Floydii
10-20-2008, 06:28 AM
Rather than just moaning about the inability to select the units a player takes into a QB, I put some thought into a middle ground that would avoid excessive 'cherry picking' but would still allow the flexibility to shape your force.
THE PROBLEM:
The much vaunted Auto TO&E gave me 2 platoons of Abrams and what I assess to be an ENTIRE Marine TOW platoon.. and that was on 'mixed medium infantry'. Wow, combined arms to the max there guys.
Another game gave me a company worth of dismounted infantry.. and a platoon of LAV ATGM... Brilliant!
If the game, in its' wisdom, makes these decisions, it cannot be much worse than me choosing to have a core mech infantry company supported by some LAVs, a M777 Troop in support and a section of M1's.
A POSSIBLE SOLUTION:
What I propose is the ability to select a core sub unit (say an infantry company) and then have a certain amount of 'command points' to attach other assets (funnily enough like a real life combat team). If you choose to add more than one Platoon of extra stuff you have to trade out core units (maximum 25% of original units with no reimbursement points wise).
This would keep it realistic while still allowing the player (ie, the person who bought the game), to have some tactical choice with units not being arbitrarily assigned.
CONCLUSION:
I hope this might forment some discussion over QB setup. I don't really care what CM: Normandy is going to do for quick battles as I'll be hard pressed to find an Abrams/T72/RPK or M16 in that. If whatever it is finds its' way into CM:SF however, I will be interested.
Finally, I am highly impressed with the rest of the game since 1.10 was released, especially the support chatter (helpful) and the ability of weapon teams to set up in buildings (essential).
THE PROBLEM:
The much vaunted Auto TO&E gave me 2 platoons of Abrams and what I assess to be an ENTIRE Marine TOW platoon.. and that was on 'mixed medium infantry'. Wow, combined arms to the max there guys.
Another game gave me a company worth of dismounted infantry.. and a platoon of LAV ATGM... Brilliant!
If the game, in its' wisdom, makes these decisions, it cannot be much worse than me choosing to have a core mech infantry company supported by some LAVs, a M777 Troop in support and a section of M1's.
A POSSIBLE SOLUTION:
What I propose is the ability to select a core sub unit (say an infantry company) and then have a certain amount of 'command points' to attach other assets (funnily enough like a real life combat team). If you choose to add more than one Platoon of extra stuff you have to trade out core units (maximum 25% of original units with no reimbursement points wise).
This would keep it realistic while still allowing the player (ie, the person who bought the game), to have some tactical choice with units not being arbitrarily assigned.
CONCLUSION:
I hope this might forment some discussion over QB setup. I don't really care what CM: Normandy is going to do for quick battles as I'll be hard pressed to find an Abrams/T72/RPK or M16 in that. If whatever it is finds its' way into CM:SF however, I will be interested.
Finally, I am highly impressed with the rest of the game since 1.10 was released, especially the support chatter (helpful) and the ability of weapon teams to set up in buildings (essential).