ozi_digger
08-16-2005, 08:42 PM
G'day all,
First, SPOILER ALERT (see below).
Second, I've been at home sick over the last couple of days and what better opportunity to play some CMETO that I recently downloaded. Despite grog-troll Dorosh being a canuckian tongue.gif I decided to play Wild Bill Wilder's 'A Canadian Confrontation'. Wow, what a game!
For anyone of mediocre ability (such as myself) this proved to be a great challenge of playing Canadians (attacking) vs German AI and I recommend anyone who hasn't played it to give it a go before reading on.
Third, I suffered a tactical defeat 54-46 in a nail-biting finish.
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Took the vanilla setup and selected Canadians. You start with quite a few tanks and kept receiving reinforcements before I'd even starting doing something with them. Advanced my infantry up the sides of the road leading to town and moved tanks up behind with MMG carriers and Stuarts leading the Shermans. My armoured advance halted due to the 75mm concrete bunkers on both flanks - these proved to be my nemesis as I attempted a few hail-mary plays to get tanks behind them.
I started to lose Shermans, but not too badly and I crept through the sparse woods trying to get flanking shots but my loss rate of tanks could not be sustained at a rate of 1:1.
Kept advancing infantry up the centre with Churchill and SP gun support which proved to be easier than expected. Gained the flag in the middle of town and saw dust on the horizon which meant German tanks and tank destroyers were on their way. I crept my infantry into the buildings surrounding the flag, infiltrated my PIATs and engineers forward and hid them as far forward as possible.
My attempts at flanking the pillboxes succeeded only on the right when a Sherman negotiated the minefields and got a rear shot. It was all too late as the clock was counting down and I'd only freed up one flank.
Bang! the Germans counterattack with armour (tanks everywhere!). Luckily, I'd neutralised most of their infantry and they had to push their armour forward without infantry support. Unluckily I was down to a Churchill, 2 Stuarts, 2 Shermans and two SP guns. One Churchill was up the centre road into town, the Stuarts were right-of-centre (just cleared of covering pillbox), one Sherman was trying to get key-hole shots just left of centre, the other was on the extreme right behind the pillbox and the SPGs were supporting centre and right of centre.
The Churchill copped it first but fought to the end, taking out 2 tanks/Stugs - wow I love heavy armour. The right Sherman attempted a shoot and scoot over a crest to get a flank shot but got nailed by a waiting 88mm at the end of town. The left of centre Sherman got two keyhole shots before a Stug shrugged of his hits and delivered a death-blow.
The German armour is in town and my Canadian flags are starting to turn into ?'s. A few medium range PIAT shots take out some tanks but they keep coming into town. Attempted to rush my Stuarts up the right to get flank shots - they got one before being nailed. In a last ditch effort, I close assault with infantry and engineers as they pass buildings but the clock runs out.
When the game ended I was watching the clock counting down and I needed 'just one more turn' to 'do something'.
In the end the Germans still had about 4 tanks/Stugs and I had 2 SPGs (next to useless vs armour without a lucky keyhole shot) and a COY+ of infantry with 2 PIATs still having ammo. I'd highly recommend this to someone who wants a challenging game vs the AI. Well done Wild Bill.
Anyone else had a similar experience with this scenario?
First, SPOILER ALERT (see below).
Second, I've been at home sick over the last couple of days and what better opportunity to play some CMETO that I recently downloaded. Despite grog-troll Dorosh being a canuckian tongue.gif I decided to play Wild Bill Wilder's 'A Canadian Confrontation'. Wow, what a game!
For anyone of mediocre ability (such as myself) this proved to be a great challenge of playing Canadians (attacking) vs German AI and I recommend anyone who hasn't played it to give it a go before reading on.
Third, I suffered a tactical defeat 54-46 in a nail-biting finish.
>
>
>
>
>
>
>
>
>
>
>
Took the vanilla setup and selected Canadians. You start with quite a few tanks and kept receiving reinforcements before I'd even starting doing something with them. Advanced my infantry up the sides of the road leading to town and moved tanks up behind with MMG carriers and Stuarts leading the Shermans. My armoured advance halted due to the 75mm concrete bunkers on both flanks - these proved to be my nemesis as I attempted a few hail-mary plays to get tanks behind them.
I started to lose Shermans, but not too badly and I crept through the sparse woods trying to get flanking shots but my loss rate of tanks could not be sustained at a rate of 1:1.
Kept advancing infantry up the centre with Churchill and SP gun support which proved to be easier than expected. Gained the flag in the middle of town and saw dust on the horizon which meant German tanks and tank destroyers were on their way. I crept my infantry into the buildings surrounding the flag, infiltrated my PIATs and engineers forward and hid them as far forward as possible.
My attempts at flanking the pillboxes succeeded only on the right when a Sherman negotiated the minefields and got a rear shot. It was all too late as the clock was counting down and I'd only freed up one flank.
Bang! the Germans counterattack with armour (tanks everywhere!). Luckily, I'd neutralised most of their infantry and they had to push their armour forward without infantry support. Unluckily I was down to a Churchill, 2 Stuarts, 2 Shermans and two SP guns. One Churchill was up the centre road into town, the Stuarts were right-of-centre (just cleared of covering pillbox), one Sherman was trying to get key-hole shots just left of centre, the other was on the extreme right behind the pillbox and the SPGs were supporting centre and right of centre.
The Churchill copped it first but fought to the end, taking out 2 tanks/Stugs - wow I love heavy armour. The right Sherman attempted a shoot and scoot over a crest to get a flank shot but got nailed by a waiting 88mm at the end of town. The left of centre Sherman got two keyhole shots before a Stug shrugged of his hits and delivered a death-blow.
The German armour is in town and my Canadian flags are starting to turn into ?'s. A few medium range PIAT shots take out some tanks but they keep coming into town. Attempted to rush my Stuarts up the right to get flank shots - they got one before being nailed. In a last ditch effort, I close assault with infantry and engineers as they pass buildings but the clock runs out.
When the game ended I was watching the clock counting down and I needed 'just one more turn' to 'do something'.
In the end the Germans still had about 4 tanks/Stugs and I had 2 SPGs (next to useless vs armour without a lucky keyhole shot) and a COY+ of infantry with 2 PIATs still having ammo. I'd highly recommend this to someone who wants a challenging game vs the AI. Well done Wild Bill.
Anyone else had a similar experience with this scenario?