manchildstein (ii)
08-31-2003, 03:33 AM
Available through the Scenario Depot:
http://ns9.super-hosts.com/~dragonlair.net/combatmission/
Storming the 78th
Play as Allies against Axis AI
Default Computer Setup
Version 1
2400 length x 800 width, ~10,000 Points per side
24 June, 1944
Central, Day, Hot, Dry, Still
Crack Soviet Guards versus Veteran German Sturm
Operation Bagration began yesterday. Since then, in this sector of woods south of the Moscow-Smolensk Highway, elements of the Soviet 16th Guards Rifle Division have been pushing their way forward against units of the German 78th Sturm Division; this against heavy losses.
Despite the slow progress on the day of the 23rd and the loss of many AFVs, the 16th Guards have forced the 78th to abandon the first line of defense. While the 78th has fallen back to their 2nd line of defense, the 16th Guards have re-organized their remaining units and on the morning of the 24th prepare to press forward in an attempt to further increase their gains.
As a Russian "Regimental" commander, here you have an amalgam leftover from the fighting of the 23rd; 3 fresh Companies of infantry (Recon, Pioneer, SMG); numerous AFVs including IS-2 tanks, KV-8 flame tanks, ISU-152s, and SU-76 (captured stugs refitted with 76mm guns).
You've also been given a large amount of pre-planned artillery and decent on-call 82mm and 120mm mortar support.
As a whole, your "16th Guards Division Vanguard" of 24 of June is thus:
1 Recon Company
1 SMG Company
1 Pioneer Company
7 Sharpshooter
5 LMG
3 ATR
3 82mm FO
2 120mm FO
7 IS-2
4 KV8
8 SU-76(i)
11 ISU-152
2 M-17 "Meatchopper"
5 M-5 Haltrack
Pre-planned Artillery:
4 152mm (4-tube)
4 300mm Rocket (72-tube)
You are set to attack along a narrow road running through forest and marsh. There is 'plenty' of time (90 turns) and there are no victory flags. This is an exit scenario but none of your units are exit elegible.
The objective is to get as far as you can before you sustain too high of losses or run out of ammo; or if you're completely successful, this stretch of road is 'clear.'
The main point of the scenario is to attempt to illustrate at least somewhat how the fighting might have been in this area and time of the legendary Bagration Offensive.
If nothing else, the total of 288, 300mm rockets - capable of all being fired simultaneously - is fairly spectacular.
The German minefields are known and marked as landmarks. Every building-type structure is a potential fortification.
http://ns9.super-hosts.com/~dragonlair.net/combatmission/
Storming the 78th
Play as Allies against Axis AI
Default Computer Setup
Version 1
2400 length x 800 width, ~10,000 Points per side
24 June, 1944
Central, Day, Hot, Dry, Still
Crack Soviet Guards versus Veteran German Sturm
Operation Bagration began yesterday. Since then, in this sector of woods south of the Moscow-Smolensk Highway, elements of the Soviet 16th Guards Rifle Division have been pushing their way forward against units of the German 78th Sturm Division; this against heavy losses.
Despite the slow progress on the day of the 23rd and the loss of many AFVs, the 16th Guards have forced the 78th to abandon the first line of defense. While the 78th has fallen back to their 2nd line of defense, the 16th Guards have re-organized their remaining units and on the morning of the 24th prepare to press forward in an attempt to further increase their gains.
As a Russian "Regimental" commander, here you have an amalgam leftover from the fighting of the 23rd; 3 fresh Companies of infantry (Recon, Pioneer, SMG); numerous AFVs including IS-2 tanks, KV-8 flame tanks, ISU-152s, and SU-76 (captured stugs refitted with 76mm guns).
You've also been given a large amount of pre-planned artillery and decent on-call 82mm and 120mm mortar support.
As a whole, your "16th Guards Division Vanguard" of 24 of June is thus:
1 Recon Company
1 SMG Company
1 Pioneer Company
7 Sharpshooter
5 LMG
3 ATR
3 82mm FO
2 120mm FO
7 IS-2
4 KV8
8 SU-76(i)
11 ISU-152
2 M-17 "Meatchopper"
5 M-5 Haltrack
Pre-planned Artillery:
4 152mm (4-tube)
4 300mm Rocket (72-tube)
You are set to attack along a narrow road running through forest and marsh. There is 'plenty' of time (90 turns) and there are no victory flags. This is an exit scenario but none of your units are exit elegible.
The objective is to get as far as you can before you sustain too high of losses or run out of ammo; or if you're completely successful, this stretch of road is 'clear.'
The main point of the scenario is to attempt to illustrate at least somewhat how the fighting might have been in this area and time of the legendary Bagration Offensive.
If nothing else, the total of 288, 300mm rockets - capable of all being fired simultaneously - is fairly spectacular.
The German minefields are known and marked as landmarks. Every building-type structure is a potential fortification.