Quote:
Originally Posted by Sgt Joch
Without command delays, the player can still coordinate the actions of his forces to a degree which is impossible in real life.
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To be fair here, even
with command delays* you can coordinate the actions of your forces to a degree which is impossible in real life, you just have to play a bit further into the future.
Jon
* Command delays as they existed in CMx1, at least. A different type of command delay might make coordination truly like herding cats. For example, perhaps the CD is randomly variable between zero and the maximum for that number of waypoints. So some units will move out immediately, while others take some amount of time - in the case of CMx1 up to 90seconds? - to get going. The player could use pauses to get everyone synchronised again, but only
after they'd started moving ... which would nicely model the importance of concealed and protected FUPs and LDs. The variability of the CD might be reduced by some combination of
- command status,
- proximity to HQs,
- chain of command,
- morale status,
- suppression status,
- training,
- experience,
- proximity to other units,
- proximity to enemy units,
- terrain, and
- complexity of orders.
For example.