1FSTCAT
08-26-2005, 03:40 PM
I haven't read a whole lot into what's expected for CMx2, but I had a suggestion, anyway..
(I'm assuming CMx2 will keep the same turn based action)
In one of my other favorite games (Laser Squad Nemesis), that uses a very similar turn based system, when you are commanding a piece on the battlefield, in LSN, there's an indicator for each "waypoint", as to how many seconds it will take for the unit to arrive at said location.
In my current games of CMAK, I would like to better predict the movements of a group of vehicles, with dissimilar movement speeds. How will the order to "move fast" differ from the order to "move"? This would be easier if the game engine showed a movement timeline of some sort.
(I'm assuming CMx2 will keep the same turn based action)
In one of my other favorite games (Laser Squad Nemesis), that uses a very similar turn based system, when you are commanding a piece on the battlefield, in LSN, there's an indicator for each "waypoint", as to how many seconds it will take for the unit to arrive at said location.
In my current games of CMAK, I would like to better predict the movements of a group of vehicles, with dissimilar movement speeds. How will the order to "move fast" differ from the order to "move"? This would be easier if the game engine showed a movement timeline of some sort.