Edwin P.
04-14-2004, 02:44 PM
Looks like this engine will allow for an Official Civil War scenario pack in 2005 for the American Civil War with scenarios for each phase of the war and one scenario covering the entire war.
Civil War
- Railroads - very important
- Operate units restricted to those that start on a rail hex and they can only operate to another connected rail or city :D hex. Limited number of operate points per turn per side.
- No Air Units
- HQs very important
- No Tech advances
- New Unit Icons - Cavalry, Army, Corps, Artillery
- Diplomacy vs a vs Europe
- Unit Leaders Feature with unit commanders rated for Spotting, Attack, Defense, Initiative
- Spotting Range reduced to 1 Hex
- Each State is its own nation, thus state capitals become very important
- Units commanded by Some HQ Commanders may decide not to move during a turn.
- Add Initiative Feature to Unit Movement
Ancients
- No Operation of Units
- Road Hexes reduce cost of movement between cities
Etc.
My Wish List for the Official SC2 Product Line
- SC2 4th Qtr 2004
- SC2 American Civil War (2005)
- SC2 Ancient Campaigns
[ April 14, 2004, 04:03 PM: Message edited by: Edwin P. ]
Civil War
- Railroads - very important
- Operate units restricted to those that start on a rail hex and they can only operate to another connected rail or city :D hex. Limited number of operate points per turn per side.
- No Air Units
- HQs very important
- No Tech advances
- New Unit Icons - Cavalry, Army, Corps, Artillery
- Diplomacy vs a vs Europe
- Unit Leaders Feature with unit commanders rated for Spotting, Attack, Defense, Initiative
- Spotting Range reduced to 1 Hex
- Each State is its own nation, thus state capitals become very important
- Units commanded by Some HQ Commanders may decide not to move during a turn.
- Add Initiative Feature to Unit Movement
Ancients
- No Operation of Units
- Road Hexes reduce cost of movement between cities
Etc.
My Wish List for the Official SC2 Product Line
- SC2 4th Qtr 2004
- SC2 American Civil War (2005)
- SC2 Ancient Campaigns
[ April 14, 2004, 04:03 PM: Message edited by: Edwin P. ]