Znarf
07-12-2003, 12:16 PM
I'm able to prevent auto-surrenders from the AI (or human) by adding a reinforcement due on the last turn and setting the probability of arrival at 1%. Note that the manual states that surrenders will not occur when one side has reinforcements on the way. Preventing a surrender may be desired for an exit scenario, for example, in which human player must exit units off the map - this forces the human player to fulfill the objections even if he has completely defeated the AI, since the total of his exiting units may cause a stalemate, or even a loss, if the units are not exited. This simulates missions in which breakout/exploitation is the objective, and not necessarily crusing the enemy (download my "Blood River" scenario at the Scenario Depot for an example).
Is it possible to prevent a ceasefire in the same manner? For example, I have designed scenarios in which the AI and Human have agreed to a Ceasfire. However, examination of the AI units shows that the AI could have continued the fight and eventually crushed the Human opponent. Thus, the human opponent may end up with a marginal defeat rather than a comptele loss. Can the human opponent and the AI be precluded form an auto-ceasefire by adding reinforcements on the last turn and at a 1% probability of showing up? The manual is silent on this.
Is it possible to prevent a ceasefire in the same manner? For example, I have designed scenarios in which the AI and Human have agreed to a Ceasfire. However, examination of the AI units shows that the AI could have continued the fight and eventually crushed the Human opponent. Thus, the human opponent may end up with a marginal defeat rather than a comptele loss. Can the human opponent and the AI be precluded form an auto-ceasefire by adding reinforcements on the last turn and at a 1% probability of showing up? The manual is silent on this.