willebra
04-14-2004, 05:39 PM
I have liked to think that SC1 is a grand strategy (high level of abstraction) game to the extent that real-world units like artillery, supply troops, antitank-troops, other engineers, some level of partisan/guerilla forces and even partroops are modelled into the existing army/corps/tank group units.
A separate artillery unit would be unrealistic, as artillery clearly is modelled in the existing units.
I wonder if some of the new features in SC2 are getting too detailed to be in a high level strategy game? Aren't separate engineer and paratroop units on a lower level of abstraction. An idea of an SC1 army size unit without built-in engineers is unrealistic. What then is the new engineer-unit (a lot of 30.000 to 60.000 engineers? not really). Is it rather an army with more engineers than a usual army? Have such units existed historically on an army level?
I could even imagine that paratroops are modelled in the existing SC1-armies (e.g. in amphibious landings the supply-value of the attacker is at maximum: this could reflect reduced supply/readiness of defenders due to use of paratroops etc.) Also, one paratroop-force of size of over 10.000 (up to even 60.000) seems way unrealisistic. Do paratroops really need to be a separate unit? (If the modelling of paratroops is incorrect in current amphibious landings, I would rather change the effects of amphibious landings than create a new unit.)
Tell me I'm wrong.
A separate artillery unit would be unrealistic, as artillery clearly is modelled in the existing units.
I wonder if some of the new features in SC2 are getting too detailed to be in a high level strategy game? Aren't separate engineer and paratroop units on a lower level of abstraction. An idea of an SC1 army size unit without built-in engineers is unrealistic. What then is the new engineer-unit (a lot of 30.000 to 60.000 engineers? not really). Is it rather an army with more engineers than a usual army? Have such units existed historically on an army level?
I could even imagine that paratroops are modelled in the existing SC1-armies (e.g. in amphibious landings the supply-value of the attacker is at maximum: this could reflect reduced supply/readiness of defenders due to use of paratroops etc.) Also, one paratroop-force of size of over 10.000 (up to even 60.000) seems way unrealisistic. Do paratroops really need to be a separate unit? (If the modelling of paratroops is incorrect in current amphibious landings, I would rather change the effects of amphibious landings than create a new unit.)
Tell me I'm wrong.