Folbec
09-15-2004, 01:50 PM
... is a way for the players to extend the time limit of a scenarion, while playing it, if they can agree on the idea.
Many scenarios are ballanced as a race against time, with the underlying idea that both players had a look at the map, the setup, and the OOB. This is a byproduct of the design test process : you play the same scenario many times, and end up knowing it by heart, knowing where to attack, where to scout.
When played blind, this translate to unrealistics tactics : select a likely place (counting on luck) and charge ahead without scouting, since you do not have time to do anything else at a normal speed (I'm currently playing one where my infantry came as reinforcement at turn 10, and took 17 turns crossing at walk speed (not even taking many precautions) to the middle of the map, and it is (obviously) a 30 turn fixed scenario.
When i saw that I would not be able to play my infantry, I was forced to charge ahead with my tanks and the few men that I could load on them, and predictably met disaster.
This kind of design is all too common, and a major reason why I play more QB than scenario. :(
I would be great to be able to extend the duration, when both players agree, during the course of the game (On the defender side, there is nothing more boring than looking at infantry slogging through snow for 30 turns, and not even having a fight at the end :mad: ).
Many players are fair play enough to accept this kind of agreement (and ammo loads usually do not last long enough for it to be a real problem).
Many scenarios are ballanced as a race against time, with the underlying idea that both players had a look at the map, the setup, and the OOB. This is a byproduct of the design test process : you play the same scenario many times, and end up knowing it by heart, knowing where to attack, where to scout.
When played blind, this translate to unrealistics tactics : select a likely place (counting on luck) and charge ahead without scouting, since you do not have time to do anything else at a normal speed (I'm currently playing one where my infantry came as reinforcement at turn 10, and took 17 turns crossing at walk speed (not even taking many precautions) to the middle of the map, and it is (obviously) a 30 turn fixed scenario.
When i saw that I would not be able to play my infantry, I was forced to charge ahead with my tanks and the few men that I could load on them, and predictably met disaster.
This kind of design is all too common, and a major reason why I play more QB than scenario. :(
I would be great to be able to extend the duration, when both players agree, during the course of the game (On the defender side, there is nothing more boring than looking at infantry slogging through snow for 30 turns, and not even having a fight at the end :mad: ).
Many players are fair play enough to accept this kind of agreement (and ammo loads usually do not last long enough for it to be a real problem).