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  1. Testing
  2. MK19's
  3. Bring it down!
  4. Getting into buildings with a Stryker platoon
  5. Spotting (+ SPOILER ALERT first mission campain)
  6. How are you using your Infantry?
  7. Fast vs Quick
  8. Emergency support calls are for Emergencies only!!!
  9. AT3 equipped teams on small maps
  10. TF Thunder Mission 003 - Airfield
  11. Ignore double post
  12. Infantry bug?
  13. Face + target arc order
  14. Vehicles through breaches?
  15. What to do with snipers?
  16. Targeting help
  17. Area Targeting Buildings
  18. Ricochets Causing Damage?
  19. Demo Mission Tactics
  20. How do you make units use their weapons?
  21. CMSF QB AAR
  22. Vehicles as cover.
  23. Javelin ect
  24. Sorry, ignore - wrong forum
  25. Breaching walls
  26. Collateral Damage
  27. Hull down command?????
  28. How to get stryker passangers buttoned up!?
  29. How to tell a unit to stop firing?
  30. Deploying MG´s in houses!?
  31. Al Hawl..Syrians fire through buildings?
  32. Javelin&Mortar Support
  33. How do you adjust fire with Artillery?
  34. Detailed Unit information
  35. Desert Combat Rules
  36. Dust Plumes and Spotting
  37. Allah's Fist **spoiler warning**
  38. I was wondering how to Use the IDE...
  39. Javelins again. Please Help
  40. RPG Effectivness
  41. Roadbombs an MGs
  42. Minimum Range for Javelin?
  43. Mission 2 question.
  44. Exit Before/After Question
  45. Tank fired ATGMs
  46. Bring it down (seriously)!
  47. Deploying passengers?
  48. CMSF QB AAR 2
  49. Difference between Knocked Out and Destroyed ?
  50. Proper tactics for the "House Cleaning" battle?
  51. Finding Mines
  52. Strength and Faith AAR
  53. Any way to get the AI to grab Javelins from their vehicle ?
  54. Demo javelin question..
  55. Top-down building assault
  56. For vehicles, don't use Quick, use Fast
  57. Use another unit to give buddy aid
  58. Targeting Question
  59. what are javelin crews named?
  60. Agh - friendly roadkill (test = no)!
  61. Formation Lock?
  62. Unhiding
  63. Superiority of fire
  64. countdown
  65. Wall breaching and vehicles...
  66. Stryker Infantry Deployment/Assaults
  67. How does spotting work
  68. mini-AAR on MOUT
  69. BMP: cannon, mg and ATGM
  70. Mission 2 questions
  71. Test - squad engaging more than one target simultaneously.
  72. Group Select & Cover Arc
  73. Group Select and Face (bug?)
  74. unpleasent "hunt" behaviour sometimes...
  75. Backblast bug?
  76. Mission 2 Special Forces Buildings Question
  77. Valet parking?
  78. No vehicular collisions?!
  79. [maybe spoiling] Mission 6 clear orders?
  80. How do Styrkers work?
  81. ATGM failures?
  82. new player couple questions-thanks
  83. help!
  84. Can troops re-enter vehicles ?
  85. Terrain destruction
  86. The screen
  87. stryker info
  88. THE 3 F's
  89. Walkthroughs for training campaign?
  90. Javelin Area fire
  91. OBJ DIANE
  92. I mostly RTFMed and still do see
  93. Campaign 1st Mission: What's wrong with me? (SPOILERS)
  94. Tactics: Pre-Battle Planning for Infantry
  95. Unit Tact AI...?
  96. Night vision
  97. Where`s the smoke?
  98. END OF CAMPAIGN
  99. Campaign: Airfield Mission
  100. Strykers speed in wego
  101. How to use the M1127 effectivly ?
  102. Javelin, the super weapon
  103. Preplanned arty
  104. Clearing buildings
  105. Tactics: Which is the best building level
  106. ATGM Ambush - Anyone completed this?
  107. How do you outfit your infantry?
  108. Stuck on mission: House Cleaning
  109. Technicals
  110. Fun with the "evade" command
  111. FO and FSVs
  112. Surviving Urban Ops #1- long post
  113. Smoke Grenades
  114. Best way to knock down a building
  115. T-55 and T-62 vs Abrams M1A2
  116. Breaching Walls with Troops
  117. Spotting, identifying and shooting thru buildings?
  118. Any Tips for "Marking Mines"?
  119. Is anyone having problems adapting to modern Warfare?
  120. Campaign Mission 7: The Screen Part 2
  121. Javelin Artillery
  122. how do you give javelins and remount troops
  123. How to "shoot n scoot"?
  124. Laying down fire and squad formations.
  125. Ash Shammas - Airport - Elite real Time -
  126. Utilizing javelins
  127. MOUT example using micromanagement
  128. my BMP's not firing ATGM's
  129. Cover
  130. Show Movement for all?
  131. Close Assaulting Tanks
  132. Arty types against trenches
  133. Tutorial or tactic help
  134. How use javelin mortar ect
  135. Spreadsheets???
  136. C2 question
  137. ied's quick battle
  138. assault vs. hunt
  139. How best to use scouts?
  140. How to create a breach on the wall?
  141. Shoot-n-Scoot
  142. Pop-n-Drop
  143. How to order your squad to move to other sides inside of buildings
  144. Proper Armor Usage
  145. Unit Objectives
  146. How to get over that Stupid Marketplace?
  147. How to Breech a wall with Cannon
  148. AI and artillery
  149. Optics of Javelin
  150. Troop get tired too quickly
  151. Light-hearted AAR
  152. Demo Guide
  153. Rescue v4 Tactics Discussion
  154. Smokin'
  155. Troops don't get tired too fast.
  156. Suppressive fire... How close is close enough?
  157. Artillery Support
  158. Supply Platoon?
  159. Two weird ways of spotting the enemy
  160. Will small-arms friendly fire ever be in the game?
  161. Smoke tactics
  162. Splitting Squads - when is it worth it?
  163. First Scenario tips
  164. Tips for internal doors (post 1.05)
  165. Blind MGS Strykers
  166. Utilizing Sniper Squad
  167. Hold fire
  168. Alah's Fist tactics as Blue
  169. Firing rpgs inside of buildings
  170. Bradley Fire Patterns
  171. Table of range and armor penetration values?
  172. Effectiveness of Artillery and Air Support Against Armour
  173. Spotting with specialized equipment
  174. How Far is Shouting Distance?
  175. Modern US Army Training manuals
  176. target light.
  177. Assaulting buildings - a subject I like to discuss
  178. What happens to dismounts when they lose their ride in RL?
  179. Following the euphrat
  180. Anti armour arty
  181. TCP/IP Realtime Impressions
  182. Stryker firing while butonned
  183. more AARs in the strategy forum!
  184. How to remove a target arc?
  185. 14.5mm Gun on BTR 60
  186. AAR - Just Another Day
  187. AAR - Armour Attacks! (WIP)
  188. newbie how to play this sort of game,planned time?
  189. DMs AAR - just another day
  190. AAR - Afghani Stan
  191. Move to Contact
  192. RPG 7v range?
  193. Task force Narwick...HELP!
  194. Hammertime AAR
  195. Some early impressions
  196. Beginner help
  197. Smoke Grenades and Buildings (v1.07)
  198. Mount ... Embark
  199. Assulting concealed enemy positions
  200. AAR - Ghost Campaign -
  201. Tell me your best attack tactic
  202. AAR - Armour Attacks! by Wiggum
  203. Blue on Blue
  204. House vs. trench..
  205. FNG Guide? Need Input
  206. Advanced Wall Breaching
  207. Cornering help
  208. AAR Task Force Narwick
  209. BigDork vs Vulture PBEM DAR
  210. Limiting use of the mighty Js in PBEMs
  211. Problems with Ash Shammas mission
  212. Squad tactics - better to area fire first or react to fire?
  213. Target arc falling short?
  214. Req: help for Fleeing the Scene
  215. AI and the Covered Arc - Beware!
  216. Assaulting a building fierce and agille.
  217. Approachin height.
  218. popping smoke
  219. Extra Ammo (before mission launch) how much?
  220. Mine Clearing
  221. New to this kind of game
  222. Javelins on infantry in Buildings?
  223. Assaulting with Bradleys
  224. Where I can I download new campaigns?
  225. US Marines in Contrast w/ US Army
  226. Going to town
  227. Going to town
  228. ATGM's
  229. Cover - prone vs cowering
  230. marine doctrine questions.
  231. Marine Tactics
  232. LAV's not amphibous ?
  233. What is the best way to employ the Bradley FIST?
  234. Stryker Mobile Gun System
  235. Healing soldiers?
  236. RT play? Finding it difficult -
  237. Snipers
  238. Blast Command
  239. Support Fire Training: Cowardly Strykers
  240. Successful close-up combat
  241. Abu Susah objective impossible
  242. So what do you think about BMP-3M?
  243. Marine campaign - totally flustrated!
  244. TF Thunder Campaign with 1.10
  245. Minefields
  246. Fog of war
  247. Cavalry Charge at Apache Pass
  248. Marine Campaign Mission 4
  249. "Just Around The Bend" *spoilers*
  250. Bugs in Marines Campain (noticed so far)