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| Strategic Command - GLOBAL CONFLICT Discussion board for Furysoftware's Strategic Command WWII Global Conflict |
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#51
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Obviously taken in the literal sense of the situation teuton is right, but I've always tried to think in terms of the units representing a command structure, not the whole organization dictated by the size of the unit. Its ridiculous to think an entire mechanized corps(SC tank group) could do an amphibious landing at once. I rationalize it by thinking that only a few echelons, task forces, from that SC tank group "command structure" are actually pulling off the invasion, the rest are awaiting to reinforce, remember the timelines represented by SC turns. Its not outlandish to think an army could eventually be landed in a week, two weeks, a month.
Now for the amphibious limitations. I've always been a proponent of only corps size units being elligible to make amphibious landings. You could add engineers and special forces to that mix and if you think about it the greatest restriction to amphibious operations is the availability of landing craft. So, I propose that to simulate the building of landing craft, training and amphibious doctrine be correlated to the level of "Amphibious Tech" and the level attained dictates the number of active amphibious units a country may have on the water at any one time. So if Germany starts out as level one amphib tech, they are only allowed one amphib unit active,"on the water" at any one time. If your amphib tech level is five you get 5 amphib units on the water simultaneously. So now you can restrict certain countries to a realistic amphib doctrine unless they wish to pay the price to develop the capacity. |
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#52
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Here is masterclaude. As usual, Sir Sea Monkey comes up with the rigth solution for the scope of this game. Many proposals, no matter how justified they could be from an historical or technical point of view, do not fit in SC2 design. Still, I welcome your brainstorming, gentlemen and hope Sir Sea Monkey gets some special retribution from Fury someday for is the best referee in this forum.
See you on september 1 1939 just before Christmas! |
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#53
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How about an option to share tech, MPPs or possibly "gift" a unit between allied nations?
For example, Germany can give Japan a few duckets to help them build up their fleet, keeping the US in the Pacific longer? (During the war, Germany sent tech and gold via subs to Japan). Or, say the US wants to give the UK a tank unit prior to the Normandy invasion. It would become property of the UK and count against their total. (US Sherman tanks were given to the UK, which they improved with a larger main gun and gave them the moniker Firefly). Basically, it would be an expansion on the current game mechanic of the adjustable US convoy route to the UK. Obviously, there would have to be limitations and a cost ![]() Last edited by dBm : 11-09-2009 at 09:23 PM. |
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#54
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Thanks mc, but I'm only one entity of many that have contributed ideas and doctrinal vision to SC over the 7 years of its existance. I am humbled by the thought of so many interacting to get this game to its present stage, but I appreciate your recognition and I'm glad you share my clarity.
Still, dissenting views are just as valuable as they help define the limits of HC's concepts and are always thought provoking as to catalyze new and refreshing byproducts. No one's opinion is without merit, there is always something positive dwelling in the depths of the human imagination. ![]() |
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#55
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Quote:
It would be nice to have the possibility to send money everywhere, to get a dozen more convoy lines (sea and land).
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"You will be dead so long as you refuse to die" (George MacDonald) |
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