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  #1  
Old 12-26-2008, 07:52 PM
pvicente pvicente is offline
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Join Date: Dec 2008
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Lightbulb An idea for the next CM, turn summary and bookmarks

Hello, I played the demo for the North Africa CM and I have been following Shockforce's development trough the forums, I was reading the threads about the return of the blue bar and I had an Idea.

Having the VCR controls to view and replay the turn's events after the calculations are done is nice, but things could be better.

Suppose that instead of using a bar to show the processing they could open a window and fill it with important events (casualties,targets spotted, etc.) as the engine calculates the results.
You could have a icon and a line or two of text for each one, there is no need to try to coordinate 3D graphics and turn calculations and the player gets a nice summary of the turn in the end, and so, he can have a rough idea of how things are going before he starts the VCR.

And after all the calculations are done you could give the player a button to "dock" the summary dialog to the edge of the screen, turning it into a series of icons that act as VCR "bookmarks" that will focus the camera and set the time for the player to watch what happened in glorious 3D.

And in real-time mode you could use the icons on the edge of the screen to give instant alerts about what is going on at the moment.

So, what do you guys think, nice to have or crazy? It's only a rough draft of an idea but it looks like a nice feature for the next CM game, perhaps...
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Old 12-26-2008, 11:54 PM
MikeyD MikeyD is offline
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There seems to be two documented types of CM player. First there's the 'immersion' player who does not want to see or know anything that the sgt on the ground wouldn't know. His ideal is to be totally immersed in the flow of events. He wants to smell the cordite fumes. The other type is the 'gamer'. His mission is to rule the game. To know all, see all, to be undisputed master of all aspects of the gaming experience. Imagine that guy (John Leguizamo?) in the Matrix movie who sat at his console watching the endless cascade of numbers and symbols.

Your idea is definitely geared toward the second type of player.
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Old 12-30-2008, 02:34 PM
VonWebb VonWebb is offline
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Quote:
Originally Posted by MikeyD View Post
There seems to be two documented types of CM player. First there's the 'immersion' player who does not want to see or know anything that the sgt on the ground wouldn't know. His ideal is to be totally immersed in the flow of events. He wants to smell the cordite fumes. The other type is the 'gamer'. His mission is to rule the game. To know all, see all, to be undisputed master of all aspects of the gaming experience. Imagine that guy (John Leguizamo?) in the Matrix movie who sat at his console watching the endless cascade of numbers and symbols.

Your idea is definitely geared toward the second type of player.
The Matrix with John Leguizamo would have been a COMPLETELY different movie lol.
it was Tank played by Marcus Chong i believe.

kinda like Nick Nolte as Han Solo i'd think... well maybe not that crazy...
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