View Full Version : I dont understand two things. :( Please help
DSEDS
04-14-2004, 03:22 AM
Hi,
im a strategic commander from the first hour the game was available as demo but i could not participate on the suggestion Threads on SC2 because my lack of english language. So please forgive me the following questions if they already answered in the SC1 Forum.
1. Why are the hexes changed to tiles? What is the advantage in Gameplay? And what are the disadvanteges?
2. My greatest hope for SC2 was a worldwide map or at least two big maps in one game like in the "World at War" Boardgame.
Why is it not possible to do that in SC?
Thank for your friendly help
All the Best and a great SC-Winter 2004 to all
Roland
Hubert Cater
04-14-2004, 04:27 AM
1. There are a few reasons that have to do with the new graphics engine, i.e. going with the new 2-D isometric look, but there are some game play advantages as well. I realize it's hard to break the mold sometimes, even I had to convince myself to abandon hexes, but change isn't always easy.
Some of the advantages are that movement can be commenced in 8 directions as opposed to 6 with hexes:
http://www.furysoftware.com/images/sc2/move_iso01.jpg
Plus it will also help in regards to some of the notorious stalemate situations found on vertical fronts, as you can now attack with 3 units as opposed to 2 in SC1:
http://www.furysoftware.com/images/sc2/attack_iso01.jpg
There are probably other reasons/advantages but since it's been a while since I've switched over, you'll have to forgive me ;)
2. I won't say that anything is possible with the SC2 Editor, but huge/world maps are certainly conceivable.
Hubert
[ April 14, 2004, 06:26 PM: Message edited by: Hubert Cater ]
jon_j_rambo
04-14-2004, 06:14 AM
Interesting, things are changing...Playability, strategy, & the look.
Bump.
This answers some of the Hex/tile questions.
Hubert,
Would diagonal moves take up more AP's, and can a diagonal move be made between the two Allied units you show in diagram two?
pzgndr
04-14-2004, 08:26 PM
APs should stay the same. Unlike hexes there is this slight movement "advantage" along diagonals when squares are used. But this isn't chess. You've got an assortment of units moving all over the place, with terrain considerations, and with the enemy to orient on. So it's not like you gain much by moving diagonally for the sake of "extra movement." I expect when we're all lined up on the Russian Front fighting tooth and nail that nobody's going to be too concerned about tiles versus hexes.
What about diagonal moves being made between the two Allied units in diagram two? Is this possible, or do the Allies have a blocking line?
Panzer39
04-14-2004, 11:02 PM
Originally posted by KDG:
What about diagonal moves being made between the two Allied units in diagram two? Is this possible, or do the Allies have a blocking line? Very good question
Hubert Cater
04-14-2004, 11:13 PM
Plan is that would be considered a blocking line ;)
Kuniworth
04-14-2004, 11:22 PM
yes that's good. Otherwise it would mean an inconsistency and would mean that you would have to create double lines to defend.
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