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  1. unit types?
  2. Gotta Luv It!
  3. The Communication Network
  4. Wet Blanket
  5. When available?
  6. Might as well get Yodl (Terif), if he's still alive
  7. The China war 1936?
  8. Stacking
  9. Pacific vs PDE
  10. Will more than 2 human players be able to play by PBEM?
  11. Why only 5 major powers?
  12. Kamikazes, Heroes, Banzai, Seabees, Marines, Legends, Naval Leaders, Air Leaders
  13. New features question....
  14. When is strategically important, inescapable?
  15. Pacific Game: Axis & Allies
  16. YOUTUBE - "Shinden Jet Fighter!".
  17. Major Powers
  18. European Pacific or Global
  19. 'musik' Non-stop!.
  20. Map Corrections
  21. Land Base Air vs Naval surface and air interaction
  22. Island Defence
  23. Hexes?
  24. Pacific War Primer
  25. Oil?
  26. Multi-player
  27. 64bit
  28. ETA for PT?
  29. The first "House Rule" for SC PTO
  30. The Last Great Naval Battle
  31. New Campaigns Added
  32. great
  33. Kamakazis
  34. Pacific Theatre Links_Information.
  35. Pacific Theater - AAR
  36. What "Flavor" for your Pacific Island Bombardment.
  37. random question
  38. SC Addicting
  39. 1942 Guadalcanal AAR
  40. SC2 scenarios and PTO SC2?
  41. Victory conditions
  42. Marines
  43. Operation Z (Japanese Attack On Pearl Harbor) - AAR
  44. Wargamer Interview
  45. eLicense is a no go
  46. Sunday December 7th
  47. AA tech not applicable to ships?
  48. What About the AI??
  49. Is This Game Going to be distributed by Paradox?
  50. Ridiculously Easy SC Pacific Theater Contest!
  51. Surprise Attack!!!! They're here!
  52. A bit strange?
  53. US Subs in Midway Scenario
  54. Oil convoys from NEI to Japan
  55. where did my troops go
  56. Strategic Command WWII Pacific Theater
  57. Carrier Battles!
  58. Timskorn who won the competition?
  59. E-license problem
  60. D\L demo
  61. Demo question
  62. Vista Oddities?
  63. Question about Pacific Theater
  64. Amphib rules: armies vs special forces
  65. Downloaded Demo... WOW!
  66. First Impressions
  67. Great AAR and question
  68. Some questions about Carriers
  69. Do Marine Units or Jap SNLF have longer life without supply
  70. Quick Question
  71. Foochow
  72. the chinese
  73. Island of no return
  74. Scripted Events
  75. Finding Gaming Buddys
  76. Question on changes
  77. Macarthur leaves the philippines?
  78. FOW and AI
  79. Question for the "Fury Few" (Betas)
  80. Pbem
  81. Graphics.......
  82. Multiplayer Thread - Opponent Finder
  83. Soundtrack to War
  84. Cd shipping
  85. [Defect] "Invisible Folders"? Multiplayer/E-Mail
  86. Congratulations Hubert
  87. [Feature Request] Need "Sleep" mode
  88. Z Aar
  89. No one is an island, or: please ad a sign
  90. Where are the players? Legend looking to set up some games, AARs, etc.
  91. Hows AI works in this game?
  92. Editing questions
  93. Bug? Cannot attack Japanese Tac Air
  94. Bug in bombing resource hexes?
  95. some game mechanics questions
  96. Spotting and coast watchers.
  97. The Weather is Killing Me!
  98. [Feature Request] Access to last turn intel summary
  99. Replacements...
  100. Well Done
  101. British troops?
  102. Thanks Hubert!!!
  103. Early US builds
  104. corps and casualities
  105. After my first solo Z-game of Pacific Theater
  106. Problem
  107. Hey guys :)
  108. Anyone get physical copy yet?
  109. Will It Run??
  110. Sloooooow
  111. Problem with getting license
  112. Crash to desktop - full campaign (running vista)
  113. Full war Campaign game crashes in Feb 1944
  114. Russians: Stuck & Confused
  115. Conditions to collect income from China?
  116. Massive slow down
  117. Flying Dutchman carriers?
  118. Editor
  119. Something missing
  120. Cutting it close
  121. So what do you think?
  122. Mini AAR
  123. I'm not understanding this.
  124. How to make the AI as challenging as possible. 10 Tips
  125. umm, where's my game?
  126. [LEGEND] Personal Rambo thread SC-3 Pacific Tour
  127. Did anybody try this in Wine under Linux?
  128. Should not have bought this game
  129. Level 5 CV air
  130. Window Mode?
  131. 10 humble suggestions
  132. Total hist. # of atomic bombs avail. in '45?
  133. HQ Attachments
  134. Carrier repair and upgrade
  135. 2 questions: coasts/weather & Dutch surrender survivors
  136. weird
  137. AI behaviour
  138. MPP from Surrendered China
  139. Queenslanders never say die?
  140. Unable to invest in Level 5 Long range Aircraft
  141. On Vista - MultiPlayer Save
  142. First Thoughts on Z
  143. Invade everything?
  144. Weather or not?
  145. Play Balance
  146. 0 mpp
  147. game Manual
  148. Operation Z Map
  149. Possible Map Error and Soviet Activation
  150. Total Newbie seeking Answer
  151. New HQ placed next to Tokyo has 0 supply?
  152. Save Game on Demo
  153. Mid-game Japanese strategy - invade Australia, or pre-empt Stalin?
  154. Any news on when the game will be shipped to Germany?
  155. Question on amphibious
  156. New campaign: 1940 Sweden
  157. China Convoy To Japan No Control?
  158. A War of Infamy (Z AAR)
  159. Supply Values Per Hex
  160. MPP Values
  161. Aggressive Japanese Airfield Personnel
  162. Really lost
  163. No Little Mac?
  164. Replay
  165. "Warping in" of American ships.
  166. Stranded enemy HQ
  167. Naval HQ Attachment
  168. Q about AI build/research scripts
  169. What Does This Error Mean?
  170. Hubert for your consideration
  171. Japanese Pearl Harbor Strike Force
  172. Making the game harder
  173. Strange message when loading HvH game
  174. Manchuko clarification
  175. Multi-Player
  176. US tech advantage and play balance
  177. Battle 360: History Channel
  178. Game staring to have alot more appeal
  179. Bringing the Outer Islands into Play
  180. Creating Convoy Routes
  181. Midway Major campaign
  182. 2 concerns
  183. Preparedness for War – Information for Players on How to Avoid its Rising
  184. 20 day turns
  185. Pacific World Campaign
  186. supply
  187. Japan and industrial technology
  188. Whats this?
  189. Subs
  190. Soft build limits-on or off?
  191. Serious Victory bug in 1944-45 Phillipines scenario
  192. 1944 Imphal and Kohima scenario
  193. HQ Supply Question
  194. production delay
  195. For the record
  196. Japs
  197. Congratulations Battlefront
  198. Base Upgrade
  199. Fortresses, amphib losses
  200. Window Mode?
  201. Anti-Tank & Cavalry
  202. DEI Air Unit
  203. Chinese HQ not surrending
  204. the new patch
  205. Still not able to invest more than 3 chits into long range air
  206. Thanks SC group/team
  207. Wargamer reviews SC2-PT
  208. GREAT IDEA for play balancing!
  209. Battle for the Pacific AAR
  210. Nupremal has a great WORLD mod!
  211. Minor irritant – the Peripatetic RCAF Bomber
  212. The Thailand-Burma Railway
  213. New patch slight incompatibility problem.
  214. Multi-Player
  215. End of Sino-Japanese War
  216. Socket Expired Error in Network Multiplayer
  217. New Operation Z MOD
  218. What is the best choice for mods and AI?
  219. Import PDE Maps
  220. AR Nuprmal World Janurary 1947
  221. AR Nupremal World Janurary 1947
  222. Why is China neutral in Nupremal World?
  223. Need an earlier start date pls
  224. "Failed (Animate_purchases): Segmentation Violation" error
  225. New player with questions
  226. Noticied something
  227. ini not found customizations will be lost
  228. Paratroop won't board ship
  229. Weather predicting
  230. Hawaii's Garrison
  231. sorry convoy still wrong
  232. WWII Game of Monopoly
  233. When will Axis AI be ready for Nupremal World?
  234. World War I
  235. Operation Stalemate
  236. Nupremal garrison ratios?
  237. Atomic Bomb Flaw
  238. The Battle of Imphal-Kohima 1944 - AAR
  239. Bugs I think
  240. Global variables
  241. Operation Z AAR Scott vs. Steelman
  242. AI builds question
  243. Imperial Sun: A Diary of the Great War
  244. Cheat?
  245. New 1.02 Patch
  246. The awesome stalingrad scenario!
  247. Reinstall
  248. What we would like to see in Global SC.
  249. Balanced Weather?
  250. Runtime Error