<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Battlefront Forum</title>
		<link>http://www.battlefront.com/community</link>
		<description><![CDATA[This is a discussion forum for Battlefront.com's war and strategy games.]]></description>
		<language>en</language>
		<lastBuildDate>Sat, 21 Nov 2009 18:17:49 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.battlefront.com/community/images/misc/rss.jpg</url>
			<title>Battlefront Forum</title>
			<link>http://www.battlefront.com/community</link>
		</image>
		<item>
			<title>1.21 Patch removed modules</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89723&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 17:38:46 GMT</pubDate>
			<description>I just uploaded the 1.21 patch and when I did it unistalled both my modules.  Did this happen to anyone else?  Do I just need to install the modules...</description>
			<content:encoded><![CDATA[<div>I just uploaded the 1.21 patch and when I did it unistalled both my modules.  Did this happen to anyone else?  Do I just need to install the modules again and if so will this impact the 1.21 patch?  The other issue I have is that I can't find my e-mail from BF with my security code for the British module :(.</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=56">Combat Mission: Shock Force</category>
			<dc:creator>STopal</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89723</guid>
		</item>
		<item>
			<title>PBEM Danish</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89722&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 16:27:30 GMT</pubDate>
			<description>Hej

hvis der er nogen i danmark som spiller og ser dette, vil jeg gerne udfordre jer.
vil helst spille på rød side.

skriv på kaos49AT.gmail.com</description>
			<content:encoded><![CDATA[<div>Hej<br />
<br />
hvis der er nogen i danmark som spiller og ser dette, vil jeg gerne udfordre jer.<br />
vil helst spille på rød side.<br />
<br />
skriv på kaos49AT.gmail.com</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=56">Combat Mission: Shock Force</category>
			<dc:creator>chaos49</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89722</guid>
		</item>
		<item>
			<title><![CDATA[1980's Afganistan]]></title>
			<link>http://www.battlefront.com/community/showthread.php?t=89721&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 14:55:08 GMT</pubDate>
			<description><![CDATA[Yes, I know there will be a Combat Mission Afghanistan eventually, but I thought I'd throw something together to go with some scenarios. 

For...]]></description>
			<content:encoded><![CDATA[<div>Yes, I know there will be a Combat Mission Afghanistan eventually, but I thought I'd throw something together to go with some scenarios. <br />
<br />
For starters, Soviet VDV, I got them ragtaged property. Too bad I can't model hats though. Anyway I gave them a mix of the tan uniforms, vests, and KMLK. Also a few helmet types. I made multiple copies of certain uniforms to influence the mix, so plain tan uniforms and plain helmets are more common than a helmet with camo netting or a full set of KMLK.<br />
<br />
The VDV would be the core forces of any minicampaign, with the syrian reserves acting as regular Russian units.<br />
<br />
<img src="http://i117.photobucket.com/albums/o62/Ryujin_bucket/CMShockForce2009-11-2106-39-05-50.jpg" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=70">Scenario and Mod Design Forum</category>
			<dc:creator>Ryujin</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89721</guid>
		</item>
		<item>
			<title><![CDATA[Can't run Game due to elicense]]></title>
			<link>http://www.battlefront.com/community/showthread.php?t=89720&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 14:51:54 GMT</pubDate>
			<description>I have the original cd from battlefront and I just moved to a new machine.  Installed the 1.0 CMSF, installed the 1.10 patch and then the 1.21 patch...</description>
			<content:encoded><![CDATA[<div>I have the original cd from battlefront and I just moved to a new machine.  Installed the 1.0 CMSF, installed the 1.10 patch and then the 1.21 patch and now its asking me for a elicense and I bought the game directly from battlefront and I don't remember if I have a elicense?  I don't think I need one?  Any help is appreciated<br />
thanks</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=68">Combat Mission: Shock Force Tech Support</category>
			<dc:creator>huhr</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89720</guid>
		</item>
		<item>
			<title>License problems</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89719&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 14:25:48 GMT</pubDate>
			<description>I had CMSF as a present months ago, tried now to install to see if my system can handle it.

I installed it from GamersGate and all went fine v1.08...</description>
			<content:encoded><![CDATA[<div>I had CMSF as a present months ago, tried now to install to see if my system can handle it.<br />
<br />
I installed it from GamersGate and all went fine v1.08 with the license<br />
<br />
then i installed 1.10 patch AND 1.20 patch but when i try to start it the game ask me to license and i give my serial number but the engine says my serial is not correct, i tried offline licesing and had the same problem....<br />
<br />
..is the 1.20 a correct patch even for gamersgate? Or not? Do i have to stay in v 1.08 or at least i have to install the Plain Jane version 1.10 for paradox/gamersgate?<br />
<br />
Thanks (for what i see by now even on my low end system the game goes well)</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=68">Combat Mission: Shock Force Tech Support</category>
			<dc:creator>Montecuccoli</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89719</guid>
		</item>
		<item>
			<title>Campaigns and Scenarios</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89718&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 14:09:47 GMT</pubDate>
			<description>Hubert,
Perhaps you may be unable to mention too many details about this, but will the new Global Conflict game include campaigns/scenarios from all...</description>
			<content:encoded><![CDATA[<div>Hubert,<br />
Perhaps you may be unable to mention too many details about this, but will the new Global Conflict game include campaigns/scenarios from all 3 Blitzkreig games/expansions, or will it contain primarily just the basic campaigns from the original Blitzkrieg? I realize some changes are already being made to incorporate more &quot;what-ifs&quot; into the new game.:confused:</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=116">Strategic Command - GLOBAL CONFLICT</category>
			<dc:creator>Snowstorm</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89718</guid>
		</item>
		<item>
			<title>When was the last time you cleaned up?</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89717&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 13:22:58 GMT</pubDate>
			<description>I know you guys probably pay more attention to your computers than to personal hygiene, so behold and...</description>
			<content:encoded><![CDATA[<div>I know you guys probably pay more attention to your computers than to personal hygiene, so behold and shudder:<br />
<br />
<a href="http://www.theregister.co.uk/2009/11/13/ventblockers/" target="_blank">http://www.theregister.co.uk/2009/11/13/ventblockers/</a></div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=73">General Discussion Forum</category>
			<dc:creator>Sergei</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89717</guid>
		</item>
		<item>
			<title>Unarmed bunkers as bomb shelters...</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89716&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 12:39:49 GMT</pubDate>
			<description>i am reworking my Punitive Expedition mission and i use a lot of these unarmed bunkers, placed in dead ground to make a good portion of troops...</description>
			<content:encoded><![CDATA[<div>i am reworking my Punitive Expedition mission and i use a lot of these unarmed bunkers, placed in dead ground to make a good portion of troops survive a opening barrage, no matter how though it is.<br />
<br />
now my problem  is to get the AI out of the bunkers after a certain time, i cant get em to leave the shelter even with a dismount order. what am i doing wrong or is this not possible what i try to do?<br />
<br />
anyone got expirience on this?</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=70">Scenario and Mod Design Forum</category>
			<dc:creator>Pandur</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89716</guid>
		</item>
		<item>
			<title>Good short vid on proximity fuze</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89715&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 11:27:30 GMT</pubDate>
			<description>Pretty much speaks for itself, though I wish there were some shots of artillery delivered VT against ground...</description>
			<content:encoded><![CDATA[<div>Pretty much speaks for itself, though I wish there were some shots of artillery delivered VT against ground targets.<br />
<br />
<a href="http://www.youtube.com/watch?v=33RhuzUrx_A&amp;feature=related" target="_blank">http://www.youtube.com/watch?v=33Rhu...eature=related</a><br />
<br />
Regards,<br />
<br />
John Kettler</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=73">General Discussion Forum</category>
			<dc:creator>John Kettler</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89715</guid>
		</item>
		<item>
			<title>Who uses SMOKE?</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89714&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 08:20:32 GMT</pubDate>
			<description><![CDATA[I confess that I use it a LOT when I'm playing missions and so I pay attention to wind direction and strength when I'm reading the briefings. Quite...]]></description>
			<content:encoded><![CDATA[<div>I confess that I use it a LOT when I'm playing missions and so I pay attention to wind direction and strength when I'm reading the briefings. Quite often, my battlefields have great plumes of smoke drifting across it as I'm making my assault. I don't use vehicle generated smoke to create smoke screens but I do use artillery deployed and infantry smoke very liberally. And there's uually plenty of this to go around in any given mission.<br />
 <br />
The reason I ask this is because I use it extensively when I'm playtesting my own missions. To be honest, I imagine some of my missions would be extremely difficult to win if you didn't use it copiously because moving units in the open in LOS of enemy units in CMSF is death for two <i>(obvious)</i> reasons,<br />
 <br />
first, their ability to spot enemy units is degraded, the faster the move, the greater the degradation.<br />
 <br />
and second, because it is much easier for stationary units to spot moving units. <br />
 <br />
I use SMOKE to move a unit into a position so that when the screen lifts, they are already in position and stationary. Given that your average US unit has better equipment than all but the best Syrian units, this gives them a better chance to 'spot' first, especially when they have already been 'informed' that there is an enemy unit in front of them by C2 links (which I also frequently take advantage of when playing as BLUE).<br />
 <br />
So do most of you guys USE it as well or is this a tool that is largely ignored from mission to mission?</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=56">Combat Mission: Shock Force</category>
			<dc:creator>Paper Tiger</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89714</guid>
		</item>
		<item>
			<title>Rarden Cannon vs. BMP</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89713&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 03:09:04 GMT</pubDate>
			<description>In playing one of the British scenarios I noticed that my Scimitar was using 30mm HE ammo, as opposed to APDS, against an enemy BMP-1.  I figured...</description>
			<content:encoded><![CDATA[<div>In playing one of the British scenarios I noticed that my Scimitar was using 30mm HE ammo, as opposed to APDS, against an enemy BMP-1.  I figured that this may be normal since the BMP armor is so light that perhaps HE does more damage than APDS, but sometimes the HE doesn't have a great effect so I set up some test scenarios.  <br />
<br />
I used both a Warrior and Scimitar and set them up in ambush positions against a passing BTR, BMP-1, and T-72.  Both Warrior and Scimitar used APDS against the BTR and T-72, with good effect agains the BTR, but both used HE against the BMP.  I think this may be a small oversight in the TAC AI usage of Rarden rather than an intentional feature because the BMP has heavier armor than the BTR. <br />
<br />
I am using version 1.21.</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=56">Combat Mission: Shock Force</category>
			<dc:creator>Alan8325</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89713</guid>
		</item>
		<item>
			<title>Green tracer mod?</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89712&amp;goto=newpost</link>
			<pubDate>Sat, 21 Nov 2009 03:00:36 GMT</pubDate>
			<description><![CDATA[Are there any green tracer mods out there for red vs red? So far I didn't see any... If there aren't any I think I might just go make one.]]></description>
			<content:encoded><![CDATA[<div>Are there any green tracer mods out there for red vs red? So far I didn't see any... If there aren't any I think I might just go make one.</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=70">Scenario and Mod Design Forum</category>
			<dc:creator>Ryujin</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89712</guid>
		</item>
		<item>
			<title>Segmentation Error Honch Expanded Fall Weiss PDE mod</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89711&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 23:22:02 GMT</pubDate>
			<description>Not sure if this is the proper place for a tech error report on a mod, but will start here and hope for guidance.  I have been playing the second...</description>
			<content:encoded><![CDATA[<div>Not sure if this is the proper place for a tech error report on a mod, but will start here and hope for guidance.  I have been playing the second Honch mod (creation date in Aug 09) PBEM for a while now, and have experienced two segmentation error crashes.  The first occurred when France surrendered (Vichy armistice selected).  Replaying the turn got past that crash.  A second crash - Yugoslavia surrendered this time - has been more troublesome.  The segmentation error has occurred again after reloading and trying again.<br />
<br />
   This is using version 1.03 of PDE as the base engine.<br />
<br />
   The mod is quite different from the base game, and quite well done in many ways, so having this error is a tad frustrating.  Any suggestions that may salvage the game are welcome.</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=59">Strategic Command 2 Scenario and Mods Forum</category>
			<dc:creator>Ludi1867</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89711</guid>
		</item>
		<item>
			<title>Brit 7th Scenario - any ideas?</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89710&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 21:05:27 GMT</pubDate>
			<description>Hi Guys,

Have been doing well with the Brit campaign so far - at least for a newbie. But looking at Scenario 7 - the Police Station scenario - I...</description>
			<content:encoded><![CDATA[<div>Hi Guys,<br />
<br />
Have been doing well with the Brit campaign so far - at least for a newbie. But looking at Scenario 7 - the Police Station scenario - I just can't think of a viable plan. Looks like a suicide mission to me. And so, without asking for spoilers, I just wondered if anyone had any hints or ideas? I mean, the map is full of buildings, any of which could be hiding enemies. There's no decent LOS and if you task your Friendly Militiamen to move, chances are they'll get slotted - something you're tasked to avoid. As for the QRF - they've seemingly got to negotiate a series of defiles in order to get to the Police Station. Short of flattening the place with off-map fire missions, I'm just not sure how to proceed. The only other idea that occurs to me, is to ignore the bit about getting the QRF to the Police Station quickly in favour of establishing a solid base of fire at the corner of the map where the QRF enters. Then, work up to the Police Station house by house. But is that feasible? Would there be enough time? In previous scenarios I've been able to form a plan, but now I feel really stuck. I mean, you're supposed to achieve the scenario objectives without incurring casualties!</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=69">CMSF Strategy and Tactics Forum</category>
			<dc:creator>Javolenus</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89710</guid>
		</item>
		<item>
			<title>Version 0.97.11892 is available</title>
			<link>http://www.battlefront.com/community/showthread.php?t=89709&amp;goto=newpost</link>
			<pubDate>Fri, 20 Nov 2009 20:40:11 GMT</pubDate>
			<description><![CDATA[- Changed the 'Updates and Downloads' system - better interface + some people had problems getting it to work on their computer
- Fixed a variety of...]]></description>
			<content:encoded><![CDATA[<div>- Changed the 'Updates and Downloads' system - better interface + some people had problems getting it to work on their computer<br />
- Fixed a variety of issues with the AI, making it smarter<br />
- Fixed Scenario Editor bug: FreeTechnology is not working right<br />
- Fixed Scenario Editor bug: Scroll problem with the Player-Restrictions window<br />
- Fixed Scenario Editor bug: Forts can now be named<br />
- Fixed an AI bug that could cause the AI to run slow, hang<br />
- Fixed a crash<br />
- Added a hotkey (Z) that steps through the idle units. It begins with the top-most idle unit in the reports window and works down.<br />
- Fixed Bug: units building an airfield showed up on the &quot;idle units&quot; list<br />
- Fixed display glitches with airfield-build indicator</div>

]]></content:encoded>
			<category domain="http://www.battlefront.com/community/forumdisplay.php?f=72">Empires of Steel</category>
			<dc:creator>Brit</dc:creator>
			<guid isPermaLink="true">http://www.battlefront.com/community/showthread.php?t=89709</guid>
		</item>
	</channel>
</rss>
