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View Full Version : Blank parts in CMAK maps


Thin Red Line
12-30-2003, 09:13 AM
Sometimes when i load a game the map displays blank parts (instead of the normal bmps). It can be brushes tiles, for example, or vehicules, or smoke.
It happens randomly, when i reload usually it disappears, the normal graphics are back.

I've a Nvidia 4600 with 30.82 drivers on my XP system.

Never had this problem with CMBB.
I have anti-aliasing running.
What is strange is that it is very random and is solved if i re-load the same file...
Any idea ?

togi
12-30-2003, 10:50 AM
Hi, Thin Red Line,

May it dissappear at different camera angles?
I have same problem with you and I have nvidia 30.82 drivers and I haven't never seen this problem in my CMBB..

I hope we will find a solution in this forum..

Best Regards..

Tolga..

JP Jones
12-30-2003, 03:57 PM
I have that too. I NEVER had it in CMBB. I havent changed a thing on my system.

Radeon 8500 video card.

One time it was scattered trees were just a white tile. 2 other times parts of Panzer mk IV's were white spaces.

Hmmmmmmmmmmmmmm a bug??

Thin Red Line
12-30-2003, 05:14 PM
I feel less alone :D

(BTW modifying the camera angle doesn't correct it)

Schrullenhaft
12-30-2003, 05:43 PM
Have any of you modified/replaced the default BMPs that come with CMAK ? I've seen this behavior in the past with a Voodoo 3 under Win9x in CMBB, but not under Win2K/XP with this same videocard. What was happening in that case was that the driver was unable to maintain so many large textures in memory (at least that is what I assume it was unable to do), which resulted in 'white squares' because one elevation bitmap wasn't being stored.

Does this happen with any game of any size ? Do the maps have a large number of elevation differences present ? Is there a large variety of different terrain elements present ?

I'm running the 30.87 drivers under Win2K with a GeForce 3 64Mb. I haven't run into any problems with disappearing bitmaps with this system running any of the CM series (though it does have a large amount of system memory too).

Another thing to check is to make sure that nothing is running in the background, especially any large applications that may be taking up memory. Another thing to adjust would be increasing your AGP Aperture size (which may or may not be present in the CMOS/BIOS setup). Usually this won't make any difference for a system that is working with CM already.

Antialiasing can also make a bit of a difference since that requires additional video memory to perform. I'm not sure what Anistropic Filtering's requirements are video memory-wise, but that may be something else to temporarily disable.

[ December 30, 2003, 02:47 PM: Message edited by: Schrullenhaft ]

Thin Red Line
12-30-2003, 06:25 PM
I didn't change any BMP.
I've seen it on smalish maps, uniform (desert) maps and the completely flat Bir Hakeim map.
No programm running on the background.

I'm not sure it's a memory problem because my comp can run smoothly even the largest CMBB maps without effort.

Mad Russian
12-30-2003, 06:47 PM
Originally posted by Thin Red Line:
Sometimes when i load a game the map displays blank parts (instead of the normal bmps). It can be brushes tiles, for example, or vehicules, or smoke.
It happens randomly, when i reload usually it disappears, the normal graphics are back.

I've a Nvidia 4600 with 30.82 drivers on my XP system.

Never had this problem with CMBB.
I have anti-aliasing running.
What is strange is that it is very random and is solved if i re-load the same file...
Any idea ? It happens to me too. Mostly smoke or while I am in the editor. I have to leave and come back and then it is fine.

I did not have this problem with either CMBO or CMBB. I haven't changed or added a thing.

Panther Commander

Schrullenhaft
12-30-2003, 07:04 PM
If you're using the 30.82/30.87 drivers check this setting:

Go to Control Panels > Display control panel > Settings tab > Advanced... button > GeForce (whatever model) tab > Additional Properties... button > Direct3D Settings tab > on the item 'PCI Texture Memory Size' set it to the maximum that your system/videocard supports. Currently I have 127Mb as the setting here. I'm not sure what sort of difference it will make, but hopefully it may allow for storing more textures in 'system memory' for the AGP bus to grab. That's a big guess, but I'm not sure why users of various GeForce models are seeing this problem in CMAK with the 30.8x drivers.

Thin Red Line
12-31-2003, 03:33 PM
It was set at 95MB i have changed it to 125.
I will let you know.

Out of curiosity, how does one know what is the maximum limit supported by the system ?

[ December 31, 2003, 06:31 PM: Message edited by: Thin Red Line ]

togi
12-31-2003, 04:40 PM
Hi,

I think that it works..It was set 15 mb in my machine and I will set it 55 mb..I have opened the problem scenario "Knifefight at Cecina", and couldn't see the problem..

Thanks for helps..

Best regards..

JP Jones
01-03-2004, 10:08 AM
any ideas for what to do on a system with the Radeon 8500?

Out of playing different PBEM turns (probably more than 200 by now ) I have only seen it the 3 times though.

Thin Red Line
01-05-2004, 06:53 AM
Hmm...Despite my recent "upgrade" to 125MB memory i had the glitch again yesterday.

JP Jones
01-05-2004, 01:06 PM
I had it 2 more times in the past 2 days. Its odd that I NEVER had the problem with CMBB.

I have almost no mods in CMAK, only the flag mod and a dusty greyhound. But I had many mods in CMBB and NO problems.

anybody have any input???

JP Jones
01-10-2004, 11:21 AM
bumping it myself because it continues to happen.

Why NEVER CMBB or CMBO, but in CMAK frequently now????

voidhawk
01-10-2004, 03:52 PM
I've run into the same problem; ti4200, 30.82. No changes from CMBB, never saw the problem before.

What I did notice was that when it happened it seemed as if the game loaded too quickly, i.e. it looked as if it did not try to load all the BMP files. Perhaps this is a clue as to what might be happening?

I have to exit the game and re-start (sometimes more than once) to "solve" this issue. Luckily it has not happened very often. I saw it in "A Few Boys From Texas", for what it is worth.

JP Jones
01-13-2004, 11:57 AM
I have plenty of bumps.

Who has answers?

Thin Red Line
01-14-2004, 06:54 AM
Last time it was the side parts of my Staghpounds.
Really strange !
It happen less often though, i wonder i my memory settings change has something to do with it..

Thin Red Line
01-14-2004, 07:10 PM
Oops, spoke too fast.
Half of the sky missing tonight in Panic at Gela ...

JP Jones
01-17-2004, 10:32 AM
so nobody has any answers?

Schrullenhaft
01-17-2004, 02:55 PM
I've been unable to reproduce this problem as of yet, even with a 12Mb Matrox G200 videocard. Most of the testing has involved 'stripped down' systems that only have the OS, CM and the necessary OS, browser and hardware patches.

JP Jones
01-25-2004, 11:42 AM
bumped for answers?????