View Full Version : CMX2 Precursors??
Sivodsi
08-10-2005, 10:55 AM
Ok, we got T72, Drop team, now les Grognards.
Which one is the closest to what CMX2 will be?
Sergei
08-10-2005, 11:07 AM
None.
Well, Les Grognards in the sense that it has historical tactical battles. But other than that, it is a very different design. Why do you even ask?
Sivodsi
08-10-2005, 11:44 AM
"Why do you even ask?"
for that matter, why do you even answer?
With all these new games coming out from the battlefront stable it seems reasonable to ask to what extent they have an influence on the (to me anyway) biggie of them all. Does that seem unreasonable to you?
Michael Emrys
08-10-2005, 12:01 PM
Originally posted by Sivodsi:
Does that seem unreasonable to you? Well, yes as a matter of fact. Different design teams, using different game engines. Not obvious there should be any reason for there to be much influence of one on any other. The only things those games have in common is the publisher and some development help from the publisher's employees.
Michael
Sergei
08-10-2005, 12:21 PM
There's just too great differences in the game designs for any meaningful influence to occur. Of course, when Charles and Steve et al have a look at these games, maybe they will pick up some innovations. But they might just as well do so whilee playing Rome: Total War or Half Life 2.
Besides, until we have seen the next CM game, it is quite impossible to know what it will be like. Even with my ÜberIntuition. My only prediction is that the next generation will be more like the previous generation than it will be like T-72, DropTeam or les Grognards.
Buq-Buq
08-10-2005, 11:17 PM
Gee, for a moment I thought that perhaps "les Grognards" WAS CMX2 . . .
Mark
Bonxa
08-11-2005, 04:50 AM
Well, I would say that perhaps the combination of DropTeam and LesGrogs rule out that CMX2 will have any of those settings (that would be over doing it wouldn't it?). But then there are several small hints that it'll be a combined arms setting, which is what I would expect anyway.
Sergei
10-25-2006, 03:15 PM
Originally posted by Bonxa:
Well, I would say that perhaps the combination of DropTeam and LesGrogs rule out that CMX2 will have any of those settings (that would be over doing it wouldn't it?).You couldn't have been more wrong. We all know now that the first module will be about French vs. Space Lobsters.
Tarkus
10-25-2006, 03:23 PM
Originally posted by Sergei:
We all know now that the first module will be about French vs. Space Lobsters. Talk about asymetrical warfare.
Moronic Max
10-25-2006, 04:33 PM
French vs. Space Lobsters on a terraformed moon that suffered major civil wars and technological regression--that's why the French are using Napoleonic weapons and tactics again.
I think CMx2 will be closest to Starcraft, with the A-rabs standing in for the Zerg, the US Army for the Protoss, and the USMC (in the module) for the Terrans.
MikeyD
10-25-2006, 05:35 PM
Yeh yeh, we know, whole differet game engine. But for months I've been looking over Drop Team's terrain maps or local textured surfaces and thinking "Could this approximate CMSF's look?" Or would ToW look more like the finished product?
I know, we're committing heresy trying to compare 'apples & oranges'. But we're starved for info here. Like the starving guy on the desert island who looks at his companion and imagines a big fried chicken - we're so starved that we'relooking at the other games and imagining juicy CMSF bones.
[ October 25, 2006, 03:01 PM: Message edited by: MikeyD ]
cassh
10-25-2006, 07:45 PM
French vs. Space Lobsters
A bit one-sided.
French TO&E:
1x pan/fish kettle
1x bottle cooking vine blanc
1x stove
1x batch Beurre monte
seasoning
Finish with the coup de grace 1x bottle Sancerre.
Yum yum. Bon appetite!
MikeyD
10-30-2006, 01:14 PM
From the recent screenshots it looks like we were all WRONG. CMSF isn't going to resemble Drop Teams or ToW at all. CMSF is going to resemble... CM! At least the Alpha build does. And I mean that in a good way. Some games try so hard the display starts to look muddy and confusing. CMSF - at least the CMSF build they're giving us a peek at - has a 'crisp' look to it. :D
Moronic Max
10-30-2006, 03:05 PM
You're wrong. Go look at the screeies again. It's exactly like Starcraft.
Exactly, I say.
TheNathan
10-30-2006, 03:28 PM
Originally posted by Moronic Max:
You're wrong. Go look at the screeies again. It's exactly like Starcraft.
Exactly, I say. So it's gonna be crap?
Colin
10-30-2006, 07:07 PM
Originally posted by TheNathan:
</font><blockquote>quote:</font><hr />Originally posted by Moronic Max:
You're wrong. Go look at the screeies again. It's exactly like Starcraft.
Exactly, I say. So it's gonna be crap? </font>[/QUOTE]There are several countries where that would get you killed.
I see what the OP was trying to get at. If you look at the industry and see what other 'wargames' look like and play like you'll see that the other Battlefront games are perfect precursors to CMSF. The art/models are in the same league as DropTeam and TOW. Gameplay we knew would be a hybrid of CMx1 and TOW(RTS style). LesGrogs is a title I don't know much about, but it does look like a more modern CMx1 engine. Better effects but still simple models for the most part.
CMx2 is going to be nice models like TOW, gameplay borrowed from other BTS titles, and effects improved like LesGrogs.
Now instead of raining on the poor guy because these games are made by different developers, maybe you should stop to consider that these games have similiar focus, similar budget, similar goals and were selected for SALE by the same people that want to sell CMx2.
Moronic Max
10-31-2006, 09:00 PM
Hey, I was being silly for the sake of being silly; wasn't 'raining' on anybody.
Or at least wasn't intending to.
Sivodsi
10-31-2006, 09:09 PM
Hey guys, its not a big deal. When I wrote it I wasn't sure of the relationship between the different developers and it seemed reasonable to me that some sharing of ways and means would go on. Its only slightly embarrassing that a thread that I started a year or so ago resurfaced like some monster from the deep.
So, MM, no offense taken (or indeed from anybody else), and Colin, thanks for your support, though it wasn't really necessary.
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