View Full Version : How does the Campaign play, post 1.10?
Bahger
11-03-2008, 03:45 PM
I was just wondering how those of you who have played the campaign recently characterize any changes brought about by cumulative updates up to and including v1.10. I gave up on the Campaign after the first mission when vehicle pathfinding resembled the Keystone Kops but that was in the earliest Battlefront version of the game and I know that huge improvements have been made since. I'm impressed by 1.10 in the QBs I've been playing (although some maps still appear not to have enemy AI plans) but I'd appreciate advice re. whether getting back into the Campaign is a good investment of hard-won gaming time. Many thanks.
Field Marshal Blücher
11-03-2008, 07:37 PM
After I discovered how broken the Marines campaign was, I started up the main campaign again and it's great. I love playing it now. Do it.
Bahger
11-03-2008, 07:43 PM
Thanks for the good word. I have also downloaded Bardosy's TF Narwick mini-campaign, any thoughts on that? It's built for 1.10 which is very promising. They botched the Marines campaign?? How could they have done that? They had no deadline this time and you'd think they would have learned from their experiences. What happened?
Thomm
11-03-2008, 08:05 PM
They botched the Marines campaign?? How could they have done that? They had no deadline this time and you'd think they would have learned from their experiences. What happened?
Actually, they set themselves a deadline (September) which was announced approximately one month before.
What happened? Nobody really knows, as far as I know.
Perhaps the above is hard to accept, but I can state for sure that making and testing these campaigns are more complicated than it might appear. It is very possible that some last minute changes did not lead to a full playthrough of the campaign. This is just speculation, though.
Best regards,
Thomm
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