PDA

View Full Version : TO HUBERT; Frontline with squares, think about this


Kuniworth
04-14-2004, 11:08 AM
Hey Hubert,

just want you to think about this. Using "squares" instead of hexes can create a very strange looking wedges in the fronts.

Lets say Russia pounce through axis front line and drives a straight(east to west) wedge 4-5 squares long. This wedge will then look very funny and "blocky" eg squares put beside each other in a row. Is it possible to make those wedges more "rounded" or else this will look a bit strange.

This will happen with wedges running west-east. Running northwest-southwest wont be the same trouble.

You're understand what I mean?

Kuniworth
04-14-2004, 11:16 AM
To illustrate;

Imagine a front running north to south and that a wedge have been cut into it, one tile wide running east-to west. It will look funny.

http://www.magesystems.com/magesystems/gallery/images_large/tiles.jpg

Kuniworth
04-14-2004, 11:18 AM
SO my suggestion;

Try to make the front lines edges much more "rounded" than it is today in the screenies.

Kuniworth
04-14-2004, 04:40 PM
anyone?

SeaMonkey
04-14-2004, 04:47 PM
Kuni, think defense in depth or your going to get "Blitzkrieged".

Night
04-14-2004, 05:36 PM
look at this screenshot of Russia and Finland

http://www.battlefront.com/products/sc2/screenshots/pages/finland01.htm

Something I don't understand is if units are in a line north-south, then they have gaps diagnonaly inbetween them. I guess the ZOC will prevent movement inbetween units in a line, but it does appear that front lines going north-south will be staggered insted of straight lines.

I don't think it will be that hard to understand once we can actually move them.

KDG
04-14-2004, 06:03 PM
The key is if units can move diagonally through the ZOC, and if attacks can be made diagonally. Additionally will there be extra costs.

North/south line can still be straight as long as ZOC prevents a unit from moving between the two units on the diagonal.

Surrounding cities is a whole another story.

Edit:

Read this topic:

I dont understand two things. :( Please help

It answers some of our questions, as well as shows a couple diagrams.

[ April 14, 2004, 07:11 PM: Message edited by: KDG ]

zappsweden
04-14-2004, 08:29 PM
I must say, I like hexagons better. In an American Civil War game, Squares could be better. They allow maneuvers in a lot of ways. However, in WW1 and WW2 whre there are front lines I do not think it will be good. Unless there are ZOC exception rules, you gotta have a double line when defending on a north-south hence twice as many defenders as when u are defending on a northwest-southeast front.

[ April 14, 2004, 05:32 PM: Message edited by: zappsweden ]

Kuniworth
04-14-2004, 08:39 PM
Guys thx for the replies. But do you agree that bulges or wedges will look funny?

KDG
04-14-2004, 10:10 PM
Did you say Battle of the Bulge?

I'm hoping two units side by side exert a ZOC that keeps units from moving between them, thus no need for a double line.

Hubert Cater
04-14-2004, 10:21 PM
This is the plan ;)

Alexanderthe_OK
04-14-2004, 10:28 PM
Squares!! - Avalon Hill decided 20 years ago that squares wouldnt work for a board game. Damn - I had been looking forward to SC2. Hopefully there will be a SC3 that will use hexes