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SGTRock
09-23-1999, 07:30 PM
Forgive me if I'm being rehtorical guys but,
I read about night fighting in one of the threads, couldn't really find it again unfortunatly.

One Question:

While night fighting are you going to be able to use flares?




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Sgt. Rock Says " War is Hell, but games are fun "

Big Time Software
09-23-1999, 07:57 PM
We are trying to figure out if this was common practice in WWII. Flares have only limited use as it totally screws up night vision. Moon can go on and on about this in great detail as he sells night vision devices for a living http://www.battlefront.com/discuss/wink.gif

Anybody that has any info on the use of WWII starshells or other flare devices explicitly designed for illuminating the enemy are asked to speak up!

Steve

Colin
09-23-1999, 08:50 PM
I know that star shells were used often by naval forces at sea but I doubt they could use such large guns to provide accurate close support for infantry.

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"The object of war is not
to die for your country,
but to make the other
bastard die for his"
George Pat

SGTRock
09-23-1999, 08:59 PM
I know when I was in the forces they were quite common to use durring a night exercise.

I would think; (not know) they would be used in WWII, they were quite handy and I'm sure that they had starshells that could be shot off from a type of flare gun...but don't quote me on that...I have to do some more research on it.



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Sgt. Rock Says " War is Hell, but games are fun "

Los
09-23-1999, 09:12 PM
Well without even picking up a single reference flares and starshells were common fare in night operations during WW2. Particularly during defensive operations. It is true that there were not a great many of night operations during WW2 part form the common work of raiding patrolling, pre-attack infiltration and other intelligence gathering. But flares and starshells were used liberally on the defense. The bulge was one operation that saw the Germans use spotlights shown onto low hanging clouds to create artificial light.

When you get to the Pac of course you gte many instances of night offensive operations being used particularly by the Japanese. The attacker usually tries to keep out of the dark nutil the last minute while the defender will usually pop flares or starclusters at the slightest provocations.

Night operations usually see (saw) the attacker making small probes at first to try and get the defenders to fire off their crew served weapons and give away their positions.

For accounts of night operations in WW2 check out: "Night Drop" (SLA Marshall), Most any Bulge account, (For the spotlight use) "On The Front Lines" (John Ellis), "Guadalcanal" (Richard Frank) "Fighting in Hell" (various authors), "On Infantry" John English, and Small Unit Actions during the German campaign in Russia. (DA Pam 20-269) If you can get your hands on FM21-75 (the early pre 1970s version is best ) Combat Training and the individual soldier and patrolling or FM7-70 Light infantry platoon and squad has whole sections on night fighting most of it without the use of modern technical gadgets. Most of it is lifted from ealier manuals dating back to WW2 experience. Now if I can get my friend to return my copy of The German squad in combat) they probably have stuff too!

Cheers...

Los

Los
09-23-1999, 09:14 PM
P.S. WHat would be cool is that in night operations for CM you would have map areas outside of night vison range or outside of spotlight, flare, or starshell range to be darkened, greyed out etc. And you could see flashes from enemy positions. Would really add to fog of war and look nice.

SGTRock
09-23-1999, 09:35 PM
Thanks for the info Los! I knew it was there somewhere...

I think flares should be in. Just think your sneaking up on an enemy position partially using night as your cover and a starshell goes off... I say this because I had an incident when it happened luckily my squad had cover behind a bush but, if it had been one minute earlier... Well, you get the picture... I'd rather play it then experince it for real (although it was just an assault excercise) http://www.battlefront.com/discuss/smile.gif



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Sgt. Rock Says " War is Hell, but games are fun "

rwcanuck
09-23-1999, 10:05 PM
I have a photo of a Panther Ausf G with night vision mounted on the turret. Though not widely used they did see action in the latter years of the war and were quite effective. Use of these "babies" in CM might be difficult but wouldn't it be nice to see.

RW

SGTRock
09-23-1999, 10:40 PM
Hey Canuk

Not if you were on the other side of it...

can we say; BOOM.



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Sgt. Rock Says " War is Hell, but games are fun "

Delaware Dave
09-23-1999, 10:56 PM
I read an account (I think that it was in A Time for Trumpets) of a German tank firing a flare a little behind some American tanks. The American tanks were then silhouetted and made excellent targets. In addition to being silhouetted, the American tanks could no longer see very well as they were basically standing next to a light source and looking into the dark.

Ken Talley
09-23-1999, 11:21 PM
The German Furher Begliet Brigade (?) used that flare tactic in an armored night assualt just north of St Vith during the Bulge battle. If I remember correctly, they took out 5 Shermans that had been blinded by those flares almost immediately and broke the defense.

Ken

JonS
09-23-1999, 11:38 PM
I have a related question regarding smoke. Can someone give me a succinct explanation of how CM will handle smoke, both from burning vehicles/trees/buildings, and more importantly from deliberate sources (smoke grenades, generators, and artillery)?
From the screenshots of the AAR game all I can see of the smoke is a solid pillar rising vertically, that fades out after a while (shame about that last mobile Sherman http://www.battlefront.com/discuss/smile.gif ). Now, the smoke I've seen doesn't really behave like that... Also, can you direct fire to an area that is currently out of LOS - for example behind a think smoke screen - but which would otherwise be able to be fire at. What I'm getting at is; can you fire, with direct fire weapons, at screened troop movements? In some-other-games if the target is behind smoke it might as well be behind a four foot thick concrete wall, 'cos you can't fire at it.
Re-reading this, I'm fairly sure that Charles and Steve are on the ball with this, but some confirmation would be nice http://www.battlefront.com/discuss/smile.gif
Thanks
Jon Sowden

Quo Fas et Gloria Ducunt

SGTRock
09-24-1999, 12:24 AM
Hey JonS, not to be touchy but this thread is on NIGHT not SMOKE. Although I think it's equally important for you to get you point across why not open another post on SMOKE?



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Sgt. Rock Says " War is Hell, but games are fun "

Rock
09-24-1999, 01:47 AM
I'm pretty sure that if you read the AAR of 38th Calvary Recon Squadron for Jan 1945 they used hundreds of Trip Flare in their defense of the Siegfried line. "The trip flare continued to prove it's value over that of the anti-personnel mine. On several occasions they were tripped by animals which were easily identified in the illumination and would have made simple targets had they been Germans. The explosion of a booby-trap warning may get the tripper, but it reveals nothing and leaves the defender literally in the dark, causing unnecessary tension which generally results in confusion and a waste of ammunition."
You can find the AAR's at this web site
http://carlisle-www.army.mil/usamhi/DL/AtoZ.htm.
If you also look at the Combat Lessons No.4 War Department Pamphlet, 1944 it will show how to make a Silent Sentry.
All of the AAR's for the 38th Calvary Recon Squadron is interesting, you find:
Bridges that are blown as they reach them, Sep 1944.
There are several occurrences of tank destroyers and medium tanks being used in battery.
Also look at the supplemental Dec 1944 AAR and pay attention to the amount of artillery used. Fionn and Martin did not have adequate artillery support for an assault on a town.



[This message has been edited by Rock (edited 09-24-99).]

KwazyDog
09-24-1999, 01:56 AM
Id have to check these figures to be sure, but I believe that in the initial battles of the bulge, that Aliies had around 1000 artey pieces and the Germans had around 1500 artey and rockets for the entire area. The allies arty in the Buldge we very sparesly allotted.

Personally I think that in the scenerio the amounts given were realistic. I certainally couldnt imagine the Germans sparing any more for such a small town. Could be wrong on those figures but I dont think sooooo, Ill check them out when I get a chance http://www.battlefront.com/discuss/smile.gif

SGTRock
09-24-1999, 02:07 AM
Now the question is BTS how long would it take to impliment Flares(Starshells) into CM, or would it even be possible??

I mean seriously I don't want the game delayed anymore than possible, but if it's a realitively easy thing to do, why not? Sounds like history is backing me up here, so far?

Whadda ya think?



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Sgt. Rock Says " War is Hell, but games are fun "

Rock
09-24-1999, 02:11 AM
It's not the number of artillery pieces, it's 30 minutes into the engagement and both sides used artillery sparingly and they are effectively out of artillery support.

Brian Rock
09-24-1999, 04:10 AM
Off-topic but...

Gee we have a lot of Rocks on this list. Even I can't keep track anymore. http://www.battlefront.com/discuss/smile.gif

Moon
09-24-1999, 05:50 AM
rwcanuck, I would be really interested in seeing that picture with the Panther and the night vision device mounted. Any chance to email it to me?

Greg Deych
09-24-1999, 05:59 AM
My impression is that flare pistols were fairly widely available on both sides, and used for illumination as well as signalling.

tss
09-24-1999, 06:59 AM
As far as I know generally only defenders in fixed positions used flares in combat.

If there was an abundant supply of flares a guard on duty would shoot a flare now and then and look that nothing moved in the no-man's-land. However, most of time the guard shoot a flare only when he suspected something. If he saw an attacker he would then sound alarm and continue firing flares to illuminate the ground to provide good targets for fire.

I've read about a couple of ambushes when an enemy patrol was advancing over open ground and defenders let them close before suddenly firing 3-4 flares leaving the attackers clearly illuminated and blinded.

Losing night vision is not so big issue, since in the long run muzzle flashes of guns cause same effect.

- Tommi

titan
09-24-1999, 10:41 AM
the time i spent in the mortars (NZ Army)we used a round we called para illum,before we fired it we could set the timmer at the top of the round for what delay we wanted it to deploy after it was fired ,it would then drift down by parachute for about 1min approx and light up an area of one grid square (sq km) so it was possible for us to fire a number of these using a number of tubes of course and also by repeating our fire mission to light up a large area of the enemy positions for as long as we wanted depending on the amount of bombs we had,however they were only effective in good weather ie:no wind ,they werent very sufisticated (exuse spelling) :) you know who, so they could have been available during ww2 i havent read any evidence that they were but they may have been possible during that period.

Bil Hardenberger
09-24-1999, 11:42 AM
Here is some interesting information about German night sights. (Source: www.achtungpanzer.com (http://www.achtungpanzer.com) )

<BLOCKQUOTE>quote:</font><HR>German Infrared Night-Vision Devices - Infrarot-Scheinwerfer

In 1936, AEG was ordered to start the development of infrared night-vision devices and in 1939, first successful prototype unit for use with 37mm Pak 35/36 L/45 anti-tank gun was constructed. In autumn of 1942, unit for use with 75mm PaK 40 L/46 anti-tank gun was constucted and was also mounted on Marder II (Sd.Kfz.131).

In mid 1943, first tests with infrared night-vision (Nacht Jager) devices and telescopic rangefinders mounted on Panther started. Two different arrangements / solutions were created and used on Panther tanks.

Solution A - Sperber (Sparrow Hawk) was made up of one 30cm infrared searchlight and image converter operated by the commander - FG 1250. From late 1944 to March of 1945, some Panzerkampfwagen V Panther Ausf G (and other variants) mounted with FG 1250, were succesfully tested. From March to April of 1945, approximately 50 Panthers Ausf G (and other variants) mounted with FG 1250, saw combat service on the Eastern Front and Western Front. Panthers with IR operated with SdKfz.251/20 Uhu (Owl) half-track with 60cm infra-red searchlight and Sd.Kfz.251/21 Falke (Falcon). This solution could be easily mounted on any type of armored fighting vehicle.

Solution B - Second more complicated arrangement / solution was "Biwa" (Bildwandler), which provided driver, gunner and commander with one 30cm infrared searchlight and image converter. Various variants of Panthers were converted and mounted with "Biwa". It was reported that tests were successful, but there is very few combat reports from the Eastern or Western Front. One combat report is by a veteran of 1st SS Panzer Regiment of 1st SS Panzer Division "LSSAH", who states that few Panthers equipped with infrared night-vision devices were used in 1944/45 during the Ardennes Offensive.

In addition, it is reported that single unit equipped with Jagdpanthers also received and used infrared night-vision devices.

Crews of infrared night-vision devices mounted vehicles were also armed with MP44 assault rifles fitted with infrared night-vision device - Vampir (Vampire). <HR></BLOCKQUOTE>

I don't know if these devices were in common enough use to include in CM, but it's interesting anyway.

Fionn
09-24-1999, 12:13 PM
From an article I wrote on panthers a while ago...

The infrared night-fighting equipment mounted on Panthers consisted of a screened car-type headlamp with a 12Volt 200 Watt transmitter lamp; an infrared receiver gunsight for use with the main armament; a gun elevation control mechanism; several 12 Volt batteries as power source and a transformer. The code name for the equipment was variously recorded as either "Puma" or "Sperba" (Sparrow) depending on who one asked. It is interesting to note that some of the first infrared devices in Soviet Service after World War Two were also nicknamed the "Sparrow" in Russian. Coincidence or evidence of their lineage? I leave that to you to decide.

This is a shot of a captured Panther mounting the FG1250 suite. I don't know how common the speckled camouflage pattern was though.

My sources state it would have been quite an unorthodox camouflage pattern, perhaps specific to units constituted for night combat.


The equipment had to be lined up against a source of light at 600 metres before going into action to calibrate it properly. The tank commander alone could traverse, elevate or depress both the screened headlight and the receiver, by means of special hand grips. Only the tank commander could see where he was going or spot a target. The rest of the crew worked blind on his orders
over the intercom.


In evaluating this system we must accept that while it did give the German Army some night-capable vehicles it was not a thermal imager or equivalent system. What actually happened in practice was that the commander would find the target by sweeping the IR searchlight over the terrain in front of the tank, then bring the gun to bear himself, aim it, give the range, main gun elevation etc and give the gunner the order to fire. While this system was undoubtedly better than using white light searchlights to illuminate targets it did not create EFFECTIVE night combat vehicles, rather it gave certain vehicles the ability to engage in very primitive, close range combats with only slightly better efficiency than searchlight-equipped vehicles. Given the cost and design trade-offs necessary to install such a system its inclusion must be realised to be of dubious value.



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___________
Fionn Kelly
Manager of Historical Research,
The Gamers Net - Gaming for Gamers

Moon
09-24-1999, 01:34 PM
<BLOCKQUOTE>quote:</font><HR>Losing night vision is not so big issue, since in the long run muzzle flashes of guns cause same effect.

- Tommi<HR></BLOCKQUOTE>

Not quite true. Short flashes of light, even bright light, have no real effect on human night vision, only for a few seconds at most. However, after one or two minutes looking at a battlefield illuminated by a flare, you lose your night vision for 5-39 minutes, depending on your age and how bright it was. I could go on and on, but I don't think anybody would listen http://www.battlefront.com/discuss/smile.gif

Fionn said:
<BLOCKQUOTE>quote:</font><HR>While this system was undoubtedly better than using white light searchlights to illuminate targets it did not create EFFECTIVE night combat vehicles, rather it gave certain vehicles the ability to engage in very primitive, close range combats with only slightly better efficiency than searchlight-equipped vehicles. Given the cost and design trade-offs necessary to install such a system its inclusion must be realised to be of dubious value.<HR></BLOCKQUOTE>

And they were only effective as long as the other side didn't have any night vision equipment available. That IR beam could be seen for miles with a night vision scope and the tank using it would be an easy target.

Nowadays there are systems that don't need active IR illumination (thermal imaging and Gen. 3 starscopes). I also know that there are infrared flares which provide extra illumination for night vision systems, but I doubt that they would have been used in WWII at all.

SGTRock
09-24-1999, 01:42 PM
Er, yeah...nightvision is interesting stuff, but getting back to my question Fionn, or BTS..

"how long would it take to impliment Flares(Starshells) into CM, or would it even be possible??
I mean seriously I don't want the game delayed anymore than possible, but if it's a realitively easy thing to do, why not? Sounds like history is backing me up here, so far?

Whadda ya think?"

Fionn
09-24-1999, 02:14 PM
Grunt.. shuffle..

Uh.. Me not coder.. Me gamer http://www.battlefront.com/discuss/wink.gif

FWIW I've looked around a little and it looks like squad leaders did have a few starshells handy at most times. I'd imagine though that to be a bit realistic one should only use starshells when:

a) conducting a deliberate attack (not a hasty attack) or
b) defending at night in prepared positions.

Just my two cents though.



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___________
Fionn Kelly
Manager of Historical Research,
The Gamers Net - Gaming for Gamers

SGTRock
09-24-1999, 04:19 PM
Ooops. My bad Fionn..Hey, in anycase you took offence I was jk, about the bloody Mick thing. http://www.battlefront.com/discuss/wink.gif

Maybe you can pass this question on to the higher ups?

Thanks.

Colin
09-24-1999, 06:15 PM
Starshells and flares were used in Operation Market-Garden. You can see this if you have CC2. Look on the CD for a movie called "h9v.mpg". I might upload it to my webpage if enough people ask.

So put them in CM!! http://www.battlefront.com/discuss/wink.gif

[This message has been edited by Colin (edited 09-24-99).]

Fionn
09-24-1999, 06:46 PM
No offence taken at all SGTROck..

As for higher ups.. Well Steve and Charles will read it here I guess http://www.battlefront.com/discuss/wink.gif.



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___________
Fionn Kelly
Manager of Historical Research,
The Gamers Net - Gaming for Gamers

KwazyDog
09-24-1999, 09:52 PM
In the first day of the Buldge the Germans actually used searchlights reflected off of the cloud to somewhat illuminate the battlefield. Im not sure how effective this was, not overly I believe.

I havnt yet found a reference to them using Star Shells on that night though, which if they were going to use them anywhere, youd think they would be there, though a lot of their forces were trying to avoid contact in the earlier hours.... http://www.battlefront.com/discuss/smile.gif

tss
09-27-1999, 03:09 PM
I wrote:
Losing night vision is not so big issue, since in the long run muzzle flashes of guns cause same effect.

Moon wrote:
Not quite true. Short flashes of light, even bright light, have no real effect on human night vision, only for a few seconds at most.

OK. I sit corrected.

And:
And they were only effective as long as the other side didn't have any night vision equipment available. That IR beam could be seen for miles with a night vision scope and the tank using it would be an easy target.

Soviet T-54 or was it T-55 series had similar system. There were couple of them in Finnish army (and they are still used for training purposes) and a friend of mine who served in tanks told me once the doctrine on their use:

Only one tank in a platoon would turn its IR-light on. It would then try to illuminate as many targets as possible as the other tanks begin shooting at them. Then, about ten seconds later the illuminating tank will blow up and the next tank turns its light on. Not too comforting combat job...

- Tommi

Los
09-27-1999, 04:25 PM
"I havn't yet found a reference to them using Star Shells on that night though, which if they were going to use them anywhere, youd think they would be there, though a lot of
their forces were trying to avoid contact in the earlier hours"

I've seen numerous pictures of hand held starcluster or verylight pistols being carried by german leaders. It's so much a mundane and normal part of operations it almost doesn't need to be mentioned, sort of like striiper clips for rifles. I have to get my hands on my "The German Rifle Squad" handbook which is a direct translation form their wartime manual. I seem to remember mention of mortar illumination, which would have been starshells. BTW the US infantry battalion Field manual circa 1950 (I have a copy) has a extensive chapter on conducting operations at night. This would have been materials lifted directly from WW2 SOP.

One other little aside re: mortar fired starshells: A good FDC and moratr platoon can arrange their firing so they make neat little designs in the night sky like starshaped patterns, crescents, whatever. Seen it myself.

Los

MartinM
09-28-1999, 06:45 PM
Steve,

Found a brief account of German use prior to an offensive. It's somewhat generic but gives insight into usage by the Germans in Northwest Africa.

"...Enemy preparations were observed on the afternoon of 5 December (1942). An attack was recognized as imminent.
After a night in which German flares kept the area lighted for observation, the attack struck on 6 December..."


From page 328 of US ARMY in World War II, Northwest Africa: Seizing the Initiative in the West

Big Time Software
09-29-1999, 12:10 AM
OK, there are a few issues I want to discuss. The first is how large an area flares or starshells illuminate. titan said that his postwar experience with "para illum" mortar rounds was that they'd light up an entire square kilometer. This is enormous at CM's scale and would light up most or all of most maps. It's so big that it would be simpler just to play the scenario on the "dawn/twilight" setting rather than "night". So I'm wondering if all flare-type devices are so bright.

Second, according to Moon, seeing the illumination devices can actually harm night vision once the device has burned out. So it appears sensible to use them only when the intent is to keep firing them in a continual process of illumination until the battle is over. In other words, you don't just shoot off a flare here or there. Once you see some enemy you light up the whole area and you keep it lit until combat is over. Is this correct? If so, then like above, it would be simpler just to play the scenario on the "dawn/twilight" setting rather than "night". Remember that CM doesn't simulate special ops where one side is trying to avoid detection, so, to some extent, non-heavy-combat night ops are beyond the scope of the game. CM simulates straight-up assaults where both sides are aware of the enemy presence (even if they don't immediately see enemy units).

I bring all this up because implementing starshells and flares is not trivial. It can be done, but the question is: How much game improvement do we get from implementing flares compared to the time/effort to implement it, and is it more important than some other feature which we'd have to cancel in order to make room in the development schedule (which is very tight)?

Keeping in mind that CM is not about spec ops, or even about patrols, but rather focuses on "major" (though small scale) assaults, my impression is that any battle in which flares are heavily used probably should just be played on the "dawn/twilight" setting rather than "night". I think I'd rather spend the time improving the AI, adding more vehicle types, squashing bugs, etc. But I'm open to discussion.

Charles

SGTRock
09-29-1999, 02:11 AM
I know I maybe the odd man out here, but I'd like to see them implimented. They are a very real part of Night assaults and they do add a horror factor specifically to the team that get's caught out of cover!
More environment is not a bad thing...



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Sgt. Rock Says " War is Hell, but games are fun "

Los
09-29-1999, 02:17 PM
RE: Starshells.
Hand held parachute flares, starclusters and what not, which are by FAR the predominant tyupe of illumination used in almost all cases light up very small areas for like a minute or so. We're talking a few hundered meters of useful illumination. BTW there are also ground based flares (more common) that you set out there with other noise makers in your defensive belt.

Artillery and mortar rounds can light up to a klick but are usually in such short supply via a vis HE and smoke that you can't afford to keep them up there all night long (or even the length of a CM scenario unless it's been planned for way in advance. If you are tracking smoke rounds for your IF units (Or smoke misisons) than you can track illum rounds too.

RE: the Night vision thing. The first thing every private in basic training is tought in the field phase is to keep an eye shut when flares go up! Unless the thing is in your face it shouldn't be too major of an issue. Say you are in a defensive position and somebody sends up a parachute flare, it's not that big an issue. Once a battle starts or you start shooting you are going to have night vision probelms caused by the flash of the weapon your are fired also. But it shouldn't be overstated.

Though I wouln't mind seeing a night option available I wouldn't advocate taking time away from more pressing issues to explore the possibility. Maybe in some subsequent release if it works out. Concentrate on getting what's in there now working right!

Los

Los
09-29-1999, 02:20 PM
BTW there are otehr porfound effects to night operations other than how far can you see with a flare. Namely morale issues around fear, confusion, and isolation. As well as moving slower, and straying of course much easier. Just to name two effects.

Los

SGTRock
09-29-1999, 03:16 PM
LOS WROTE:
"Though I wouln't mind seeing a night option available I wouldn't advocate taking time away from more pressing issues to explore the possibility. Maybe in some subsequent release if it works out. Concentrate on getting what's in there now working right!"

Well put LOS
I Agree with you, although I am privy to seeing it this time around ultimately the final word lies with BTS and if anyone wants this implimented speak now...







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Sgt. Rock Says " War is Hell, but games are fun "

Kent Pfeiffer
09-29-1999, 07:30 PM
FWIW, I'd rather see starshells/flares implemented in a later version of CM. Particularly the Mediterranean Theatre where night attacks with illumination were more prominant.

Brian Rock
09-30-1999, 02:49 AM
The website that Rock mentioned (http://carlisle-www.army.mil/usamhi/DL/AtoZ.htm) is brilliant. Tonnes of downloadable items. If you haven’t looked there, do so. http://www.battlefront.com/discuss/smile.gif

A few notes on flares and illumination from LESSONS LEARNED and EXPEDIENTS USED IN COMBAT (War Dept July 1945):

<BLOCKQUOTE>quote:</font><HR>
276. Night Illumination. During a night attack, we fired white-
phosphorus shells beyond the main attacking body. The enemy troops
were thrown into bold relief, and our machine gunners were abIe to
break up the attack with aimed fire." (MTO)

277. Night Illumination. Weans of illumination at night included
searchlight beams directed against low-hanging clouds so as to reflect
light along our wire; thermite grenades hung in trees 10 to 12 feet in
front, of the wire and actuated by puIl wires; cans filled with sand and
saturated with gasoline and oil mixture and ignited by thermite
grenades. The standard l8 pound airplane parachute flare Mark IV,
Model 3 (850,000 candlepower) gives the best light; for ground
illumination. Parachutes are detached, and the flares tied in trees out-
side the main line of resistance. Electric wiring is rigged to ignite the
flares, so that closing the switch produces a brilliant light lasting three
minutes." (SWPA)

340. Flares. "When we use an incendiary grenade as a substitute for a
mortar flare, we place it eight inches above the ground and build a
dirt shield around it to prevent illuminating friendly troops. The flares
are placed in front of or to the side of our positions, so that the enemy
fire they draw will not fall on our troops." (ETO)

341. Flares. "We used thermite grenades as a substitute for flares by
attaching them to the rifle grenade adapter and firing them with the
M7 grenade auxiliary booster charge. They give good visibility for one
minute, and can be used at ranges up to 150 yards." (ETO)

362. Night Artillery Adjustment. "60-mm mortar illuminating shells
were used to permit adjustment of artillery on an enemy tank that had
been firing into our area at night. The mortar shell was known to
illuminate 11 seconds after leaving the muzzle, and to burn for 15
seconds. The artillery reported that the time of flight of the artillery
shell to the target was 17 seconds. The heavy weapons company com-
mander arranged to fire the two at exactly the same time, thus
giving the observer 9 seconds of light after the strike of the artillery.
This enabled him to call corrections back to the battery. The procedure
was continued until accurate fire was placed on the tank." (ETO)

<HR></BLOCKQUOTE>

My point? This is just scratching the surface, and it’s clear there is a lot of complexity to deal with to implement flares thoroughly. Furthermore I have yet to get a sense of how to quantify stuff like how many flares, illum shells etc should be allocated. For now I’d skip them.

Apologies for long post.

Big Time Software
09-30-1999, 06:17 AM
Los, the factors you talked about (slower movement, freaking out, etc.) are certainly going to get in. Not sure, but they might already be in there. As for flares and what not, we will probably have to stick them on the back burner. Looks to be quite a bit of work to do it right.

Steve

SGTRock
09-30-1999, 09:54 PM
Np, Steve I understand that we can't have everything the first time round, do look forward to the second time around though! http://www.battlefront.com/discuss/smile.gif



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Sgt. Rock Says " War is Hell, but games are fun "

Lokesa
09-30-1999, 10:29 PM
oops, wrong thread

[This message has been edited by Lokesa (edited 09-30-99).]

Harold Jones
10-01-1999, 02:29 AM
Here's a couple of links about night fighting that might be of interest.

http://www.army.mil/cmh-pg/documents/237ACY.htm

http://www.army.mil/cmh-pg/books/wwii/104-3/fm.htm

[This message has been edited by Harold Jones (edited 09-30-99).]

SGTRock
10-22-1999, 04:07 PM
Hey Guys, I haven't seen any pictures of night fighting, do you have any??



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Sgt. Rock Says " War is Hell, but games are fun "

Ben Galanti
10-22-1999, 04:24 PM
Jumbo of the Night (http://www.battlefront.com/products/worldwar/cm/_cm_images/_shots/jumbo_of_the_night.jpg)
Hope Jerry is Sleeping (http://www.battlefront.com/products/worldwar/cm/_cm_images/_shots/hope_jerry_is_sleeping.jpg)

Just out of curiosity, were these shots from the map that Fionn and Martin played, but just during fall instead of winter?

Fionn
10-22-1999, 04:50 PM
Ben,

I think you're right. It looks very familiar to me and there's a Jumbo in there with terrain I recognise.



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Fionn Kelly
Manager of Historical Research,
The Gamers Net - Gaming for Gamers

David Stone
10-22-1999, 06:03 PM
Charles,

The wish list for Starshells is nice, BUT I'd rather see "dead" bugs, a stronger AI, and more vehicular toys !!!

Save starshells for CM2... My two cents.

Preesh Nate It,
Stoner

SGTRock
10-22-1999, 10:26 PM
NICE! VERY NICE!
Thanx BEN!

I still would like to see star shells, flares incorperated into the game although it looks like the dark wouldn't really do it to much justice.

My 2cents

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Sgt. Rock Says " War is Hell, but games are fun "