|
|||||||
| Register | FAQ | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Empires of Steel Discussion forum for the turn based game of world domination, Empires of Steel. |
![]() |
|
|
Thread Tools |
|
#131
|
|||
|
|||
|
A suggestion regarding the 1900-2030 ruleset technologies (nothing too important).
It is my honest belief that the technology tree is too... homogeneous. Let's say you aim for tanks... you get class 4 tanks. Yay. Suddely you realize that with a handful of 10 research-point clicks you can have class 4 anything else, because everything else uses the same technologies. I know it makes sense from the realism point of view - when a country has ultra-advanced aircraft, they typically don't sport WWI markV tanks at the same time. It does take away from the 'strategy game' concept though. I think that I wouldn't really feel any difference if the technology tree was simply a single line of fifty ever more expensive technologies, every second or third unlocking some units. That's how it looks now... if you've sweated 865 research points to get straight to that final class battleship, you realize that you're also 70 research points away from the Class 4 aircraft career or Class 6 infantry. You are, in fact, less than 200 research points from having ANY other unit in the game. You realize that you have class 4 battleships, while the other guy has class 3 everything, including battleships. I believe it would make the game more challenging (and interesting) if the furthest parts of different unit branches were slightly more.. well, different. So that after a player reaches some sensible technology level (like, 2/3 of the tech tree), he has to make a conscious choice of specializing in a handful of unit types, leaving others slightly behind. My suggestion is to do one of the following: 1. increase the research cost of late game unit techs substantially, e.g.: - class 1 battleship - 10 research points - class 2 bb - 40 rp - class 3 bb - 80 rp - class 4 bb - 120 rp 2. add more branch-specific techs. e.g.: - Aircraft Avionics level 1 & 2, somewhere after class 3 tac bomber level, required for aircraft beyond that level. - Land tactics level 1 & 2, somewhere after class 3 infantry level, applicable to all land units beyond that level. - and so on. Phew. A wall of text there, but the changes aren't really so important. I don't even know if they're really necessary. But hey - if we already have an extensive research tree, why not really make it extensive intead of having the very same techs in all unit lines, just slowing your progress but not allowing any real decision making? And after all, it is the suggestions thread, so here goes ;p. |
|
#132
|
|||
|
|||
|
Quote:
You're right in saying that branch-specific technologies could be a way to make advancement through the tech-tree less homogeneous. Another possibility is that I could increase the cost of the applied technologies and decrease the cost of basic technologies. In that case, players could advance along exclusively one branch more easily. Although, that would allow players to advance their technology very exclusively in one area - allowing them, for example, to get advanced jet fighters while ignoring tactical bombers and strategic bombers. The branch technologies would at least keep sub-branches of the tech tree relatively equalized.
__________________
EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
|
#133
|
|||
|
|||
|
Quote:
![]() By the way, the size of the application in the screenshot is less than 1000x700 pixels, which means it should work for most people. Yeah, I see no reason not to do that for optional rulesets.
__________________
EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
|
#134
|
|||
|
|||
|
Quote:
__________________
EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
|
#135
|
|||
|
|||
|
Quote:
Thanks a lot, Brit, you really know how to keep your customers happy.
__________________
木髭<br />ДеревоБорода |
|
#136
|
|||
|
|||
|
Quote:
Anyway, I'm just sittin' here, posting ideas. ![]() Use what you want, discard all else, ban me if you're tired of my spam - it's your domain after all. ![]() Good luck! PS. Any updates comin'? ;p |
|
#137
|
|||
|
|||
|
Quote:
Think it will be the end of this week.
__________________
EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
|
#138
|
|||
|
|||
|
I wonder why the forums seem to be dead recently. Brit, are you still receiving feedback? I must admit that my participation is mostly halted because I'm just sick of the demo map ;-p. I wonder if it iz just my own weakness or a general syndrome. If the forum silence is caused by a contageous allergy to the demomap spreading among the fellow players, maybe it would pay off to give us another map?
![]() |
|
#139
|
|||
|
|||
|
I think Brit is working on the release of the full version
![]() I also think everybody is waiting for it, maybe ![]()
__________________
Boris Balaban |
|
#140
|
|||
|
|||
|
Quote:
Yes, I still get feedback from people everyday through the bug-report system.
__________________
EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
![]() |
| Thread Tools | |
|
|