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| Empires of Steel Discussion forum for the turn based game of world domination, Empires of Steel. |
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#11
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The fact that artillery is better against ships is very good news though. It may not be particularly historically accurate, but there has to be at least one way to scare a BB away from your most precious cities, other than by bringing two BBs of your own! It is not a counter though - you can't kill a BB with arty unless it's commander is plain stupid ^^. I will have to play a few more longer games with the last update to check it all out, but I don't really have much time to fart recently, let alone do a 250 turn game a few times. I'll post my feedback as I have it. It is funny that you improved AA units, though. They were never bad... in fact, the few aircraft that I did send somewhere near enemy AA defenses usually went down. They were useless because Aircraft sucked in general, against everything - what use of making a specialized AA unit when any unit can defend itself against aircraft relatively well? It was (and still is, according to the simulator) a suicide to send top class strategic bombers against a city with two infantry units inside. Who ever needs SAM sites? |
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#12
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It appears that the hit point changes are not in effect in my game. Do I need to start a new game for the upgrade to apply?
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#13
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Yes, you have to run a new game.
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#14
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So, I just set it up so that old games (and scenarios) are linked to whatever game rules they started with.
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EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
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#15
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The strategic bombers now preferentially target cities now. One of the problems with the old combat system was that strategic bombers would often target the units inside the city. When strategic bombers do that, the units get a counterattack, and often destroy the strategic bomber. Now that the strategic bomber targets city-improvements, in-production items, and population, those other units don't get an automatic counterattack, which improves the strategic-bomber's survival. You can open up the combat simulator and pit a bomber against an infantry. The bomber doesn't survive very well. Now, hit "add location" and add a city. Now, the bomber is targetting the city, rather than the infantry. They do a lot better. The infantry doesn't really get much of a counterattack against the bomber because they're not setup for that. But, if you drop-in a flak gun, the bomber does worse again.
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EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
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#16
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You misunderstood me. I see that artillery is very nice against BBs now. However, artillery - a land-bound unit that has to stick to roads or else it will move at a fifth of the BBs speed - is not a counter.
It is a decent defense so that the BBs can't bombard the city for 10 turns, obliterate everything and sail away in peace as they could before. The arty will not, however, sail to the middle of the ocean to kill that BB fleet waiting to wipe an invasion force you might want to send. The arty will not kill those BBs half a screen away from the shore, waiting to make a one-turn raid on your coastal city as soon as any ship pops out of the shipyard. The first half of my text that you quoted was related to other potential anti-BB weapons - subs and tactical bombers - and neither work any better than they did before, or so it seems, which means they still suck. Quote:
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#17
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Brit, would you mind hotfixing the airbase/airforce base thingy before the end of the week? It kinda cripples the airforce completely when you have to develop and build carriers solely to have these flying buckets of screws repaired...
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#18
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Sure. I'll either get out a new version or hand-off the updated ruleset. (The ruleset is where the fix to this problem is.)
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EmpiresOfSteel.com - AtomicboySoftware.com - twitter.com/EmpiresOfSteel - Facebook: Empires Of Steel |
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