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View Full Version : Best way to replicate an anti-tank ditch?


George MC
03-08-2004, 04:42 PM
I'm looking to recreate an anti-tank ditch for a scenario I'm working on.
I've tried using the terrain levels in the Editor. However I ended up creating something that although steep enough to stop tanks more resembled the Grand Canyon rather than an a/t ditch :rolleyes:
I have also tried using large shell holes but they only slow down attacking armour rather than stop it :(
Anyone come up with a soltution to this that creates an a/t ditch that is both effective, reasonably realistic looking and not to obtrusive visually? :confused:

WWB
03-08-2004, 04:51 PM
Usually I use terrain dropped 5 or 10m with rough in it. Looks half-decent and has the proper effect.

WWB

George MC
03-08-2004, 08:16 PM
Originally posted by WWB:
Usually I use terrain dropped 5 or 10m with rough in it. Looks half-decent and has the proper effect.

WWB Aye cheers for that - I'll give it a shot smile.gif

farmerch
03-08-2004, 08:20 PM
make a small ditch and then put roadblocks in there. doesn't look bad and makes a point for any tank driver.

Hans
03-09-2004, 02:09 AM
Flat rubble in a depression works too as WWB says

The easiest way is to use the Brocage hedge in Cmak - double lines of that, doesn't look that authentic but works just fine

Hans
03-09-2004, 02:17 AM
Ah forgot to mention if you want a ditch that is "maybe" passable by a vehicle use a depression and put daisy chain mines it it - the vehicle then has a chance to pass thru or get immobilized.

If you want to have engineers "ramp" or "clear" the ditch use multiple daisy chains to slow down the engineers.

WWB
03-09-2004, 11:52 AM
Hmm, I like your way of thinking Hans.

One could even make the ditch soft ground to differentiate it visually plus add the effect of increased bogging in the dug-up earth.

Hedgerows will stop vehicles, at least axis ones and allied before August 44, but they will also block LOS, and probably slow down infantry too much for my tastes.

WWB

Hans
03-09-2004, 04:41 PM
Howdy WWB

The hedgerow is good if you need an impenetrable one at certain times, LOS is handled by putting it in a ditch!

By far the best way is (if you want it breachable) (but it takes a bit of time) is a terrain ditch with mines in it. Soft ground is a good liner too

I use daisy chain mines in this way in an upcoming scenario, Small Battles, Sigh Bridge set in May 1940.

It'll be out in a few days after I check it once again.

George MC
03-10-2004, 04:51 PM
Originally posted by Hans:
Ah forgot to mention if you want a ditch that is "maybe" passable by a vehicle use a depression and put daisy chain mines it it - the vehicle then has a chance to pass thru or get immobilized.

If you want to have engineers "ramp" or "clear" the ditch use multiple daisy chains to slow down the engineers. Hey I like that idea. Sounds cunning - so cunning you could stick a tail on it and call it a weasel!
Thanks for that idea Hans, I'm away to try that out :D
ps I was trying with large craters set in soft ground - adding the mines will possibly make a visually appealing (realistic?) ditch plus with the bonus of slowing/stopping armour.

Hans
03-11-2004, 04:18 AM
It might! When Small Battles, Sigh Bridge get put up (problem with slow playtesters) take a look you'll see another idea for way to do obstacles.

Weasel? Sloat actually

George MC
03-13-2004, 05:41 AM
Originally posted by Hans:
Weasel? Sloat actually Ye might be great at designing a/t ditches but I'm afraid yer small furry animal recognition is a bit wee bit off - Waesels have the tails (some long some short) stoats are the small sausage like things with - no tails :D

Hans
03-13-2004, 07:02 AM
Ah, I'm speaking about the yellow mutant sloats of Muscat of course!

Hans
03-16-2004, 08:53 AM
My new scenario, Small Battles, Sigh Bridge. Uses this technique (putting daisy chain mines into a structure using the editor).

This represents a damaged bridge which can be cleared and repaired by engineers.

junk2drive
03-16-2004, 09:18 PM
you could put marsh in the bottom for impassable ditch http://www.ibiblio.org/hyperwar/USA/USA-P-Gilberts/img/USA-P-Gilberts-p92a.jpg
Gilbert islands, from Hyperwar site