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  1. CMX2: Can we get back to fantasising now?
  2. Steve's recent CMx2 Bones
  3. CMx2 Graphics
  4. CMX2 and Vehicle Passengers
  5. I was wondering (CMx2 community related)
  6. CMX2 FR: vehicles: ammo handling
  7. CMx2 unit encyclopedia question.
  8. A Mid-Summers Night Dream
  9. Assign Ranks/Command relationships to Independant Vehicles?
  10. Assign Ranks/Command relationships to Independant Vehicles?
  11. Apple changing to intel chips 2006-7
  12. CMX2 Precursors??
  13. CMX2 wall/fence suggestion
  14. CMX2, 1:1 Representation and Soldier Attributes
  15. interreaction beetween CMX2 and third-party application
  16. CM2 and Stalingrad
  17. Multiplayer wish list CMX2 (and no PBEM suggestions please)
  18. Retail CMAK-good sign for CMx2 ?
  19. CM2: digital download, disks, or both?
  20. CMx2 and Importing terrain...
  21. Welcome to the official discussion area for CMx2!
  22. To kick things off... a poll of sorts...
  23. W00T
  24. Admins - can you make the font bold here like the other forums?
  25. What's a CM forum without the Peng Challenge?
  26. Cheery Waffles thank the Flying Spaghetti Monster for a CMX2 Forum
  27. Firing Arcs and Fire distribution
  28. Mac OS and CMx2
  29. CMx2 Possibility of Full Movie Playback
  30. Any 'real' artilllery men out there?
  31. Terrain modeling in CMx2
  32. News on system requirements?
  33. Tidbit about Fog of War
  34. Modding - a quick overview
  35. Mission Briefings
  36. Units and how they are controlled
  37. WW2..?
  38. new victory conditions
  39. Keep PBEM!!!!!!!!!!
  40. Test Mode for Scenario designer (buried in other thread)
  41. Wide Screen Support.
  42. Will the blast wave make a comeback?
  43. TCP
  44. what pallete would prefer to see in CMx2, muted coloring
  45. Water/Landing Craft?
  46. UI Suggestion
  47. what about gun elevations?
  48. Will we be able to submit user-made 3D models to BFC?
  49. Eastern Europe 1939
  50. Squad Footprint - How does it look/work
  51. to what extent will TOEs be able to be changed?
  52. Noncombatants and REMFS in CMx2
  53. REMOTE DEMOLITIONS
  54. Victory conditons: possibilities + the burden of coding a CPU opponent
  55. Buildings/Structures
  56. Long Battles/Campaigns etc
  57. The "wow" factor
  58. Generic Models vs Specific
  59. Night Combat for CMx2?
  60. A little bit about buildings
  61. Sound Modeling
  62. The Demo Scenarios
  63. CMx2 FR: battle difficulty rating
  64. Recommended PC specs for CMX2?
  65. 2+ Players in Multiplayer
  66. Destiny
  67. Explosians?...Turrets launching in air?
  68. Polygon count
  69. Improvements over Time?
  70. The CPU opponent- is it limiting CMx2 possibilities?
  71. how limited choices in equipment?
  72. Scenario Community Discussion
  73. air recon?
  74. Wheather Forecast
  75. Armour penetration and repeated hits.
  76. How about more Profanity?
  77. graphic card question
  78. Defensive Locations
  79. I FOUND OUT THE THEATER OF CMX2!
  80. CMx2 Engine mention in Press!
  81. CMx2 FAQ??
  82. Rubble
  83. Borg spotting addressed?
  84. How about more Vulgarity too?
  85. Doodads?
  86. Whose grass mod is that?
  87. Fog and ATI Radeon cards?
  88. Battleviewer realizable?
  89. Battle Scope
  90. Another UI Suggestion
  91. Modding Utility Request
  92. Infantry Movement Sounds
  93. Nebelwerfers
  94. Suggestions on handling sounds?
  95. Indirect Fire by On-Map units
  96. Five
  97. Occupied Halftracks
  98. Infantry firing from vehicles?
  99. Hey Steve?
  100. ooo what about laser guided munitions?
  101. How do I play games from a package?
  102. Never Mind
  103. Are there any Screenshots yet?
  104. MG-Gunners on halftracks/jeeps...
  105. The Official Bren Tripod Thread
  106. Starshells, fire and burning objects.
  107. TCP/IP chat - any plans?
  108. Mounted Infantry & Horses
  109. Locked Threads
  110. Is this something that can be included?
  111. When will Beta Testing begin - where do I sign up?
  112. Maps for campaigns and PBEM
  113. Maps for campaigns and PBEM
  114. I Want a Pony!
  115. Saved game to scenario
  116. Thinking outside the box - Do not flame!
  117. Question for Battlefront.com
  118. Simulated Para Drops
  119. Multiplayer proposal - Battalion Command
  120. Engineering, mines, wire and breaching operations in CMX2.
  121. Arbitrary censorship
  122. HESH, HE-FRAG and other ammunition natures
  123. AN ABSOLUTE MUST HAVE FOR SCENARIO DESIGNERS
  124. Synopsis: BFC’s recent comments on the CMx2 engine [Long]
  125. 1 : 1 unit representation and arty?
  126. The properties of water
  127. Pictures in briefings?
  128. Battle Maps
  129. squad formations?
  130. Two small "not for the first game" notes
  131. poll over at the PG site
  132. What will be able to edit in CMX2?
  133. Has all this been covered?
  134. Er... correction... one small thing
  135. BRIDGES.....
  136. HELICOPTERS.....
  137. CMx2 and Hypothetical Battles
  138. Remember old FAQ about T-28
  139. CMX2
  140. Please Put Infantry Smoke In CMx2
  141. PzKpfw. 753 (r)
  142. LOS, LOF, units, and you!
  143. Move to Contact
  144. CMx2 another victory condition
  145. Mines
  146. Create own our Battalion
  147. Parafrags, will we have them ?
  148. Maps/Fog of War.
  149. Variable Headgear
  150. Elaborate Camouflage
  151. North v South 1860-65.
  152. Smoke - Drift
  153. Soldiers per squad?
  154. CMx2: probably not for me
  155. Campaign or not Campaign thats the question!
  156. Balancing, Rarity and Outdated Stuff
  157. CMx2 green units a Gamble for performance
  158. Bundle CMx2 with Intel Macs....
  159. We spoiled brats, we great unwashed, we customers...
  160. Ramming feature
  161. Pic-ture! Pic-ture! Pic-ture! (chant to To-Ga To-Ga)
  162. Firing main gun and MGs on tanks
  163. CMx2 and Exhaust
  164. AMEN Brotha!
  165. Play between differing modules
  166. Cliff.....
  167. dynamic orders phase
  168. Turning hull towards biggest danger
  169. Idea for sharpshooters (reduced borg spotting)
  170. Where's that Announcement?(CMx2 Screenshot Inside)
  171. Somebody actually wants to KEEP the Borg Spotting in the game...
  172. Close Anti-Tank Combat Troops.
  173. Welcome sight after Katrina
  174. Cry Havok ! its not available on the Mac! (Re: Havok physics game code)
  175. Passwords
  176. Vehicle/gun movement improvements?
  177. Asymetric Objectives.....
  178. 1:1 representation and casualties
  179. Re: Fog Of War
  180. After Action Reports
  181. Winter Greatcoats
  182. CMx2 Night fighting and blind fire.
  183. New style of Quick battle
  184. "Computer v Computer" and ReRun.
  185. First Release Predictions?
  186. Fog of War for Terrain
  187. just a tiny request
  188. Is it time to discuss distribution and anti-piracy yet?
  189. Re-manning guns, weapons, picking up ammo, etc
  190. Thanks for the feedback poll
  191. Disbanding/Rebanding?
  192. Will CMx2 be called Combat Mission?
  193. Can A German Find Happiness Without the Peng Challenge?
  194. CMx2 and the NEED for deformable terrain
  195. OT - CMMods.com advertising question/poll
  196. Will we see muzzle flash? from smgs, mg´s in CMX2?
  197. CMx2 and Steve's mention of target "memory"
  198. Maybe a screencloseup quiz w/o to unveil the title/theme...
  199. Support Artillery Flexibility
  200. Briefings
  201. Will CMx2 be more gentle towards newbies?
  202. "Gun View"
  203. "War of the Worlds" Combat Mission 13.....
  204. More on views...
  205. Friendly Fire?
  206. Extra time for a battle
  207. Squad / platoon formation template
  208. Multiplayer like Civ IV?
  209. Artillery vs woods?
  210. Where is rexford when you need him?
  211. Will there be MG42 Barrel Changes?
  212. Ways to make the game more newbie friendly...
  213. When we see the CMx2 screen shots will they....
  214. Chemical Warfare?
  215. Armor over run attacks.
  216. Ammo Sharing...
  217. Moral, Ammo, and the Fearless Bazooka...
  218. Thoughts on solo Quick Battle additions or improvements
  219. Start of Battle Quick Tips
  220. Where's the Beef?!
  221. Very unoffical "Top Five" settings.
  222. European Distribution
  223. An idea for the map editor
  224. The reason for no-show of "the" announcement...
  225. Artillery Plan Fire
  226. "Generic" CMx2
  227. CM sales figures
  228. My God, it's so obvious - the Quest comes to an end
  229. Lessons learned ?
  230. Ugh
  231. Time Frame?
  232. Can we have some burgers in CMx2?
  233. Changing my nick??
  234. Operations - The Guys on the Second Floor
  235. AI set up assistance
  236. Space Lobsters of Doom origin?
  237. Both sides pick their own flag locations
  238. Wish List for CMx3
  239. Wish List for CMx7
  240. Pacific Theater
  241. Which features do we think WON'T be in CMx2?
  242. Something about combat moral
  243. For Peng's sake, give us a screen shot already!
  244. System specs known yet for Macs to run CMx2?
  245. CMx2 as a TV programme.
  246. Place your bets on the Front
  247. Change to the Interface
  248. Configurable controls?
  249. aircraft ...
  250. World War 2