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  1. For the love of all that is holy why can't i FF during turn?
  2. Hunt and Covered Arc is broken...
  3. So, what will be fixed/added in 1.08 ?
  4. Rubble and Doors...
  5. Acquire command question
  6. Terrain Grid Mod?
  7. Are there any recommended Mods?
  8. How to enter building by a specific door ?
  9. A call for more variety in WW2 (part deux)
  10. Questions from playing the demo
  11. Waypoints and targeting
  12. NATO picture mod at CMMODS
  13. Red Target Lines and Yellow Target Lines need fixing
  14. Transformation of the US Army
  15. Quick Battle question
  16. Night lighting--Screen Shots
  17. CMx1 vs CMx2 tests
  18. Infantry/Passenger Request
  19. Scoring is Goofy
  20. Confused about FO's
  21. Questionmark fades out in elite, possible!?
  22. Demo version
  23. New screenshot caption contest!!
  24. Anyone have links to good threads?
  25. Thanks BATTLEFRONT....
  26. The Peng Challenge Thread Wants YOU... To Go Away.
  27. Sorry, been away. Did 1.07 fix the AI unit placement bug?
  28. I could do with some advice pls...
  29. Future Weapons
  30. AI plan questions
  31. My units are nuts!
  32. Fortifications: C-
  33. Mines and I
  34. Where do I go for multiplayer?
  35. Question about module(s)
  36. "Bang $100,000 goes up in smoke..."
  37. Plausible Blue vs. Blue background for scenario campaign?
  38. War Stories of the Tankers Slideshow
  39. USMC EFV
  40. elements of decorations in the next module
  41. Problems w/ Internet/LAN games
  42. Infantry and Buildings -- point blank AT4 usage?
  43. Where do we find PBEM opponates?
  44. Russian soldiers & SpecOps for the modders + tanks!
  45. Just got SF, need "best" mod advice!
  46. 5 basic gameplay questions...
  47. Arrghh. Gameplay frustrations
  48. Postgame request
  49. WIA in vehicles are the wrong color
  50. Victory Points: KIA vs. WIA
  51. How exactly does CM (CMSF) play / Sim?
  52. Played Demo , great game , But.....
  53. Fashion Week
  54. time limit
  55. Mistake, or feature?
  56. Improvements to QB?
  57. Color codes in vehicle report
  58. Pause function does not work most of the time
  59. Their MGS-airdroppable w crew inside, amphibious, etc.
  60. LOS errors
  61. Immersion and gaming
  62. Building Entry Command
  63. New-new-incredibly new screenshot caption CONTEST!
  64. Can not get a sniper .50 cal
  65. Tech question - CMSF & widescreen monitor?
  66. FNG questions
  67. Tactical training scenarios > Any recommendation
  68. Royal Marine considered for VC.
  69. A few dumb questions
  70. To BFC:Changing emai folders
  71. Will there be 1.08?
  72. Phase line alpha mission of campaign and 'aquiring' Jav's
  73. Please use big head soldier in ww2 game of CMX2 engine.
  74. Another Mod possibility:Finns + MOUT Easter egg
  75. Combat Mission: Shock Force v1.08 Game Patch (All Versions) Released!
  76. Your thoughts on 1.08
  77. One NEW & Two REVISED Scenarios for v1.08!!!
  78. CMx1 to CMx2 recipe
  79. Topographic Map > CMSF v1.0?
  80. My unreasonable requests
  81. Version checker doesn't work
  82. Three minor issues in v1.08 - and a discovery
  83. Whats next after 1.08?
  84. *MOD* Gang Wars
  85. Funky camo
  86. GeForce 7600GS
  87. Waypoint Graphic Oddity in v1.08
  88. CMSF requirements
  89. Pathfinding Issues?
  90. Not firing last javelin at building ?
  91. How to detect cliffs or impassable terrain in general ?
  92. Why not...
  93. Random Friendly Fire at Dusk/Night
  94. US crew nato [ mod ]
  95. Please fix the "Mulitplayer" Problems
  96. 1.08 Bugs
  97. When the Night Comes Falling from the Sky
  98. Can unconventional forces be removed?
  99. NEW MikeyD Barrett .50 Cal Sniper Rifle Mod!
  100. Paradox Version & issues?
  101. Graphics Bug
  102. Cool things you have seen the AI do
  103. Ambush/Hide
  104. Please fix the "Tac Ai" problems
  105. *MOD* US Army infantry mod Version 2.0
  106. Interface Themes
  107. Eureka!
  108. Direction?
  109. *MOD* Iraqi Police
  110. Navy SEAL Receives Posthumous Medal of Honor
  111. Navy SEAL Receives Posthumous Medal of Honor
  112. Slat armor, or "where the feck did my RPG just go"?
  113. Missing RPG7 stuff?
  114. Where we're headed from here... a quick glance
  115. Back to CMSF after 1.08 and some observations
  116. Disappearing and Non- Moving Units TCP woes
  117. Need blood.
  118. Which will be first published?
  119. Question on artillery/air spotting.
  120. Wall breaching oddity
  121. 60t Mobile Phone
  122. CM:SF for Mac OS Lives !!!
  123. Question on Defensive Equipment ?
  124. Victory conditions, cease fire, and exploits
  125. Pause command and Firing
  126. Uparmored Humvee up ****e creek
  127. Any chance for Air Assault in the future?
  128. Objectives and the After Action Screen
  129. Plan to limit MicroManagement in large operations ?
  130. Patch 1.08 ROCKS!!!! The Peng Challenge thread ROCKS!!!!
  131. A Tale Told By An Idiot: The Peng Challenge Thread Drags on Its Way To Dusty Death
  132. Move to LOS command
  133. What's the best single player scenario for showing off CM:SF?
  134. completely off any topic, but. . .
  135. Medics appreciation
  136. Incredible: Javelin and Stryker friendly fire!!!
  137. How to save ammo ?
  138. Did someone say snipers?
  139. Soldier helmet and coat.
  140. Found blog on indies, mentions CM
  141. Stryker and M1 machinegun misbehavior
  142. Any chance for a special forces title?
  143. How is the Marine Module Progressing?
  144. CM:SF Marine cover (slipped past censors)
  145. Here's your chance.
  146. Machinima & CM:SF
  147. US Army tests "Robot Suits"
  148. So, how good is SF?
  149. Roofs in 1.08 seem a little strong?
  150. questions about the new marines module
  151. Disconcerting realisation: I'm not very good at CMSF
  152. About to pull the trigger on CMSF
  153. Ammo count oddity (bug?)
  154. Large Operations + Real Time = need for platoon level order
  155. A point of info about unit quality in QBs
  156. M203 in MOUT and a whole lot more!
  157. So you can tell what hit you
  158. Biggest feature I miss from CM
  159. AI AutoPilot mode ?
  160. Has Battlefront considered the new Steamworks system?
  161. How to manipulate my forces.
  162. Infantry pathfinding - still a problem
  163. Wall jumping fun, wheee
  164. Milan AT
  165. Time
  166. M128 problem
  167. If you can't see them at least you can hear them>> feature or bug ?
  168. Sound Mods
  169. The psychology of playing dynamic campaigns
  170. Question about cover
  171. Z folder
  172. **MikeyD Highway fix mod & tutorial!**
  173. Better fortifications in modual?
  174. How often do you use Area Fire!?
  175. Stryker dragging ramp while moving...
  176. Trench graphics drop out at mid-distance
  177. MP question?
  178. tactical map from scenario map (with impassable terrain) >> is this planned
  179. Reinforcements idea
  180. Bug - LOS from adjacent buildings 1.08
  181. Minor bug or caption opportunity?
  182. CMSF MP, what will it be like?
  183. what have I overlooked?
  184. Registration question
  185. Should the AI attack?
  186. Friendly fire, the other kind
  187. Red Airburst ammo for tanks?
  188. Duel in the Syrian Sun or Enemy at the Bunker Gates!
  189. CM:Marines official vehicle list
  190. Video from Afganistan
  191. Any word about...
  192. Another mod idea
  193. Kings of Kower Unit Patch
  194. 2 man anti-tank team runs back and forth...
  195. Air-to-ground missiles destroy tank targets
  196. Jammed turret, but no damage subsection
  197. Mysterious RPG-18
  198. Identify the tank challenge
  199. Red Air Power mod
  200. *MOD* Briefing Text made bigger
  201. Once Upon A Peng Challenge
  202. Question about unit attributes
  203. Will see we these unities?
  204. Any plans to improve graphical stability in 1.09?
  205. Happy May Day Comrades!
  206. How do you play the game?
  207. this Pictures of USMC module?
  208. Mail Call w/ Gunny Huntarr
  209. New Scen "Sidewinder" on CMMODS
  210. what the hell is this
  211. Hand held anti tank weapons in CMSF
  212. request for red command squads
  213. The deplorable condition of AI artillery
  214. Marines Module update at Blogfront
  215. M32 Grenade Launcher
  216. Will there be. . . .
  217. Syrian Airborne Battalion
  218. The more I play...
  219. update for the abrams?
  220. AI reacting on sound cues instead of just LOS
  221. Acquire command question
  222. Stryker vs. LAV
  223. M707 graphics glitch
  224. British helmets
  225. British module
  226. Desired feature in CMx2 WW II
  227. USMC M1A1 Abrams
  228. bomb damage still appearing in replay
  229. Taskforce Wellington
  230. Hidden Icons Bleed over...
  231. M113 ?
  232. Night Vision Goggles?
  233. Additional US stuff after the Marine module?
  234. Hooked.
  235. Mounds in northern Syria
  236. Tank movement bug
  237. Have you ever...
  238. Cherry picking for scenarios?
  239. what TO&E means ?
  240. Apart from new vehicles, what's new in Marine Module?
  241. Silent Background Mod
  242. Suicide bomber was Gitmo releasee...
  243. A day in the life...
  244. Lee, what is...?
  245. New Scen "Open Season"
  246. M1 vulnerability to gun attacks from the rear
  247. The Sound of Steel Drums of the Apocalypso, Dorosh, and A Supplicant Upon His Knees
  248. marines module and cmsf paradox
  249. Potential which CMSF
  250. Tough T-62MV