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  1. I claim post no.1
  2. Strategic Command 2 Scenario and Mods Forum
  3. Download Mods/Campaigns/Scenarios: Links
  4. Updated Historical Events File for WWII
  5. What is the Script Order? i.e. Which Runs First?
  6. Dice of Decision?
  7. Script Basics
  8. Suggestions for Script Enhancements
  9. Event Scripts - to help the AI
  10. The Mythical Extra Slot
  11. Suggestion for map editor
  12. Garrison Units
  13. Script Critique - Garrison Script - Why is it Not Working
  14. New Scripts
  15. Help with Atomic Bomb Scripts
  16. How to send ships?
  17. Off topic computer help
  18. Modifying MPP purchase system
  19. Allied AI Mod
  20. Annexation Observation
  21. Condition Position Question
  22. Suggestions for "scripters"
  23. Amphibious Assault
  24. Bombers and Scripting
  25. Problem in editor
  26. Do Script Changes Affect Saved Games?
  27. my editor won't save.
  28. ANSWER FOR PB SAVING IN EDITOR (For HERETIC)
  29. Changing Status of Nations
  30. Script Questions - Transport Plans
  31. Some new graph for SC2 (work in progress)
  32. Victory Conditions
  33. Can countries switch sides?
  34. Editing Tiles
  35. #Level= Question
  36. Offensive Operations and DOW
  37. Scripting Tip
  38. Free materials for mods
  39. Script Verify
  40. Suggestion for editing sounds
  41. how to keep russia low
  42. Unit Script Suggestion - add Condition parameter
  43. UK Advance into Caucaus - O'Conner Stuck in Mtns
  44. 1936 Mod?
  45. Falkland's War Mod
  46. Event trigger question
  47. Sea Transport Question
  48. Upgrades...where are they?
  49. Suggestion for "readme" files of mods and scenarios
  50. Mods and Scenarios **In Progress**
  51. Tactics III Challenge - Improve the Blue AI
  52. Bug in game and editor
  53. AI´s Engineers
  54. Anomolous Turkish Surrender Event
  55. Any chance for a Global Variable in a future version?
  56. Sealion
  57. Attacking ships while in harbor???
  58. Hello and thanx for a great game!
  59. Little bug report (in Campaign config file)
  60. Engineers building ports
  61. New 3D materials for historical mods
  62. SC Script Editor
  63. Strange icons bug, Hubert. Need help !!!
  64. Specific Units for GOAL_POSITIONS
  65. 1937 Fall Schwarz
  66. Map of the World
  67. Help with tile_map.dat
  68. Updated Mod Links...
  69. 2D Units Mod
  70. Trouble Loading Mods
  71. World Map won't work
  72. Editor questions
  73. Unit_sprites_3d tool making
  74. Convoys on Main Map?
  75. Historical Flag Mod?
  76. Borders
  77. Saving Map Edits
  78. Patch + Current Mods
  79. Summary of changes in the first patch
  80. Editing Bitmaps
  81. Adding Terrain
  82. 4-5 Important Editor suggestion - PLEASE READ
  83. Historical Flag Mod (w/ Download Link)
  84. Just for Fun - French Flag Mod
  85. Mod.1939 Fall Weis
  86. Thanks to HC & all modders & one question
  87. Major Victory for the AI.....
  88. A Question for Huber
  89. Does Anyone Know?
  90. 1939 TK Suicide Axis Mod
  91. 1939 TK Suicide Allied Mod
  92. Exapnded Custom Scenario
  93. My Cold War Europe Map
  94. Patch Question - Can Minors Annex Territory
  95. Creating new countries.
  96. Strategic command Alexander almost finished
  97. ATTENTION MODDERS!!!
  98. 1937 Fall Schwarz v3!
  99. Scripts database?
  100. Strategic Command 2 Blitzkrieg v1.01 Patch Released!!!
  101. Pacific War Campaign!!!!!
  102. updated version of Jaimain mod Fall weiss
  103. AI Sealion and Norway Scripting Woes
  104. Two AI scripting questions...
  105. Script suggestion for future patch
  106. Get Your Axis AI Sealion Scripts Here
  107. 1950 Reich Europa
  108. The method to create flying flags for mods
  109. here is a nice page of maps and counters
  110. Patch 2 Suggestions - Script Related
  111. Diplomacy Observation - Germany and Sweden
  112. Enhanced Axis AI for Pre-Barbarossa Ready - Need Testers!
  113. Seems that modders need more country slots
  114. AI GRRRR
  115. Naval Script Request - New Plan Types
  116. Normal Dude's Decision Scripts
  117. Diplomacyt Script Mod Suggestion
  118. Script Error - Malta Invasion less =2 Tiles from Shore
  119. Industrial Values
  120. Spanish Invasion Notes, Questions and Answers
  121. Strategic Command 2 Blitzkrieg v1.02 Patch Released!!!
  122. Axis AI script set 90% complete
  123. Learning to mod SC2
  124. Editor Questions (map design)
  125. Hubert, How to Add new Units?
  126. To deselect war triggers
  127. Scripting Front Stability
  128. Variable Condition Question
  129. Steal Parameter Question
  130. #DATE flags
  131. Amphib problem w/ Exploitation Scripts
  132. Barbarossa Stealing Units... Solutions?
  133. Iberian Invasion - Work in Progress
  134. Operate Air Script Needed
  135. Norway Invasion scripts - Now Working
  136. Partisans
  137. Question about combat values limits.
  138. Naval AI Suggestion - Move to Calm Waters
  139. A bigger map of Europe
  140. Hubert a question about combat values limits
  141. Tactical ID Reference Value
  142. Testing Scripts - Computer vs. Computer
  143. Engineer Scripting Plan Suggestion
  144. Mod request
  145. Modders Patch 1.03 Wish List
  146. Saved games and changes
  147. RN large ship OOB for WW2
  148. Tuning the purchasing scripts
  149. TYPE 0 Plans question
  150. Allied AI Mod Version 2 (Released!!)
  151. Expanded Malta effect script
  152. Soviet winter effects
  153. Enhanced Axis AI now Available at cmmods.com
  154. Axis Script - Use as You Please
  155. Great Idea for AI Decision trees
  156. Exploitation Scripts and FoW Problem
  157. French Tank in Paris problem w/ AI. Solutions?
  158. Supply suggestion for ver 2, or maybe SC3.......
  159. Use of US ports to repair RN?
  160. Ideas to better represent France 1940?
  161. Help Hubert
  162. Is there any reason to keep the Garrison Scripts at the Top.
  163. Give Me Your "Wants" for Axis AI V 1.01
  164. India
  165. Naval Scripts
  166. Free French Flag
  167. Axis AI V 1.01 Progress
  168. The US, North Africa and D-Day
  169. If AI vs AI comes - I have a nice idea!
  170. Adding custom bitmaps
  171. Diplo Script "Buy Limit"
  172. Scripting Probability Simulation
  173. Negative number of corps?
  174. Maximum # of major powers
  175. BUG with "unit" event?
  176. Unit Limits
  177. Addition of Country IDs as Script Action Flags
  178. Fortification Plan
  179. Why not Player Selectable Event Response popups?
  180. Fantomas You around?
  181. More editor suggestions
  182. Question dealing with national terrain colors
  183. Military flag sprites and flag_sprites....whats the difference?
  184. Edit Research?
  185. Blashy's MOD, yep I gave it a go.
  186. Keep USA and Russia NEUTRAL, how?...
  187. Amphib Port Selection
  188. Enhancements / Modifcations List for Vanilla Game
  189. Problem with Italy transport scripts. Solutions?
  190. Anyone Willing to Playtest some AI for me?
  191. Egypt Country Flag Not Working
  192. Help Understanding Script Behavior
  193. Axis AI Version 2.00 at cmmods.com
  194. Amphibious Invasion Request - Allow for Plain Tile Goal
  195. Battle for Russia mods ready for download at cmmods.com
  196. Corrupted save games?
  197. AAR Blashy's MOD w/ Timskorns AI scripts.
  198. Alternative Fall WeiB Scenario
  199. CM Mods down?
  200. Any way to create Ukraine nation if 4 Cities taken by Axis
  201. Malta & Tunis
  202. HELP! Need new "depression" tiles
  203. Is anyone doing a WW1 mod?
  204. Honch Expanded Scenario AAR
  205. Condition Position
  206. New "F&F" mod !
  207. The Slovakian flag - Anybody can do a good version?
  208. 3rd party copyright issues?
  209. Modding Queries
  210. Naming Newly Created Cities
  211. Blashy & Fredoz
  212. Historical 1939 Mod - Beta Version Out
  213. Good AI's?
  214. Blashy I need to get in contact with you
  215. Vital changes for getting operational scenarios to work
  216. Found a really good site for countries OOB's
  217. 1939 Custom Interface Ready For Download
  218. Forcing a Surrender
  219. Graf Spee
  220. Switching National Colors
  221. Weather Edit
  222. Custom Interface Update
  223. Historical Events Poppup Mod
  224. Coastal Tile Weather Question
  225. Land Convoy Scripting?
  226. Converting to a campaign
  227. Question about Units in Mods
  228. Creating Garrisons
  229. Kuniworth
  230. Pacific campaign?
  231. Icons-Units
  232. Kuni..Tank divisions
  233. Save Your Custom Map Frequently!
  234. COMBINED_ND_TK_SCRIPTS.ZIP - 6/23/06
  235. Minor Mayhem
  236. Finnish Winter War
  237. Review of 1937 Fall Swartz by Qyusson
  238. Entire World Map
  239. 1700-1820 WAR BATLES!
  240. Mod = $?
  241. Segmentation violation
  242. A peek at the Russian Civil War Mod
  243. need scripting help please
  244. Putting a Cap on Unit Strength Points
  245. Where are all the mods?
  246. World map - input please
  247. Request for ACTIVATE_AND_POSITION
  248. Request for IW Level Parameter in Offensive and Amphibious Plans
  249. QUESTION: Transport Loops and Multiple Units
  250. Conditions for Victory Question