Nikki Mond
12-08-2007, 02:09 PM
There are alot of variables for light yet little explanation. The mission editor tutorial gives examples of a foggy or sunny day but little else, searches have nothing.
I want my battlemap to have very pronounced terrain shadows as the ground is hilly. Especially if the sun comes from the north
I noticed variables in the mission settings for declination, horizontal, sun , Horizen zenith.
So far I've adjusted:
Time of Day: affects the direction of the sun
Declination: affects the light Angle?
Abient lighting: affects ground shades but be careful cause this can make textures like grass look like crap.
http://img149.imageshack.us/img149/8183/shadko4.jpg
Thanks to everbody for your help (slappy) I have a pretty good scenario in the works, just waiting for Finn's skins ;)
[ December 08, 2007, 05:13 PM: Message edited by: Nikki Mond ]
I want my battlemap to have very pronounced terrain shadows as the ground is hilly. Especially if the sun comes from the north
I noticed variables in the mission settings for declination, horizontal, sun , Horizen zenith.
So far I've adjusted:
Time of Day: affects the direction of the sun
Declination: affects the light Angle?
Abient lighting: affects ground shades but be careful cause this can make textures like grass look like crap.
http://img149.imageshack.us/img149/8183/shadko4.jpg
Thanks to everbody for your help (slappy) I have a pretty good scenario in the works, just waiting for Finn's skins ;)
[ December 08, 2007, 05:13 PM: Message edited by: Nikki Mond ]