PDA

View Full Version : Combat Mission: Shock Force


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 21 22 23 24 25 26

  1. Are we there yet?
  2. Is reinstall necessary to apply 1.06?
  3. keyboard camera control question
  4. Where can i find 1.05?
  5. What will be the focus for 1.07?
  6. Small QB bug
  7. Hotfix for 1.06 campaign issues or do we wait for 1.07?
  8. Is the TacAI still as bad as before 1.06? Seems so
  9. Here's something to get excited about!
  10. Eager to be impressed by 1.06: Point me at a "model" scenario
  11. Pretty amazing improvement in gamespeed from 1.01
  12. Infantry Dismount Bug
  13. Weird Spotting&Concealment, Who Else seen it?
  14. Paradox v1.06 Patch Released
  15. It's small arms still
  16. Suppression of troops in buildings
  17. Snipers? or just guys with fancy scopes?
  18. Multi Threading shock force
  19. Latest Blogfront Goodies
  20. Two TOW failures in a row
  21. Combatants/Fighters for African Theatre Mod Pack!
  22. Two things that aggrevate me (and its not the game itself)
  23. DoD photos of Stryker MGS in combat?
  24. Abstraction query
  25. Amazing work on the pathfinding!
  26. Gain Power & Domination with Mojo Peng Challenge Gris-Gris
  27. Hunt command in 106
  28. Nervous Strykers
  29. Lens Flare...
  30. Reason for spotting dealy?
  31. Small TacAi Request
  32. 1.06 Feedback
  33. Request for a fire position command
  34. Best of Both Worlds...
  35. Will Brits or Marines fight differently?
  36. split infantry rears its ugly head
  37. Request for new building types
  38. AI won't set up in buildings - new bug?
  39. How come the sun don't rise anymore - possible bug?
  40. Cant suppres the syrians!
  41. Miscellaneous questions
  42. Really impressed . . .
  43. Could the U.S occupy Iran ?
  44. Pathfinding
  45. My unit's ADA training
  46. Immobilizations
  47. BRDM ATGM, reloading
  48. Impossible(?) suggestion.
  49. New Scenario - Morgan's Stand
  50. First time play with new engine - few comments
  51. PM or M9?
  52. Could anyone do a nice ambient sound mod?
  53. 1.06 / Crossroads
  54. Taking cover
  55. Bizarre Vehicle and Unit Behaviour
  56. why do squads carry 7.62 ammo?
  57. AAR in progress
  58. So...who is good with the map editor?
  59. Charles' hidden gem
  60. How do I toggle UI?
  61. CM:SF Chinese Module?
  62. MY Mod SOURCE MOD Version 2.0
  63. New scenario, "Asmar Crossing"
  64. Operation Flashpoint Syrians
  65. MikeyD Simple, Effective Horizon Mod
  66. Syrian 75mm Recoilless Rifle to Powerfull?
  67. Ending a Mission
  68. sad update about my soundmod...
  69. Blast as FIRE rather than MOVE order
  70. Two interesting things
  71. Silly, simple question about AI
  72. Hey Steve
  73. Your Best Screen Shot?
  74. Lack of MRAPSs costs Marine lives
  75. Hos to keep Strykers butonned while firing
  76. Spotting in game version 1.06
  77. Suicidal Stryger gunner ?
  78. Paradox version "fixed" 1.06 patch available
  79. Rubbled Wall Movement Bug
  80. MOUT rocks!
  81. Logistical vehicles planned for add on ?
  82. 'Old' scenarios
  83. Language Bug in 1.06
  84. Question about Building Textures...
  85. *MOD* M1A1 Abrams V1
  86. Improved multicore support?
  87. Acquire and Dismounting bug
  88. New Stryker Faring Poorly in Field
  89. *MOD* High-Res Wheel mod
  90. MG on roof bug still present
  91. More weirdness
  92. Skin MOD - Russian Spetsnaz in KLMK Camo
  93. Suggestion for module
  94. A couple of questions for all you clever scenario designers out there
  95. CMSF Mod Option Selector?
  96. Massive vehicle collision bug in 1.06?
  97. To the creators of CMSF-- THANKS!
  98. *MOD* Black World Mod
  99. Updated Ghost Campaign with bonus mission
  100. Scenario editor - more orders needed
  101. Czechoslovakia 1938 - Kocobo (Kosovo) 2008
  102. CM:SF worth buying now?
  103. ANYONE WANT A GAME ???
  104. CMSF CLUB ?
  105. to lethaface
  106. Playback in RT
  107. M1A2 TUSK
  108. *MOD* MORE World Mods!
  109. 1.07?
  110. Beginning of a mod NATO...
  111. Combat Mission: Shock Force v1.07 Game Patch (All Inclusive, All Versions) Released!
  112. 1.07 Patch Feedback
  113. Thanks BFC!!
  114. Advance of the Living Dead
  115. Demo: Stryker machine guns killing my crews
  116. Couple of questions for new versions:
  117. Re-mounting issue in 0.6
  118. Message to Madmatt.
  119. Where are saved game files stored?
  120. Spy mod - the Comfort of Cotton
  121. FNG
  122. Combat Mission: Shock Force v1.07 Updated Demo Released!!!
  123. sound music intro for mod balkans...
  124. Quick Battles, AI and 1.07
  125. Vietnam Module?
  126. 2008: A CMSF Oddity
  127. asking for my cd
  128. 1.07 campaign still has a problem...
  129. PBEM is still broken in 1.07
  130. 1.07 Demo Feedback
  131. Another scenario challenge
  132. TCP/IP Impressions
  133. Campaign start-over with 1.07?
  134. Next step?
  135. o/t tank night vision sights question
  136. Module ideas
  137. Central\East European buildings
  138. A couple of annoying, but easy to fix problems with Demo & Manual
  139. New Africa Scenario AND a Revised Mod!
  140. Stringing commands together
  141. How to mod CMSF ?
  142. So how's the game coming along?
  143. different skins - different scenarios?
  144. Starting again post-1.07: What is the best way to proceed?
  145. NATO Mod now uploaded to CMMODS
  146. How about a Move to Contact Command?
  147. Why are rooftops more vulnerable to small arms?
  148. dismount under fire
  149. Addition to marine Module.
  150. Mount bug 1.07
  151. Personal first impressions rediscovered
  152. Toggle smoke/dust
  153. Suggestions for improving the AI artillery
  154. Red vehicles behavior
  155. Mod suggestion: Arab-Israeli Wars
  156. QB Report. Is there a Unit Value System?
  157. Battle for the Ukraine 2008.
  158. BDU Soldiers \ First Gulf War Soldiers
  159. Extend the time limit - official request
  160. Hello battlefront
  161. New Civilian Vehicles ?
  162. Balkans/EURO new supplementing Mods
  163. Variable Time Limits?
  164. Wild third game speculation. Space Lobsters!
  165. Sound Perspective Odd ??
  166. Prince Harry in Afghanistan
  167. Humvee bug
  168. Do all QB enemy AI plans work properly in 1.07?
  169. US Army FM 3-0, Feb 2008
  170. QB options
  171. It Never Snows in September: The Peng Challenge View of Market Garden
  172. Engineers, "virtual" walls, demo charges and breaching
  173. Are you a Gamey Smoker? (Unlimited Smoke)
  174. Last Major Thing for Post 1.07?
  175. Fast or Quick?
  176. M3A3 Bradley dont reload TOW2 Tubes
  177. CMSF that of the pleasure...
  178. Graphics mod...
  179. Strange bug: T-72 disappearing in a wall
  180. Scenario Listing Feature Request
  181. Make Peace Not War
  182. CMSF AI - Your opinions please?
  183. More uncons in a new module?
  184. 2 TacAI problems
  185. Are US Infantry support weapons that wimpy?
  186. Trees flash when plotting moves
  187. i hope that jtacs and the airforce perform better in reallife than in cmsf
  188. Trigger for AI
  189. RPO Shmel vid (Murderous in MOUT)
  190. Tunguska = ruined day
  191. Stryker MGS test&combat vids, plus tech discussions
  192. What happened to AKM lethality?
  193. a call for more variety in the WWII CMx2 game
  194. Gun depression
  195. Javelin VS T-72
  196. Rearming Uncons
  197. Another boring Mac question.
  198. Two Feature requests
  199. Abrams vs T-90 (Russian; can anyone summarize?)
  200. Stryker Mod Question Re: Cage Armour
  201. BFC: CAS/Artillery options
  202. The Russians are here! My Russian camo vehicles mod is finished!
  203. For a Red on Red clash--War of Transnistria
  204. Maps - Open format
  205. Why did MGs get so much better?
  206. Cavalry Charge at Apache Pass Now at CMMODS
  207. How to mount units
  208. Best Cover ???
  209. Are the demo and the game compatible?
  210. Are scenarios important?
  211. How important is frame rate for you guys?
  212. Is anyone having problem with the "Face" command in buildings ?
  213. screens of your more beautiful cards...
  214. Woodland Marpat US Soldiers
  215. Few simple newbie questions...
  216. Command menu suggestion
  217. Damage textures
  218. Sucking Like a Hoover: Information Vacuum in the Combat Mission Pantheon
  219. v1.07 split squads don't recombine
  220. v1.07 squad running far away...
  221. Low Horizon mod?
  222. More Quick Battle Troubles
  223. Jumping off buildings
  224. PBEM 1.07
  225. update for gordon mod
  226. Abstracted Hitpoint System or Real Ballistic on Small Arms?
  227. REFORGER '86 project
  228. update mod balkans war...
  229. Armor cover arc
  230. Blinking red and yellow icon
  231. Fog of War Bug?
  232. Military systems costs without labour?
  233. Dismount weirdness
  234. Bogging, Am I missing something?
  235. Sorry, but not happy
  236. QB FO bug?
  237. Javelin Bug
  238. Questions about Bradleys
  239. More Army vehicles with the USMC Module?
  240. Looking for good 2p scenarios
  241. possible Elite FOW issue: communication b/t Stryker cmdr & passengers.
  242. Very vulnerable on roofs!
  243. Big City Blues V2 Now at CMMODS.com
  244. Recce Humvee's: Huh?
  245. suggestion for assault, also a split squad bug?
  246. Much Improved
  247. Too many people in a building?
  248. Bradley bugs, v1.07
  249. What just happened?
  250. Steve: if triggers are implemented ...