edwinp
03-20-2008, 01:55 PM
Engine: Current
Synopsis: The tactical stance and experience of a naval fleet affects battle results in a classic Rock vs Paper vs Scissors choice of tactics.
Design Summary:
Naval fleets can be assigned tactics such as Engage (degault), Avoid, and Charge. Popups would indicate the success of such tactics:
Popup - [German][Submarine] Fleet Engages in NonStop Combat with [American][Battleship] Fleet
Popup - [German] [Cruiser] Fleet Evades Pursing [British] [Battleship] Fleet
Avoid - A naval fleet engaged in combat has a chance to withdraw from combat before the enemy attacks. The chance is based on Speed (10% per AP advantage) and Experience (10% per Experience Advantage). If both fleets are operating under Avoid Combat orders the chance to evade combat is 100%.
Charge - Naval Combat Continues for two rounds instead of one. The chance is based on Speed (10% per AP Advantage) and Experience (10% per Experience Advantage). If both fleets are under charge orders the chance is 100%.
Example:
A Submarine operating under orders of Engage (experience 0 and AP 6) attacks a Cruiser (experience 1 and AP 8) operating under orders of Avoid Combat. The cruiser has a 30% to avoid combat.
Two fleets operating under Avoid Combat Orders encounter each other. The result is a 100% for no combat between the fleets.
Problem 1: Would players really want to assign tactical orders to fleets. I think so, in a naval oriented scenario such as the Pacific Theater
Problem 2: Charge tactics would make naval warfare even deadlier
Synopsis: The tactical stance and experience of a naval fleet affects battle results in a classic Rock vs Paper vs Scissors choice of tactics.
Design Summary:
Naval fleets can be assigned tactics such as Engage (degault), Avoid, and Charge. Popups would indicate the success of such tactics:
Popup - [German][Submarine] Fleet Engages in NonStop Combat with [American][Battleship] Fleet
Popup - [German] [Cruiser] Fleet Evades Pursing [British] [Battleship] Fleet
Avoid - A naval fleet engaged in combat has a chance to withdraw from combat before the enemy attacks. The chance is based on Speed (10% per AP advantage) and Experience (10% per Experience Advantage). If both fleets are operating under Avoid Combat orders the chance to evade combat is 100%.
Charge - Naval Combat Continues for two rounds instead of one. The chance is based on Speed (10% per AP Advantage) and Experience (10% per Experience Advantage). If both fleets are under charge orders the chance is 100%.
Example:
A Submarine operating under orders of Engage (experience 0 and AP 6) attacks a Cruiser (experience 1 and AP 8) operating under orders of Avoid Combat. The cruiser has a 30% to avoid combat.
Two fleets operating under Avoid Combat Orders encounter each other. The result is a 100% for no combat between the fleets.
Problem 1: Would players really want to assign tactical orders to fleets. I think so, in a naval oriented scenario such as the Pacific Theater
Problem 2: Charge tactics would make naval warfare even deadlier