Donan
07-11-2003, 03:23 PM
SPOILER:
O.k. Old hat to many, but I'm a believer of,
'if rusty, do the tutorials again'.
I've played thru turn 22 as Allies(Russian's) and
although I kinda think it's cheating to replay
a scenario, I'm going to do it 'cause I'm getting
whooped and badly (rusty or not, I'm stubborn:)
First tho' a few things from the 'Advance Tutorial'briefing. Second paragraph, half way
thru, '...Altough the Russian IS-2 has it's weaknesses, this tank is capable of winning stand-offs with German heavy armor...' Right. O.k. Yes, I'm new to TRP and I'm sure that whole ridge on
my right flank is zeroed in, but really. I had 2 of these puppies, hull-down, trade shot's with a Panther at 768 meter's and got toasted both times.
There's also a ATG in a fox hole (probably an 88) that is condemning the rest to leak oil in fear
after two, again, hull down, got toasted (this is a bit more understandable...maybe). Yes, one was 'green', other's were regular and veteran and barely got off a shot before reversing like it was a slope of butter:) So. How's every one feel about this?
Third paragraph 'crest' on the ridge overlooking the town is so good for my hull down tanks. I don't think so. I as much as peek with a periscope (yes, Russkies didn't have them but just making a point:) I was getting shell frags embedded like I was dough. It goes on to say how
cool it is to have forest on one flank so opposing tanks can't bother me and good launching pad for a flanking manuever for some infantry.
(if my boy's went out in the open, they get punished, for they are getting it just in the woods on the crest of the right flanks hill as it is).
And the left has this nice hill I should take asap to have a good view of the village etc.etc.
(I tried to bring a tank up, cautiously to peek and promply got nailed by an ATG...lol. )
Let me tell ya, from my experience, tutorial or not, (and maybe chance if set-up for the German's is arbitrary), but the set-up for the Germans, regardless of the briefing of being 'lightly held'
(yes, it can be false intelligence, but still), this village is covered better then...well it's covered WELL:) And in depth. (Tiger's and Panther's on opposing hillsides backing up at least 4 very well placed ATG's.).
Well there is my initial, '...what the ----...'
reaction. I plan to try again, and the heck with the ridge, I may try to squeeze a rush on my left thru a small opening and do a flank roll up and take on the ATG's singly or so and avoid the heavy Armor making the ridge a 'open cookie jar of fun'.
Even saying all this, it is still an exciting and
cool map. I want to crack it. I'm a gamer of old with much experience and I'm being toasted. Shame!
:eek:
Donan
O.k. Old hat to many, but I'm a believer of,
'if rusty, do the tutorials again'.
I've played thru turn 22 as Allies(Russian's) and
although I kinda think it's cheating to replay
a scenario, I'm going to do it 'cause I'm getting
whooped and badly (rusty or not, I'm stubborn:)
First tho' a few things from the 'Advance Tutorial'briefing. Second paragraph, half way
thru, '...Altough the Russian IS-2 has it's weaknesses, this tank is capable of winning stand-offs with German heavy armor...' Right. O.k. Yes, I'm new to TRP and I'm sure that whole ridge on
my right flank is zeroed in, but really. I had 2 of these puppies, hull-down, trade shot's with a Panther at 768 meter's and got toasted both times.
There's also a ATG in a fox hole (probably an 88) that is condemning the rest to leak oil in fear
after two, again, hull down, got toasted (this is a bit more understandable...maybe). Yes, one was 'green', other's were regular and veteran and barely got off a shot before reversing like it was a slope of butter:) So. How's every one feel about this?
Third paragraph 'crest' on the ridge overlooking the town is so good for my hull down tanks. I don't think so. I as much as peek with a periscope (yes, Russkies didn't have them but just making a point:) I was getting shell frags embedded like I was dough. It goes on to say how
cool it is to have forest on one flank so opposing tanks can't bother me and good launching pad for a flanking manuever for some infantry.
(if my boy's went out in the open, they get punished, for they are getting it just in the woods on the crest of the right flanks hill as it is).
And the left has this nice hill I should take asap to have a good view of the village etc.etc.
(I tried to bring a tank up, cautiously to peek and promply got nailed by an ATG...lol. )
Let me tell ya, from my experience, tutorial or not, (and maybe chance if set-up for the German's is arbitrary), but the set-up for the Germans, regardless of the briefing of being 'lightly held'
(yes, it can be false intelligence, but still), this village is covered better then...well it's covered WELL:) And in depth. (Tiger's and Panther's on opposing hillsides backing up at least 4 very well placed ATG's.).
Well there is my initial, '...what the ----...'
reaction. I plan to try again, and the heck with the ridge, I may try to squeeze a rush on my left thru a small opening and do a flank roll up and take on the ATG's singly or so and avoid the heavy Armor making the ridge a 'open cookie jar of fun'.
Even saying all this, it is still an exciting and
cool map. I want to crack it. I'm a gamer of old with much experience and I'm being toasted. Shame!
:eek:
Donan