lucero1148
09-05-2003, 01:40 AM
Recently I've had a discussion over how much detail should be included in a brief. In an operation I designed "Break at Glukhov" he suggested that tactical orders especially for the German side should be given. To the effect that the player would know that he is supposed to use his light recon armor to actively search and engage Soviet recon forces in the area.
to give some perspective Glukhov is a fictional op of the collapse of Army Group Center. A small convoy consisting of a landser platoon and 75mmAT gns are mounted on trucks and tractors to speed them away from pursuing Red recon armor. The German set up zones has nearby the convoy 4 AC's (2-20mm's, a heavy AC with short 75 and a Puma) in addition he has the option to include a MK III
to his defending mobile response force.
the reds have 2-B64's on the road searching for the convoy and nearby another lt armor force of 3 T70's and 3 Stuart's with a recon squad mounted on halftracks making up the search and destroy force.
I prefer to keep briefs informative but not to the point where I write out the tactical orders for the starting moves of a game. It amounts to being a spoiler of sorts and limits the tactical options for a player who'd like to think up his own moves instead.
Any feedback on this thought?
All best
Patrick
to give some perspective Glukhov is a fictional op of the collapse of Army Group Center. A small convoy consisting of a landser platoon and 75mmAT gns are mounted on trucks and tractors to speed them away from pursuing Red recon armor. The German set up zones has nearby the convoy 4 AC's (2-20mm's, a heavy AC with short 75 and a Puma) in addition he has the option to include a MK III
to his defending mobile response force.
the reds have 2-B64's on the road searching for the convoy and nearby another lt armor force of 3 T70's and 3 Stuart's with a recon squad mounted on halftracks making up the search and destroy force.
I prefer to keep briefs informative but not to the point where I write out the tactical orders for the starting moves of a game. It amounts to being a spoiler of sorts and limits the tactical options for a player who'd like to think up his own moves instead.
Any feedback on this thought?
All best
Patrick