksman Weapons
  242. QB query
  243. PC Gamer review
  244. Just noticed CMSF in stores in US
  245. pc gamer review
  246. Who is waiting for a turn NOWand reading this board?
  247. ied's and you?
  248. Group Think - What the hell were you thinking?
  249. Idea for new objectives parameter
  250. open up/button up question