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View Full Version : Trucks & halftracks - friendly edge exit as design tool?


Brent Pollock
08-05-2004, 07:38 PM
Just posted this at the Proving Grounds (and I searched both here and Tips & Tricks for something comparable, but didn't see it):

I've been thinking of adding a new thread to the Design Tips section. It would suggest that halftracks & trucks...and possibly armoured cars, too...should fairly routinely be labelled as Should Exit for Points, with the Exit Side being the friendly edge. The idea here is to give the player the incentive to use them historically: drop the troops/do the recon and then get-the-heck-outta-there.

What say you, good people? Are they already pricey enough so that this doesn't need to be done, or does it sound sound?

junk2drive
08-05-2004, 07:53 PM
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hans' Small Battles, Marubouai, Burma features a runway to an exit zone. you get trucks as reinforcements to represent airplanes. then you move them to the runway and fast move them to the exit zone for points. i liked the idea.

Sergei
08-06-2004, 02:41 AM
I've used the same idea in my battle Polviselkä which is currently waiting for feedback at TPG. There the Finns have some gun tractors which wouldn't have been used for fighting, so I made them eligible for exit points. I then balanced this by giving the Axis a negative point bonus of the price of the halftracks. Unfortunately the AI doesn't understand to remove them, not even if I place them right next to the exit border facing the right direction.

Brent Pollock
08-06-2004, 11:56 AM
I didn't think it would be something we could trust to the AI.