Sgt AA
05-28-2005, 08:15 AM
I read in the manual that "FOW" set to "none" could be a tole/help when you play-tested your designed senarios. Sounded first like a great idée to me, I now have the opportunity to actually see how the AI behaves! :cool:
But second thoughts, isn't the AI's behaviour affectet by the fact that he can see my troops and moves as well? That means that the AI probably will use a different approach when you play the scenario under extreme FOW :confused:
IMHO the "FOW - none" is of really no use for people that really play the game, so it could have been a nice thing to have a combination of "extreme" for AI and "none" for player as a help just for scenario design. Or am I missing something here? redface.gif
Any thoughts would be welcome.
Regards!
[ June 04, 2005, 03:29 AM: Message edited by: Sgt AA ]
But second thoughts, isn't the AI's behaviour affectet by the fact that he can see my troops and moves as well? That means that the AI probably will use a different approach when you play the scenario under extreme FOW :confused:
IMHO the "FOW - none" is of really no use for people that really play the game, so it could have been a nice thing to have a combination of "extreme" for AI and "none" for player as a help just for scenario design. Or am I missing something here? redface.gif
Any thoughts would be welcome.
Regards!
[ June 04, 2005, 03:29 AM: Message edited by: Sgt AA ]