Mikeman
04-19-2000, 02:15 PM
I've noticed that strike aircraft have very little chance of completing their missions, or of even staying alive, when their are more than a very small number of unsupressed enemy SAM teams within range. Air support in many scenarios is rather ineffective due to the large number of OPFOR SAMs that spill out of destroyed APCs.
Considering the above, it is tempting to use air support as suicide scouts. They will die, but enemy positions will be briefly exposed in the area of the "strike".
Would expensive aircraft (not to mention the highly trained pilot) intentionally be ordered to carry out low level airstrikes on "whatever you may find" in known SAM infested areas?
Even if true, how much useful intelligence can a pilot relay to command centers when he's concentrating on the 6 SAMS headed his way?
Does the game provide any "punishment" for the use of air support in a recon role? I'm thinking attrition points or reduced chances for additional air support if the plane is shot down. Better yet, would be to not have positions exposed until after it is determined that the pilot successfully aborted the mission. (He almost certainly will not hit his target)If he dies, what he sees dies with him.
I've decided not to use this tactic in my games until someone convinces me it would be employed by real world commanders. Any comments on this would be appreciated.
Mikeman out.
Considering the above, it is tempting to use air support as suicide scouts. They will die, but enemy positions will be briefly exposed in the area of the "strike".
Would expensive aircraft (not to mention the highly trained pilot) intentionally be ordered to carry out low level airstrikes on "whatever you may find" in known SAM infested areas?
Even if true, how much useful intelligence can a pilot relay to command centers when he's concentrating on the 6 SAMS headed his way?
Does the game provide any "punishment" for the use of air support in a recon role? I'm thinking attrition points or reduced chances for additional air support if the plane is shot down. Better yet, would be to not have positions exposed until after it is determined that the pilot successfully aborted the mission. (He almost certainly will not hit his target)If he dies, what he sees dies with him.
I've decided not to use this tactic in my games until someone convinces me it would be employed by real world commanders. Any comments on this would be appreciated.
Mikeman out.