View Full Version : Diplomacy !
kurt88
04-13-2004, 08:41 PM
I guess I'll be the first to shoot.
I'm really excited about the expanded diplomacy model, so please tell us something about it.
Btw Hubert, congrats on SC2, you made a bunch of people very happy!
Some_God
04-13-2004, 08:52 PM
Yeah. Im really excited about this part of the game too. I want the minors to have more power. :D
Edwin P.
04-13-2004, 10:25 PM
Agreed, Hubert you did make a bunch of people very happy, from the larger "editable map" and "units" to the additional movement and attack optins to the events to the weather effects to optional build limits on unit types and custom units and allowing via the editor Partisans for all nations. A momumental advance.
Advanced event engine that will allow players to script/create custom events like troop transfers, supply, territorial surrender and annexation rules Question 1 - Does the event engine allow players to create script random events?
Example: IF AXIS occupies Egypt then 20% Turkey Annexes Neutral Iraq or IF Germany has DOWed Sweden and has DOWed Switzerland then 25% Spain joins Allies.
Could you elaborate more on what this feature can do?
[ April 13, 2004, 07:29 PM: Message edited by: Edwin P. ]
Curry
04-13-2004, 11:25 PM
Yes Kurt, think of all the match possibilities
****The Brandy drinkers verses the Beer drinkers
****The Euro's verses the North Americans
****The battle of Europe: the Scandinavians (Kuni & Zapp) verses the Germanic speakers (Terif and Dragon).
***The Christians verse the Pagans (just kidding)
*** The Red necks verses the Upper class
Seriously, it opens up the game completely to something with much more possibilities than SC1.
Hubert Cater
04-13-2004, 11:39 PM
For the event engine, it's still a little early to say just what the final capabilities will be, as it's under refinement, (even my beta testers don't know the full extent) but as things progress this will be added to an upcoming FAQ shortly available.
Hubert
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