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View Full Version : Unit limits?


Bill101
04-15-2004, 09:41 AM
I haven't seen this discussed already, but looking at the first screen shot (the one entitled 'add unit'), there are numbers in brackets after the troops type, e.g.:

HQ (4)
Corps (3)
Army (3)
etc.

Does this mean that there might be troop limits in SC2, and if so, will it be optional?

Kuniworth
04-15-2004, 09:43 AM
yes and yes

Exel
04-15-2004, 09:44 AM
They have stated numerous times that it is possible to put in unit limits with the editor. Don't know if there will be such limits in the standard campaign though, they probably haven't decided about it yet.

Bill101
04-15-2004, 09:50 AM
Exel wrote: "They have stated numerous times..."

I must be blind! ;)

John DiFool the 2nd
04-15-2004, 01:38 PM
Well, I've been a long advocate of "soft" limits
(i.e. law of diminishing returns kicks in if you
build too much of one unit), but I can understand
how it can be heck to figure out exactly how to
get soft limits to put a brake on say the endless
air units we saw in SC1, so hard limits is a
viable, if inferior, alternative.

John DiFool

pzgndr
04-15-2004, 02:04 PM
it can be heck to figure out exactly how to get soft limits Not really. Just apply a cost increase of some % to the unit type if limits are exceeded. Say Germany has a limit of 6 AFs and a soft limits option is selected. If the game is going really well for them and they can afford the extra cost for a 7th or 8th AF, then this what-if can happen (ie, more resources = more units). Or stick with a hard limits option that can't be exceeded. Or go with no limits. Or, edit the limits to be whatever you think they should be. Whatever. ;)

Hubert Cater
04-15-2004, 02:05 PM
Plan is to have both "soft" and "hard" limits an option. *Unlimited* is also and an option simply by setting a high hard limit value.

Yohan
04-15-2004, 02:23 PM
Originally posted by Hubert Cater:
Plan is to have both "soft" and "hard" limits an option. *Unlimited* is also and an option simply by setting a high hard limit value. I'm starting to lose my mind with all the flexibility you are putting in Hubert, but hey keep it coming...

KDG
04-16-2004, 05:01 AM
Very happy with both soft and hard limits on units.

Blashy
04-16-2004, 01:19 PM
Air units in SC would not be so overwhelming if the jet and lr tech were not the game breakers they are.

Or just making the cost of air higher in SC would reduce air production.

Like 500 standar and +50mpp per level.

But luckily this won't be an issue in SC2 smile.gif