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| Strategic Command - GLOBAL CONFLICT Discussion board for Furysoftware's Strategic Command WWII Global Conflict |
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#91
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I too am sorry if I appeared to be too sensitive with your comments. I know there have to be limitations on movement. And actually I have spent a lot of time playing this game. I try to follow the rules and have lots of HQ's around. Perhaps they should have an increased positive effect on supply and movement since they are so expensive to purchase. I am actually kicking butt as the Axis. In fact India just surrendered as I was typing this.But the Yanks are on the move again in the pacific. But the AI seems to be wasting lots of units on poorly planned amphibious landings around the DEI.
I just get a little uptight over movement and supply. I am looking forward to the first patch to see how things may have changed/improved. |
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#92
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I'm back and want to list the features that the game needs:
Overland convoy routes: Persia to USSR (representing USA to USSR) Vichy to Germany Germany to Italy Romania to Germany Turkey to Germany Enemy land and air units can interdict. Expanded oil feature: Make oil more valuable. If you don't have control of oil resources you're mechanized units don't move as far. At sea supply: A right click can re-supply distant ships at an MPP cost and with a chance of failure based on distance from closest port and number of enemy ships nearby. Flip-flops: Let nations go back and forth between belligerence, mobilization and alignment depending on game events etc. This covers armistices, Italy and Romania flipping sides etc. Friendly transit and supply: Allow friendly units to cross territory and use rail and supply if a certain mobilization is reached. For example, Turkey reaches 50% Axis allowing Axis units to cross its territory, use its rail and use its cities and ports for supply. Advanced Special Weaopns unit: Via the editor allow the special weapons unit to have nation specific explosion.bmp and sounds. Allow customizable strategic attacks. For example, an atomic bomb special weapon permanently destroys a resource. Unit upgrades: Add artillery, AA, engineers and tactical commanders. Engineers add APs and tactical commanders add APs or combat features depending on the commander, Guderian, Patton, Student etc.
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SC2 PDE Beta Tester and Modder Extraordinaire. |
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#93
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Restricted DOWs:
Put a toggle in the editor to allow or not allow DOWs upon it by certain alignments. For example, a UK DOW on Venezuela, I don't think so. Save APs: Please stop punishing me for accidentally clicking away from a unit after movement but before combat!!!!! Restrict air operation: Make fighetrs and tac air transportable and put a limit on their operation range. Hexes: Just kidding..... Buildable roads and railroads: Allow railroads and roads to be built like forts are. (Allow strat air to destroy railroads) Rail, roads and forts can be built in any friendly tile with an engineer or engineer improved unit for MPPs. Garrison troops: Change anti-tank units to garrison units. Limited APs and attack values. Coastal guns: Give forts the ability to attack naval units in range.
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SC2 PDE Beta Tester and Modder Extraordinaire. |
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#94
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I would love to see a way we could locate a folder with music(ww2) to play while we a doing the game. Even better would be a script or some way to have it play german/japanese music when Axis turn and US , British, USSR music when Allies turn. I would find this adds to the mood of the game. Of course the option to have no music should still be present for those of you who need absolute silence when considering your next move.
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#95
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model options:
german AA: (anti aircraft radar lvl) lvl1: 20mm lvl2: 37mm lvl3: 88mm when moterised: Sdkfz 7/1 german AT gun: lvl1: 75mm lvl2: 88mm when moterised: StugIII artillery when moterised: Hummel russian artillery when moterised: katusja russian At gun when moterised: SU76 US/Brit artillery when moterised: 105mm priest US/Brit AA when moterised: .50cal quad halftrack
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No guts, no glory |
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#96
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these are all decent ideas for the future yes
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#97
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I have a question, Croatia was independent Country since 1941, and it surely added some extra troops for axis, but its not added in the game????
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#98
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I believe Croatia, Serbia, and Bosnia are all represented as one entity in the form of Yugoslavia for the purpose of this game.
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#99
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You can do that if you want to - add any country, including Croatia
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