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View Full Version : Combat Mission: Shock Force


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  1. Protector
  2. Needs help
  3. Well....damn....
  4. Bizarre weapon scavenging
  5. How to climb cliffs in CMSF
  6. Shortfall in LOF Reciprocity
  7. Setting an Ambush INSIDE a Building; How?
  8. What makes a game a good training tool?
  9. Progress Report- will it be next week?
  10. Somali pirates take a ship full of T-72 tanks
  11. Nothing happened here. Nothing at all. Move along.
  12. Refresh DevilPup (monkey) thread.....Standby for FIREMISSION!
  13. I want to complain about CMSF Marines!
  14. CMSF Marines - Your First Impressions
  15. One "known issue" to be aware of
  16. CM:SF Version 1.10 Feature List
  17. Marines Bug Reports
  18. Problems with DW
  19. I can't DL my preorder...???
  20. UAZ Dismount bug + QB selections
  21. PBEM Workaround for 1.08 games
  22. Radical Solution
  23. Hint... don't play The Louch in multiplayer
  24. Nice surprise
  25. OMG Battlefront what have you done?!!
  26. e(un)Licensing baffles
  27. Marines hitting the beach, dodgy video footage
  28. All the "Red" army fans...
  29. Thanks!
  30. Move that TOW! What are you? Girls?
  31. Nicerer suprise
  32. How far is 1.10 out?
  33. Marines Module with v1.10 on a MacBook Pro?
  34. Marines PBEM Challenge thread
  35. Newbie Question - Why are you liking it?
  36. Briefing font
  37. HELP! Selecting units inside a vehicle...
  38. Minor update to Campaign file available
  39. Marine Question
  40. Music off?!?!?
  41. Marines and TCP play
  42. Will 1.10 include a pdf of the revised CMSF manual?
  43. Find It, Son, Find It! Your Marines Are Under Fire! - Screenshots
  44. Improved (?) Vehicle Pathfinding
  45. Syrian uniform mod question
  46. New ground textures
  47. Marines Amphibious landing scenario now at CMmods
  48. v1.10 AI Artillery - a whole new game
  49. WeGo, Real Time, and AI (questions)
  50. Trying to get AI to use Artillery
  51. No sound of engine/weapons/etc - only background battle sounds
  52. Marine Campaign, 3rd Mission *SPOILER ALERT*
  53. Marines + French paradox version CMSF
  54. Another Question: Headquarters Ratings
  55. Battle of Nasiriyah, Mar 23 2003
  56. download question
  57. Building Walls Suggestion
  58. Request to Scenario Designers
  59. Wow, only noticed this today..
  60. Thank you...but a request
  61. Thermal imaging working?
  62. Wheres the 1.10 patch?
  63. Something to be Aware Of
  64. So... changes in Marines Module?
  65. What does "Winchester" mean ?
  66. How does Marines and Paradox Retail version integrate?
  67. Eagerly awaiting CMx2 WW2
  68. Icons for manual PDF's?
  69. Savage Army vs Marines scenario! "Lone Star Shopping Plaza"
  70. The game vs the real thing
  71. New Flavor objects in future Modules.
  72. Cleared hot...
  73. Tanks Ahoy
  74. Radio Chatter Glossary (1.10)
  75. New USMC Scen Orchard Drive @ CMMODS
  76. 14 New QB Maps for V1.10 @ CMMODS
  77. Mission 5 spawning units *spoiler alert*
  78. Gamespot user review average of 6.9 for Marines
  79. About the Javelin
  80. And another thing
  81. Cobras?
  82. How about a CMSF Annual like Avalon Hill used to do for ASL ?
  83. Stryker/LAV Tow vehicles overmodelled?
  84. CMSF 1.10/Marines --- Should I get it?
  85. Air Support UI Request
  86. Action Spot
  87. Smoke Direction
  88. So what is the deal with 2nd mission? ***SPOILER***
  89. USMC bug: attack of the molemen
  90. 360 degree target arc
  91. Night tactics
  92. Area target wishes
  93. Scenario replay
  94. Hummer Error! Speedometer is broken
  95. LoS tool and select multi-units question?
  96. How can I replay entire scenarios without downloading any 3rd party stuff
  97. Bradley malfunction?
  98. Suggestion: regroup command
  99. Communications between units
  100. About the pathmark lines.
  101. v1.10 is great: now let's talk about v1.11
  102. Some feedback and questions,...
  103. Tcp/ip !!
  104. Action Spots Future
  105. Newbie to CMSF....need advice
  106. It's gotta hurt
  107. Reload Command ???
  108. Peng Challenges Seanachai Squarely In The Fork
  109. A couple of notes regarding the new Action Spot display feature
  110. Two small things
  111. How do I get bmp-3s in quick battle ?
  112. May Day Parade, also MRAP and Duxford
  113. Question about license
  114. Defeat, end of campaign.
  115. QB Question
  116. Picking weapons from dead or wounded soldiers don’t work now?
  117. Javelin misfires in v1.10
  118. Assigned groups and movement suggestion
  119. Regarding new patching method
  120. 1.1 - brief thoughts
  121. Scoop's Big Adventure Scen
  122. Soldiers ma to shoot
  123. Problem with Marines Campaign
  124. PAUSE command in 1.10
  125. quality of CAS
  126. difference between variants
  127. Whatever happened to "shocked" status?
  128. Have Marines Mod - Haven't installed yet - Questions -
  129. Unit Icon dots now match: thanks BF.C!
  130. Visual Helpers
  131. USMC Scenario by Mishga released
  132. USMC Platoon Training Scenario Released
  133. Interest Gauge-Whole New Type of Campaign
  134. Mods from 1.08 to 1.10
  135. Lav Atgm?
  136. those darn marines
  137. V1.10 feedback
  138. Possible bug w/AAV crews
  139. Blind Javelin Shooters
  140. Is Time Running Out on CMSF?
  141. Who uses AT-7 & AT-13 ATGM?
  142. New/Updated Demo?
  143. What best strategy for taking on US tanks with Syrian tanks ?
  144. Document that listed which weapons with what units
  145. British Module?
  146. TCP/ip WEGO w Replay possibly still for Normandy game!?
  147. Darker Grass Mod for 1.10
  148. Buttoned vs unbuttoned
  149. dAMN THE NAVY! (spoilers)
  150. 1.10 improves friendly fire?
  151. IFVs need these improvements!
  152. In praise of 1.10 MOUT
  153. The road ahead... a recap
  154. Split Squad naming bug
  155. GM Camo Russian Vehicles
  156. Strange PBEM bug - All enemies position known
  157. Animation Request
  158. Marines and Quick Battles
  159. Flying Bunkers?
  160. Any chance of nightvision & regular goggles?
  161. Need beta testers for new campaign
  162. adulterous modifications..possibilities and improbability's
  163. Setup in PBEM and game in TCP?
  164. Switch between WeGo and RT in campaigns?
  165. "Medic" function seems odd?....
  166. Some questions about Marines and v1.10.
  167. Path finding still making me sad
  168. "Newbie" coming back to CMSF
  169. Any plans of ever adding a lobby?
  170. Best way to adjust to modern weapons?
  171. Issue using AWSD keys to navigate
  172. Will AI "scripts" continue to be the norm for CM games?
  173. How do you embed jpegs in this forum?
  174. When to expect the hard copy...
  175. Question about LAV-AT
  176. UI suggestion for Artillery
  177. Javelin, Fire then hide problem
  178. Michael Yon's war front blogs
  179. just fyi
  180. Caption this :)
  181. CMSF for Nat'l Guard Training
  182. Down with the sickly yellow glow!
  183. Would you want a Israeli module ?
  184. Patch and Internet play
  185. Mines in v.1.11
  186. Terrain graphics patch - when ?
  187. Screenshots are black
  188. The magic is back! (2nd try at CMSF)
  189. The magic is back! (2nd try at CMSF)
  190. 1.10 Field Manual: Is a bound copy available
  191. Ammo for M82A3
  192. Why cant the troops climb up small cliffs?
  193. CM:SF Brits Bibliography?
  194. Strike Three
  195. Victory Conditions and Surrender
  196. Green, Veteran, Crack, Elite - Is there all that much difference?
  197. Scenario or campaign
  198. Can we have these back please?
  199. The ? enemy symbols
  200. T-90SA vs M1A1 FEP
  201. How to find hull-down position?
  202. CAS munition loads?
  203. Good resources for US Army/USMC org 2001-Present?
  204. tank canister round
  205. Does 1.10 includes adjustable waypoints?
  206. Do ricochets cause casualties?
  207. New Scenario: Siege of Latakia
  208. has Vehicle pathfinding changed?
  209. Which units for U.S. have Night Vision?
  210. "Battle Five? Over"
  211. CMx2:Normandy questions
  212. 60mm mortars are in
  213. You got me back
  214. Night raid in Iraq.
  215. Marines campaign broken?
  216. The relative move thingy
  217. Erratic vehicle movement in 1.10 save game
  218. RealTime and WeGo discussion
  219. New Move Order for next CM Title?
  220. Alternative hotkeys file
  221. Footbridges!
  222. Could 1.11 fix split squad naming please?
  223. What would you like to see in the British module
  224. RPG-16 problem
  225. Is it wise to install marines over the latest patch?
  226. The relative ARC Thingy ©
  227. Friendly Fire!!!
  228. Buliding IEDs exist in CMSF?
  229. An observation on casualties
  230. A Question on Replacements
  231. LAV-25 A2 goes beyond CM:SF
  232. Could we get back the old Humvee?
  233. Help request: v. 1.10 TF Thunder campaign missing
  234. Marines shipping
  235. Is silhouetting implemented?
  236. Simple suggestion/request
  237. T90 versus Abrams - equally matched?
  238. Something not quite right with crew morale
  239. Syrian Forward Observers Deaf and Blind
  240. Request to BFC for simple C2 Fix
  241. CMSF for left-handers?
  242. CMSF & Bad Company: Features from the latter?
  243. Marines Campaign
  244. An idea about the soldier info
  245. Question about 'missing' men
  246. Thank you Battlefrontˇˇˇ
  247. TOW problem re graphics
  248. Oregon challenges Peng and loses! W00T!
  249. the old CMx1 Operation type
  250. Final verdict on 1.10?