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View Full Version : SC3 Design Idea #2


Otto Kontrol
03-03-2008, 11:23 PM
Engine: New real-time engine (constant play for each player)

Synopsis: Using pixels instead of hexes or isometric tiles.

Design Summary: I think the territories should be divided up into components that are more
refined than hexes or isometric tiles. Something much smaller such as
pixels would be more appropriate and would offer a fresh and more
sophisticated look to the new game.

Problem: This would probably make the design process more labor intensive and tedious,
but I think it would be well worth it in the end. I know of no other grand
strategy game that has attempted such a concept.