Steiner14
08-28-2005, 11:52 AM
With the (much) increased realism of CMx2 (what i can see so far from the bones), historically accurate battles become more and more interesting (at least for me).
But who wants to play battles one side is most probably going to lose anyway?
Not much. And the available scenarios reflect that.
And why?
Because we always expect balanced battles.
When battles are played, now we always have in mind, they are more or less balanced and if someone loses, he was simply the weaker player.
This automatically leads the scen. designers to make almost only balanced battles (and they have to waste hours of hours to get the balance right, although the battle is already much fun, exciting and historically accurate).
The BALANCE rating at TSD even strenghtened this view that good battles need to be balanced.
With CMx2 i hope to see a much wider range of difficulty and especially more hard to win battles.
To get away from this "a scenario must be balanced" myth, it would be nice, if CMx2 would allow the scenario designer to give the battle a rating.
From very easy to almost impossible to win.
Or something similar.
Then we would not only get a much broader variety of battles, but also experienced players could play against beginners, by choosing the appropriately rated battle.
Ofcourse there should be the possibility for the designer, not to rate it and to keep people believing, it were balanced like it is now...
[ August 28, 2005, 08:59 AM: Message edited by: Steiner14 ]
But who wants to play battles one side is most probably going to lose anyway?
Not much. And the available scenarios reflect that.
And why?
Because we always expect balanced battles.
When battles are played, now we always have in mind, they are more or less balanced and if someone loses, he was simply the weaker player.
This automatically leads the scen. designers to make almost only balanced battles (and they have to waste hours of hours to get the balance right, although the battle is already much fun, exciting and historically accurate).
The BALANCE rating at TSD even strenghtened this view that good battles need to be balanced.
With CMx2 i hope to see a much wider range of difficulty and especially more hard to win battles.
To get away from this "a scenario must be balanced" myth, it would be nice, if CMx2 would allow the scenario designer to give the battle a rating.
From very easy to almost impossible to win.
Or something similar.
Then we would not only get a much broader variety of battles, but also experienced players could play against beginners, by choosing the appropriately rated battle.
Ofcourse there should be the possibility for the designer, not to rate it and to keep people believing, it were balanced like it is now...
[ August 28, 2005, 08:59 AM: Message edited by: Steiner14 ]