Hortlund
01-10-2003, 10:41 AM
Suppose I'm making a fairly open map, (two dominating hills, two large patches of woods, and a river valley) about 2x3 km size, what is the limit for force size when it comes to reasonable turn compute time?
Battalion on each side? Two battalions? I want to have this battle as large as possible without the sledgehammer effect on the turn compute times to the Volga has.
What I would want to put on the Soviet side is roughly 1 bat guards inf, 20-30 guns, 2-3 coys of SMG infantry and 50-60 trenches.
What I would want to put on the German side is roughly 1 pzgren bat, and 20-30 tanks and other vehicles.
Is that doable?
My own computer isnt having that much of a problem handling it (1800+, 512 ram, GF2), but I dunno if my computer is above average these days, or just average...
Also I'm wondering if it would be smarter to make an operation of the battle instead, since that way I could make the map smaller, and not having to have all units start on map. But then I would not be able to do the computer setup, and I would rather have it as one large battle.
Any ideas?
Battalion on each side? Two battalions? I want to have this battle as large as possible without the sledgehammer effect on the turn compute times to the Volga has.
What I would want to put on the Soviet side is roughly 1 bat guards inf, 20-30 guns, 2-3 coys of SMG infantry and 50-60 trenches.
What I would want to put on the German side is roughly 1 pzgren bat, and 20-30 tanks and other vehicles.
Is that doable?
My own computer isnt having that much of a problem handling it (1800+, 512 ram, GF2), but I dunno if my computer is above average these days, or just average...
Also I'm wondering if it would be smarter to make an operation of the battle instead, since that way I could make the map smaller, and not having to have all units start on map. But then I would not be able to do the computer setup, and I would rather have it as one large battle.
Any ideas?