aka_tom_w
06-11-2001, 02:45 PM
I have followed this forum fairly regularly (like daily ) since the CMBO Beta Demo, so I would like to make a small suggestion that I don't think I have seen or read about here yet.
It may not even be a good suggestion, BUT here goes:
I would like to suggest the that when unit bases are turned on as they can be now, (If we can still do that in CM2) that those little squares be coded to be different shapes and SIZES to represent different classes of units.(OR even better, can you code the bases for different classes of units to be user modifiable so we can make our OWN colour coded bases.)
Here's the thing, we know that there are several different sizes of coloured squares that represent units, BUT the smallest square could be a Platoon Leader, and Company HQ, A Mortar or a HMG or a Flame Thrower. I would like to suggest the perhaps different shapes be coded to represent different units that the same size square now represents.
Now before anyone jumps all over me for this one YES, this issue is ONLY a problem when looking at the battle field from view 7 or 8 (way high up). BUT I find the Best way to determine where the enemy units are and what is happening at the moment of first contact is to watch the movie for the first time from view 8 and then zoom in later and replay the movie.
As it is now there are different sizes of the sqaures bases, a Platoon HQ and a infantry squad and a tank, all have different SIZES of bases that are easily distingusihable from view 8.
Would it be possible to code, say circles and ovals and rectangles and triangle bases, (all roughly the same size, just with a different SHAPES) to represent little fiddly units like jeeps and kubel wagons and Platoon HQ's and Mortors and Flame throwers and HMG units ?
Has anyone seen or heard this suggestion before?
I suppose the first thing some might say s DON'T look from view 8 and/or this is NOT really an aspect of the interface the needs attention because if you look at the battlefield from view 3,4, or even over head 5 you can easily see what's what and who is where, BUT from view 8 I would like to see different SHAPES to represent different classes of units. I'm happy with all tanks being on uniform sized bigger square, but maybe SP arty could be a big rectangle or oval or something else.
Just my one small suggestion for CM2 ....
(I don't think this one has been mentioned before, but it has I have never seen it discussed or any feedback from BTS on it)
Thanks
-tom w
(yes this is a re-post in its own Thread now because this suggestion got burried quickly in the IS-3 debate in the CM2 bunch of answers thread.)
[ 06-11-2001: Message edited by: aka_tom_w ]
It may not even be a good suggestion, BUT here goes:
I would like to suggest the that when unit bases are turned on as they can be now, (If we can still do that in CM2) that those little squares be coded to be different shapes and SIZES to represent different classes of units.(OR even better, can you code the bases for different classes of units to be user modifiable so we can make our OWN colour coded bases.)
Here's the thing, we know that there are several different sizes of coloured squares that represent units, BUT the smallest square could be a Platoon Leader, and Company HQ, A Mortar or a HMG or a Flame Thrower. I would like to suggest the perhaps different shapes be coded to represent different units that the same size square now represents.
Now before anyone jumps all over me for this one YES, this issue is ONLY a problem when looking at the battle field from view 7 or 8 (way high up). BUT I find the Best way to determine where the enemy units are and what is happening at the moment of first contact is to watch the movie for the first time from view 8 and then zoom in later and replay the movie.
As it is now there are different sizes of the sqaures bases, a Platoon HQ and a infantry squad and a tank, all have different SIZES of bases that are easily distingusihable from view 8.
Would it be possible to code, say circles and ovals and rectangles and triangle bases, (all roughly the same size, just with a different SHAPES) to represent little fiddly units like jeeps and kubel wagons and Platoon HQ's and Mortors and Flame throwers and HMG units ?
Has anyone seen or heard this suggestion before?
I suppose the first thing some might say s DON'T look from view 8 and/or this is NOT really an aspect of the interface the needs attention because if you look at the battlefield from view 3,4, or even over head 5 you can easily see what's what and who is where, BUT from view 8 I would like to see different SHAPES to represent different classes of units. I'm happy with all tanks being on uniform sized bigger square, but maybe SP arty could be a big rectangle or oval or something else.
Just my one small suggestion for CM2 ....
(I don't think this one has been mentioned before, but it has I have never seen it discussed or any feedback from BTS on it)
Thanks
-tom w
(yes this is a re-post in its own Thread now because this suggestion got burried quickly in the IS-3 debate in the CM2 bunch of answers thread.)
[ 06-11-2001: Message edited by: aka_tom_w ]