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View Full Version : possible waypoint bug


Other Means
07-11-2003, 09:21 PM
i've been getting my arse toasted in an ME vs Aquilifer.

i set waypoints for an out of command T34 in one turn. in the next i was able to move these where i wanted as they were still white.

save games available if it's a bug.

Other Means
07-12-2003, 04:25 PM
is it part of the "mg 1 sec to setup can move & still be 1 sec from setup" bug?

(what? bump? me?)

Michael Emrys
07-12-2003, 05:10 PM
I'm not sure I understand. In CM we have always had a limited ability to move waypoints left over from a previous turn. You can only move them within a limited radius of their existing locations though.

Michael

[ July 12, 2003, 02:10 PM: Message edited by: Michael emrys ]

xerxes
07-12-2003, 06:05 PM
Not a bug.

You will suffer command delays for being out of command when your tank executes the order.

Some waypoints remain white (and totally adjustable), it depends on how long it would take the unit to get to the waypoint. It may depend on other factors to, just don't know what they are.

JAT
07-12-2003, 06:46 PM
Other Means, I had the same thing happen to me. All white way points on a continuation of the previous turns move orders after movement had already begun. I reported it to Madmatt about 2 days before the release of v1.03 and had sent him save files. He replied for some further information, but I didn't hear from him. I can assume that it was something that wasn't all that common or worrisome as it was not addressed for v1.03. I'm not at all speaking for BFC, just from what happend with me.