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  1. New Mission: Soldier's Fury
  2. WOOT - First Post - Village of Trouble v1.01 released
  3. Quick Battle Maps??? Rune??
  4. So does adding this forum constitute the v1.03 patch ;P
  5. Aleppo International Airport - Part One Post here
  6. New Scenario*Dawn Patrol*
  7. Some No-Nos
  8. Parameters
  9. My scenarios
  10. files-upload.com sucks
  11. First Screen View
  12. Iraq.
  13. Maps
  14. Mark Mines
  15. Brandenburg and Wilcox
  16. How do you do rubbled walls?
  17. Elevation.
  18. Editor objects view helper
  19. Infantry mission - I like it.
  20. Okay, questions.............
  21. Water
  22. Diagonal highways ?
  23. Baking My First
  24. Any good Fallujah resources?
  25. Upload Scenarios to www.theblitz.org
  26. Making hills
  27. Red-vs-Red Scenario - Chechen War – Black Bear Down
  28. My 2 scenarios - Heavy Metal and Afgan Pass
  29. Best media share service IMO
  30. Battle size rules.
  31. Scenario Hosting
  32. Editor Feature - Cut, Copy, Paste
  33. Help needed for editor please
  34. Al Huqf Redux
  35. Scenario Design Link
  36. query: "purchase units"
  37. Kick off! "Al Vazel Stadium" 2p map
  38. Map tiles
  39. New Scenario- Battle for Waja [Update- Final Version]
  40. Guinea pi...errrr...testers needed.
  41. Question about briefings
  42. LOS and Foliage
  43. Uploading Mission Info
  44. modding?
  45. Black Hawk Down experiment - how did they survive!
  46. Burning Stuff
  47. New Scenario Idea
  48. First Scenario..."Snakes On A Hill"
  49. Moveing soldiers
  50. Do you like scenarios where you are under fire from the start ?
  51. How do you get VIEDs to arm in an AI plan?
  52. Rune's Scenario Manual
  53. How do I make briefigns? where do I import them from?
  54. Editor Gripes
  55. Where to upload etc...
  56. Dismountet Vehicle Crews?
  57. Repeating / Cycling Plans & Orders?
  58. Civilian Density...where are my civilians?
  59. Dodgy objectives and ATGM not firing
  60. Failed attempt to stop Roof Movement
  61. How to create Balconies
  62. Quick Battles - what works and what doesn't
  63. Issues with terrain objectives, any clue ?
  64. Suggestion on a scenario, "Clash at Donkey Island"
  65. How do you create a map for Quick Battles?
  66. Hardcoded briefing structure
  67. Thunder scenarios
  68. Which units have the AK-74 w/GP-30 Grenade Launcher?
  69. A.I. Editing Problems
  70. Assigning multiple setup zones
  71. Note to scenario designers
  72. Scenario Testing Suggestion.
  73. New Scenario: Rebel Hell V2 Update
  74. Sticky with all scenarios! [Tag] scenarios!
  75. Anyone created a campaign?
  76. Specific Editing Qs - AI support and Red Orbat
  77. Scenario for testing: Across the Threshold
  78. Scenario Hosting
  79. Rural Map available
  80. New Scenario Tactical Vignette 98-1 Screen at Crowley Lake v01
  81. Can the AI handle more then one Objective?
  82. Remade CMAK scenario
  83. Scenario: Al R'lyeh Mosque
  84. QB Scenario: QB Probe Village
  85. Free map + nearly finished scenario
  86. Tips on making Preview Maps
  87. AI Progaming
  88. Nato Military Symbols Fonts
  89. Map released: Al R'lyeh
  90. Region and Month
  91. If you desperately want to get rid of a unit in TOE and can't...
  92. Walls & Buildings
  93. Thanks to Scenario Designers
  94. Exit After / Before
  95. Scenario Editor. Exit and Save?
  96. Reinforced Stryker platoon against reinforced BTR platoon
  97. Released : map and scenario (kabul violet road))
  98. New Scenario Needs Play testing.....
  99. *Scenario* US SPEC OPS: Warlords in a Barrel
  100. New scenario map "Kazan city (Phase One)
  101. AI mode tip
  102. 2-25 SBCT Home Page
  103. Balancing Scoring Issue
  104. New Scenario map - Kazan City (Phase Two)
  105. Good news!
  106. How is scenario design so far?
  107. Campaigns
  108. CM:SF Scenario Database now open at CMMods.com!
  109. Screen shots, why can't I capture them?
  110. Chechen War - Komsomolskoye
  111. Import map function in QB?
  112. Revived CMBO Scenario: Small Gain
  113. AI Programing Contest
  114. Grid Square References
  115. IED question
  116. Default AI facing?
  117. New Scenario - "Hammertime"
  118. Exit Battles
  119. Where can I acquire scenarios + campaigns?
  120. campaigns - again
  121. Flavor Objects Database
  122. Doors on every side of buildings.
  123. Campaign Core Units
  124. New Scenario (Death Valley)
  125. Quick & Dirty Rubble Tutorial
  126. New Scenario "The Farm" Mk II
  127. Map Size Limits
  128. Only 2 questions .
  129. Infantry standing in editor
  130. Red vs. Red - Afghan National Army
  131. Query re the the new set of QB Maps at CMMODS
  132. 2 New Scenarios-Hammurabi Boarding School
  133. New Flavor Object Idea
  134. Play Tester Thread
  135. New Scenario->Iraqi Attack on Insurgent Hideout
  136. Terrain Elevation Question.
  137. QB Group needs YOU!
  138. red and blue vs. red
  139. Basic precept in designing a battle
  140. New Scenario - Crossroad Echo
  141. New Scenario for testing: "Paradise Road"
  142. Sudden End?
  143. QB Scenario BUG? Rune?
  144. Anyone tried "Heavy Metal"...
  145. QBG map survey
  146. prison revolt scenario
  147. SPG9 Pickup Problems
  148. Large Rural Map number 2 up at CMmods
  149. Kurds Attack! - New version (1.02)
  150. Air Mobile Question
  151. Highly Detailed Huge Scenarios
  152. Balconies
  153. VIED, the AI, and you
  154. make the game less lethal
  155. AI and Vehicle Crews
  156. Scenario: Shahrazad
  157. Modding?
  158. Thanks for keeping CMSF alive
  159. Baking
  160. Stop attacking Battlefront
  161. CMMODS problem
  162. Old threads removed after "x" amount of time?
  163. Thunder Run
  164. Tools that might be nice in the Editor
  165. New Scenario Available
  166. Treads on Victory Conditions?
  167. Why are all towns/cities square?
  168. its a pleasure to play user created maps
  169. New Scenario - In the Fields
  170. Fine Tuning Squads
  171. Modifing Campaign as Syria
  172. What with campaigns?
  173. "Destroy" objective broken!?
  174. Updated Scenario - Punitive Expedition
  175. Moppers in the Darkness pt.1
  176. More Afghistan Battle
  177. New Scenario: Hornets Nest
  178. Tank scenario request
  179. Briefings question
  180. Night Visitors
  181. Correct US doctrine
  182. New scenario - In Harms Way
  183. New Scenario - The Race is On
  184. Exit after/VBIED
  185. New Scenario Test - Red Stream
  186. Wish List for authentic Middle East towns
  187. FUBAR at Bha Al Well Plateau
  188. anyone making any campaigns out there?
  189. Showing Off The AI: Viper Pass
  190. Baked scenarios in campaigns?
  191. Turk vs Kurds
  192. Roads in the editor question
  193. so... why is it noone has done this yet?
  194. Custom maps
  195. Bomber Take Down.
  196. Question regarding setup zones
  197. Known to enemy/Known to player/Known to none
  198. Quick Battle Map Changes
  199. Mission: Death on the Sand
  200. Squad Leader Maps?
  201. NEW Scenario: Rescue!
  202. Return to Babado
  203. Mission parameters for dummies...
  204. Extended time limit
  205. Roof command not working?
  206. Map design tips and techniques.
  207. Turn off Fog of War?
  208. Very Short Scenario: Zarqawi's Last Day
  209. Track some vehicles in editor
  210. Mine Fields!
  211. Off Map Set Up Zones
  212. AI setup - Video Tutorial
  213. bts to btt?
  214. My take on the editor so far.
  215. New Scenario: Crossroads
  216. Campaigns?
  217. New Campaign - Crossroads Trilogy
  218. Third large rural map at CMmods
  219. Starting with the editor
  220. CMBO scen for CM:SF update
  221. Creating Realistic Missions
  222. Volunteer to test new campaign
  223. In Search of a Ghost - New Campaign
  224. Tips for internal doors (post 1.05)
  225. Entering Hell v1
  226. Will it Die? Alpha screens
  227. AI exit after/exit before
  228. Does the following sound about right?
  229. Editor help, unit placement
  230. Two New Scenarios.
  231. Scenario for testing - Unlocking the DOOR
  232. Scenario: The Curve
  233. New Scenario: Point 103.
  234. AAR: "Chance Encounter"
  235. Questions about campaign set-up
  236. Team Mongoose and The Cobra
  237. AAR: "Machinegun Outposts" OP GHOST on 4th Jan.08
  238. The AI as Urban Attacker
  239. we were soldiers
  240. What are your preferences guys?
  241. Editor-Little arrows next to building icons
  242. Pictures in campaign?
  243. Syrian Artillery mid game? reinforcement?
  244. Souind Mod
  245. Building Facade Mod - Mideast Shopfront
  246. Campaign TF Narwick
  247. Great Tool for AARs, Campaigns, Scenarios
  248. Hill 621: have map but no scenario
  249. Any good uncon scenarios, with VIED and such?
  250. Work in progress - The Hasrabit campaign