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View Full Version : Night Combat for CMx2?


Mad Russian
08-27-2005, 10:39 PM
Sorry if I missed any reference as to whether there will be detailed night combat in the upcoming series.

I would really like to see night combat done with the assorted bells and whistles...flares, star shells, targets silhouetted against burning backgrounds...

You know the drill...sorry Jason, I can resist everything but temptation... :D

I can see where this could lead to a real number crunching, nightmare of a resource hog though.

Just thinking out loud. Whatever you decide to put in I'm sure we'll all think is wonderful before it's over.

Thanks for the CMx1 series! They rock. Can't wait to see what CMx2 looks like.

Panzer_M
08-27-2005, 10:44 PM
being able to light up a area would be nice, either with a flare, starshell or just tracers igniting a building.

Peterk
08-27-2005, 10:49 PM
Well one of the earliest tidbits (years ago?) was that the position of the stars in the sky were accurate, so one would have to assume that the stars were worked on for some reason involving night battles. (shrug)

...or maybe Steve just likes to do weird stuff.

BloodyBucket
08-27-2005, 10:52 PM
There's another thread where dynamic lighting is kicked around, and the official response as to if it will have an effect on spotting was something along the lines of "I dunno".

Sure would be nice.

Pvt. Ryan
08-27-2005, 11:12 PM
Originally posted by Peterk:
Well one of the earliest tidbits (years ago?) was that the position of the stars in the sky were accurate, so one would have to assume that the stars were worked on for some reason involving night battles. (shrug)

...or maybe Steve just likes to do weird stuff. No, it was the terrain for Space Lobsters of Doom. The new question when screen shots are posted will be, "whose stars are you using?"

WindyCity
08-27-2005, 11:24 PM
"whose stars are you using?" LOL :D